You can add a new normal map(bump) to your package with Postal or S3pe.
*when in
CTU extract both meshes and textures from your cloned dress, then close
CTU *open your package with Postal and then choose ''add resource'' from the workspace menu.
*import your extracted normal/bump(0xcf9d48f64b15ed19 in your case)
*A new line will appear on the bottom, it says unknown resource, click it(select)
* Fix the group #(should be 00b2d882) and the instance #(should be cf9d48f64b15ed19) click commit when done.
*Your bumpmaptexture should appear now.
*Go back to the box were you filled in the instance # and make a few changes to the number(like make it dd9d48f64b15ed19 or watever)
*write that number down.(or remember)
*click commit again.
*You can save your file now, but then you must close Postal and reopen it later.
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Open your mesh with Milkshape and go to the groupstab and open the comments from your mesh, you will see this:
Quote:
FVFItems: 7
TableType: 2
References: 3
TGIRef00: 00B2D882 00000000 CF9D48F6 4B15ED19
TGIRef01: 00B2D882 00000000 CF9D48F6 4B15ED1A
TGIRef02: 00AE6C67 007D351C 00000000 643A0E93
EmbeddedType: 548394B9
EmbeddedSize: 308
EmbeddedLong000: 464E544D
EmbeddedLong001: 00000000
EmbeddedLong002: 00000074
|
*TGIRef00 is your normalmap/bump, change the last number in the same # as you wrote down earlier(the new instance # from your package)
*click ok and save your mesh
* Repeat this for ALL your meshes(lod 1, 2 and 3 and the lod1_1, 2_1 and 3_1)
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Go back to Postal and choose ''show Nmapnames'' from the Workspace menu, it will take a while but then all GEOM files will have a their name attached to it.
*Choose lod1, then choose the tab Hex view and import the correct mesh.
*click commit in the resource details tab when done.
*Reimport ALL meshes(exept Morphs) the same way as i described for lod1.
*Save your file
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Loading your new normalmap goes the same as i described for the meshes.
*open your package
*select the normalmap DDS file
*choose tab ''Hex view''
*import your fixed normalmap in DDS format
*when clicking commit your new normalmap texture should appear.
*save your file.
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When everything works correct you can open the package with
S3PE and compress the GEOM and DDS files again.
This is how i fix them
Hope this will make sence, and for others plz correct me if i made mistakes!!