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MTS Speed-Building Challenge - posted on 17th Oct 2018 at 3:25 PM
Replies: 15920 (Who?), Viewed: 364736 times.
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Undead Molten Llama
#15901 Old Yesterday at 4:00 PM
Quote:
Originally Posted by Bubblebeam
Under RAW data (OBJD) where it says 'depreciation limit' should one put the final sale price of an object or the cumulative depreciation limit? In case I'm not making sense - if something is say $100 and the daily deprecation is $10, but you want it to stop at $30, would you put $70 or $30?


I haven't done this in a while, so don't quote me, but I think you put in $30 as the depreciation limit. I'd go into stuff in SimPE to check what I've put in when messing with prices and depreciation, but I've got the game open at the moment so I can't. But I'm PRETTY sure that's what you do. Of course, it's also easy to test to see if it's working the way you want after you fiddle with something. Just plunk the object down on a lot, freeze everyone's motives, let the game run on ultra-speed for a few Sim-days, see what the sale price of the object would be, then exit the lot without saving.

I'm mostly found on (and mostly upload to) Tumblr these days because, alas, there are only 24 hours in a day.
Muh Simblr! | An index of my downloads on Tumblr.
The Great AntiJen
staff: moderator
#15902 Old Yesterday at 6:18 PM
Quote:
Originally Posted by simmer22
My guess is that you've got an outfit or skin that's badly made and overrides all male toddler skins. I've had this happen with some hairs that put weird hair texture on all scalps of a certain age/gender. The texture of the outfit might give you some clues (try viewing it on the diaper mesh to get a better look).

Looks as though it might be some sort of cyborg skin.

tflc is my tumblr with uploads not uploaded here: https://www.tumblr.com/blog/tflc

Polgannon: Who Murdered Blaise Penhaligan?
(3rd ed. neighbourhood now available with corrections). Poll: http://strawpoll.me/6689876

Thread for yakking about making TS2 stuff
Forum Resident
#15903 Old Yesterday at 8:44 PM
Quote:
Originally Posted by SneakyWingPhoenix
I'm kinda wondering where I could use sims (particulary in economy) that have over max charisma and body, 9 points in cleaning (probably for janitor-ish positions), 3-6 in logic, in 6 creativity. One is Romance, second is popularity, third - knowledge. I could use all these three sims for employee position in one common business workplace, but haven't really thought off what kind of business it could be. Any ideas?


Military & Intelligence, or Law Enforcement. Or Crime, now that I think about it.

"Enjoy the moment with all your might, whether it’s gloomy, whether it’s bright!"
Also known as Kelyns but you can call me KB.
Bored? Read the legacy I'll probably never finish.
Alchemist
#15904 Old Yesterday at 9:07 PM
SneakyWingPhoenix, a gym.

Something in one AGS is messing up a couple spots on female teen and adult outfits. But not in my full game, which has all the cc clothes of the AGS plus more. I'm guessing it's defaults of some sort that I didn't put in the AGS, to fix transparent diamonds at the front of the bust on tight EA adult female meshes and sides of the bust on tight EA teen female meshes. Sigh. Anybody remember off the top of their head which defaults those would be?

Bigger problem, something is interfering with passing along business perks and transferring an owned business, as in, those aren't showing up as options. Dad had the business, could not give it to the son who was supposed to get it, so his wife inherited it when Dad died. Now she owns it, but cannot give it to the son (one of four kids) who is supposed to get it. She lives with the son and his family, but as they are a functional family, she has great relationships with all her kids, and I don't know how the game handles that determination. I have Pescado's business hacks, but those have never interfered before, so can anyone think of other hacks that don't have to do with owned businesses but might have effects on the menu availability?

Pics from my game: Sunbee's Simblr Sunbee's Livejournal
"English is a marvelous edged weapon if you know how to wield it." C.J. Cherryh
Instructor
#15905 Old Yesterday at 9:26 PM
Thank you thank you thank you Simmer22 and Maxon!
The source of the problem is found. It wasn't a skin or downloaded clothing. I had downloaded hiders for all Maxis clothing, and edited them to keep the clothing I like and made some toddler outfits availeble for both genders, and when I removed the hider for NL, Beau Broke's normal hands appeared. He looks great again.
Thanks.
Scholar
#15906 Old Today at 5:08 AM
Quote:
Originally Posted by iCad
I haven't done this in a while, so don't quote me, but I think you put in $30 as the depreciation limit. I'd go into stuff in SimPE to check what I've put in when messing with prices and depreciation, but I've got the game open at the moment so I can't. But I'm PRETTY sure that's what you do. Of course, it's also easy to test to see if it's working the way you want after you fiddle with something. Just plunk the object down on a lot, freeze everyone's motives, let the game run on ultra-speed for a few Sim-days, see what the sale price of the object would be, then exit the lot without saving.


