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Lab Assistant
Original Poster
#1 Old 21st Mar 2017 at 7:42 PM
Color wheel update?
I was just wondering if it is still possible to add a color wheel to the game with a game update or something? They added the pools and the toddlers. And that gender swap thingy. If they can update the game and add other things, why not a color wheel?
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Mad Poster
#2 Old 21st Mar 2017 at 9:55 PM
We were told we will never get one. Don't think this game engine can handle it.
Mad Poster
#3 Old 22nd Mar 2017 at 4:54 AM
That's a base game level feature. It's not going to be added for significant technical reasons. They would have to recreate and add textures for virtually every single thing in the same that's not deco. They could settle and provide a tool to change the entire tone of an objects material, but that's not very computer efficient.

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Instructor
#4 Old 22nd Mar 2017 at 7:54 AM
Quote: Originally posted by matrix54
That's a base game level feature. It's not going to be added for significant technical reasons. They would have to recreate and add textures for virtually every single thing in the same that's not deco. They could settle and provide a tool to change the entire tone of an objects material, but that's not very computer efficient.


Yes and they would have to update the expansions and packs as well, it would be a immense amount of work, most things would had to be redone and this is why its unlikely ... Toddlers was one thing that even if time consuming it would be about the same level as adding pets, this? it would be a very long and intensive process.
Lab Assistant
#5 Old 22nd Mar 2017 at 10:54 AM
Quote: Originally posted by daisylee
We were told we will never get one. Don't think this game engine can handle it.


Must be some old ass engine. Even id Tech 1 can handle it.

Quote: Originally posted by matrix54
That's a base game level feature. It's not going to be added for significant technical reasons. They would have to recreate and add textures for virtually every single thing in the same that's not deco.


In other words, do actual work for a change.
dodgy builder
#6 Old 22nd Mar 2017 at 11:33 AM Last edited by Volvenom : 22nd Mar 2017 at 12:19 PM.
I don't think they would do that. This game isn't very creative friendly at all.

That said, it wouldn't surprice me if they released a patch and made it a new feature in the game, only applicable from release date. They could release a few objects with it, only do it from then on.

The toddler patch was an attempt to rescue the game from a complete failiure. I don't think the color wheel from ts3 has quite the same appeal among players, and for creators it can be a lot of extra work. For builders though it can be very rewarding, but not all builders like it either.
Mad Poster
#7 Old 22nd Mar 2017 at 12:32 PM
How do I find the color wheel in sims 4

"Fear not little flock, for it hath pleased your Father to give you a kingdom". Luke 12:32 Chris Hatch's family friendly files archived on SFS: http://www.modthesims.info/showthread.php?t=603534 . Bulbizarre's website: https://archiveofourown.org/users/C...CoveredPortals/
Mad Poster
#8 Old 22nd Mar 2017 at 12:36 PM
Quote: Originally posted by Anarchy Blues
In other words, do actual work for a change.


This requires a little more effort than "They're all lazy and don't do their jobs properly."

I'm definitely one to bash on EA a lot more than I should, but there ins't a single company under the sun who would jump at the opportunity to overturn probably 10,000 assets, and then create more assets for them to work properly, for very little profit overhead for what's required. Unless they were saving materials in the background to get this up and running as soon as possible while they created the teach, we're not getting it.

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Field Researcher
#9 Old 22nd Mar 2017 at 3:55 PM
Quote: Originally posted by Anarchy Blues
Must be some old ass engine. Even id Tech 1 can handle it.



In other words, do actual work for a change.


It's not the age of the engine that's creating their headaches, it's more or less how it was designed and what it was designed to do.

From the very beginning The Sims 4 was built to run on low end hardware. I won't say perform better, because performance is a nightmare the lower you go while still remaining in the minimum requirements. It probably doesn't help that the game was originally envisioned as a server based social game, kind of like SimCity.

No color customization will be added. At least not in the form of an in-game color editor. A separate tool for the purpose of extracting in-game textures + packaging content isn't too far out of the question, but the user-friendliness of CASt won't be present. It would pretty much offer CC creators what the community developed tools already do.
Mad Poster
#10 Old 22nd Mar 2017 at 5:15 PM
Nothing in TS4 is made to work with a color wheel. Clothes and furniture have a set texture with one color each, while in TS3 the textures have separate overlays put over the colors or patterns. To add a color wheel in TS4 would mean to remake the entire game from scratch.

TS2 and TS4 have a lot in common when it comes to recolors, except TS4 can use swatches.
Mad Poster
#11 Old 22nd Mar 2017 at 5:18 PM
Even without vast, they should have at least adopted the TS2 method of recoloring things with 2 channels, rather than one.

Most would obviously use one channel, but It would be great for things that need two, like doors, windows, couches with both wood and fabric, bedding, etc.

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Lab Assistant
#12 Old 25th Mar 2017 at 8:36 AM
Quote: Originally posted by drake_mccarty
It's not the age of the engine that's creating their headaches, it's more or less how it was designed and what it was designed to do.


The Sims 4 is built on the same engine as The Sims 3, and The Sims 3 supports CASt even on the consoles. The engine can handle it, they simply don't want to implement it because they'd have to update every clothing item and object with RGB channels.
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