#4
19th Feb 2016 at 12:14 PM
This is how i convert convert ts4>ts3 clothes
1- I use 'S4CASTools' by CmarNYC to extract the ts4 meshes as ts3 geoms. Go to 'clone package editor' --> 'mesh manager' --> select the ts4 package --> on the bottom select 'view: by meshpart' and 'export format: ts3'. This format reduced the polys automatically, but sometimes it breaks the mesh a little.
If you don't want the polys reduced select 'view:By lod' and 'export format: OBJ'
2- 'Sims 4 Package Editor' to extract the textures by right clicking on the RLE2 files and choose export to dds. The ts4 dds files have different sizes than the ones from sims3, you need to adjust them.
3-Then open the geom in milkshape and delete the body, to leave just the clothes mesh. And import ts4 nude geoms. Either bottoms, tops, or full body, depending on what part you're converting.
4- The hard part is to make the ts4 clothes fit the ts3 bodies.
5- In milkshape copy the ts3 body comments, to the ts4 clothes comment
6- Make sure the clothes mesh is in the correct positions in the UV map, you can use the
EA clothing UV template
7- Regroup and export
8- open 'sims 3 MeshToolKit', on the tab 'auto tools for geom' i auto-assign bones, and auto-create the morphs mesh. Then in 'geom tools' tab i renumber the meshes.
9 - Then i use de cas unitool to create the sims 3 package with the renumbered meshes.
10 - And use 'sims 3 MeshToolKit' to add the morphs, on tab 'package tools' --> add morphs to clothing/hair