You were right. Also I noticed the update happens at midnight so for an even faster test just do sethour 23 over and over.

Moved to Tumblr.
Instructor
#15907 Old Today at 9:13 AM
I'm a little confused about how christianlov's Sim Transporter works; if I transport a sim they'll be automatically added to the household? Do they get memories of moving in or added funds? I'm looking for alternatives to the Sim Blender when teleporting sims because not a lot of options are available for them since they're not a part of the household (I use a lot of poseboxes and some aren't enabled for teleported sims)

what_makes_you_haha.mp3

Mad Poster
#15908 Old Today at 9:18 AM
On a sleepover with his Bluewater friend Hermes Hunter, young Hans Moltke is stuck sleeping in a glitched Princess Bed.
The last time I had the Hunters' lot open, I tried Force Error / Reset several times to no effect. So it looks like I'll have no option but to use Force Error / Delete on the bed. I can't click on Hans himself or I might try to move him out of the bed with MoveObjects before deleting it. Hans will be quite safe when I delete the bed with him it, won't he? I suppose I can easily get him back to the Hunters' lot with a teleporter. At the moment I can play him without problems on his own lot.

I've never had much success with Rebecah's beds. I tried her sleeping mats on the Newsons' lot, but the toddlers wouldn't sleep in them. They'd lie down but get straight up again. I suppose that it just might help that I've installed the University EP since I last played the Hunters' lot as I previously had an unusual combination of EPs (Nightlife and OFB without University). (Installing University didn't case a reset. It might have got Hans out of that bed if it had!)

By the way, if you're wondering what boy would sleep in a Princess Bed, the answer is of course that Hans Moltke would. (Hans is Julian's little brother.)
Screenshots

All Sims are beautiful -- even the ugly ones.
My Simblr ~~ My LJ
Sims' lives matter!
Needs Coffee
staff: moderator
#15909 Old Today at 9:50 AM Last edited by joandsarah77 : Today at 10:01 AM.
@AndrewGloria The sleep mat that I use: http://www.modthesims.info/download.php?p=1530815 post 3. Sometimes I have to pick it up, spin it around once and replace, especially if more than one toddler is on the lot and they are taking turns using it.

yes, delete him along with the bed, save and reload the lot.

"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
Mad Poster
#15910 Old Today at 10:28 AM
Toddler beds don't work in my game either - either they get up at once or there is no menu on the bed to use - , but the sleep mat Jo links to does! It is the only one I use these days.
Mad Poster
#15911 Old Today at 10:44 AM
I use hacked toddler beds, and I also use this patch by Inge: Toddler sleep through night patch, as well as a hack by XPTL to keep them in bed.

They stay in bed and never get up until the next morning.
I think that if you delete a bed that's glitched it should clear up the problem. I find that beds are the most likely suspects in this area. Have no idea why but they'll be the first to go bad. Either toddler beds or any other.

Receptacle Refugee & Resident Polar Bear
"Get out of my way, young'un, I'm a ninja!"
Needs Coffee
staff: moderator
#15912 Old Today at 11:41 AM
I use toddler beds too. Occasionally one will glitch and become not clickable/toddler keeps waking up, so I rebuy it and it's fine. For the most part, they work for me. Could be another bed mod is messing with it in your games.

"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
Mad Poster
#15913 Old Today at 12:32 PM
Rebuying them made no difference in my game - I even tested in a game without any other cc. I am able to click on them once if I am lucky The toddler mat works very well and i have not had to pick it up or to move it (yet).
Undead Molten Llama
#15914 Old Today at 2:55 PM Last edited by iCad : Today at 3:07 PM.
Quote:
Originally Posted by Primavera
I'm a little confused about how christianlov's Sim Transporter works; if I transport a sim they'll be automatically added to the household? Do they get memories of moving in or added funds? I'm looking for alternatives to the Sim Blender when teleporting sims because not a lot of options are available for them since they're not a part of the household (I use a lot of poseboxes and some aren't enabled for teleported sims)


If you transport a Sim into a household, there's no associated memories and no household funds (either in the household they left or the one they join) are affected. For me, the money is the reason I use it, in fact. I use it to do, for instance, military deployments, where I need to remove a Sim from a household for "x" days and then add them back when their deployment is done. Of course I don't want money to be affected by this, as moving them to the Sim bin would do. So, for what you want to do, I'd say the transporter is (generally) ideal.

That being said, you can't use it to affect single-sim households. If you transport that kind of single sim into a lot, you'll not be able to transport them back because there will then be no household for them to go back to. Because it does actually move in Sims, not just temporarily move them around. So it does have some limitations.

I'm mostly found on (and mostly upload to) Tumblr these days because, alas, there are only 24 hours in a day.
Muh Simblr! | An index of my downloads on Tumblr.
Instructor
#15915 Old Today at 4:37 PM
On the subject of toddler beds, I've tried several and none ever worked properly for any decent amount of time. One in particular would get stuck 'in use' every single time it was used or attempted to be used. The best one would still glitch occasionally, pull the toddlers in when they were barely half down on energy, and sometimes send the toddlers in and out a few times before they would settle one way or the other. I've plain given up on them! Atavera's toddler blanket is what I use, as well. My toddlers use that to nap during the day and are put into their cribs at night (using the toddler's sleep through the night mod so they don't wake up before morning).
Top Secret Researcher
#15916 Old Today at 4:43 PM
I've never liked all the extra features that came with toddler beds, like changing into pajamas. IMO, it'd be perfect if some of the meshes were converted to function like pet beds.
Mad Poster
#15917 Old Today at 5:55 PM
For me the toddler blanket is a help rather than an essential thing when it comes to twins. I don't mind my toddlers waking up during the night, I don't mind waking up the parents to put the todds back into bed either. But it is handy when both parents are exhausted or one is working during the night - or, especially with a single parent.
Theorist
#15918 Old Today at 7:16 PM
Quote:
Originally Posted by joandsarah77
The sleep mat that I use: http://www.modthesims.info/download.php?p=1530815 post 3. Sometimes I have to pick it up, spin it around once and replace, especially if more than one toddler is on the lot and they are taking turns using it.

I'm glad to know I'm not the only one who occasionally has problems with Atavera's blanket. When it gives me too much trouble, I use Phaenoh's mattress (cloned from a pet bed). Phaenoh's version is also smaller - it take only one floor space while Atavera's takes up two.

Phaenoh's nursery set
http://www.modthesims.info/download.php?t=316656
Instructor
#15919 Old Today at 8:57 PM
Quote:
Originally Posted by iCad
If you transport a Sim into a household, there's no associated memories and no household funds (either in the household they left or the one they join) are affected. For me, the money is the reason I use it, in fact. I use it to do, for instance, military deployments, where I need to remove a Sim from a household for "x" days and then add them back when their deployment is done. Of course I don't want money to be affected by this, as moving them to the Sim bin would do. So, for what you want to do, I'd say the transporter is (generally) ideal.

That being said, you can't use it to affect single-sim households. If you transport that kind of single sim into a lot, you'll not be able to transport them back because there will then be no household for them to go back to. Because it does actually move in Sims, not just temporarily move them around. So it does have some limitations.


Thanks for the reply @iCad, that cleared up a lot of questions! I plan on testing it out soon, along with the 'control-this-sim' hack by dolphin26 (I have BO's No Sim Loaded so I think I'll be okay)

what_makes_you_haha.mp3

Theorist
#15920 Old Today at 9:24 PM
@Primavera
Be aware that you can get a notice if the transported sim miss work.
Instructor
#15921 Old Today at 9:28 PM
Quote:
Originally Posted by Essa
@Primavera
Be aware that you can get a notice if the transported sim miss work.


I think I have a solution for that @Essa, I have the Freezer Clock so I can freeze time whenever I take my sim photoshoots, so I'm gonna be using that alongside the transporter

what_makes_you_haha.mp3

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