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Neighborhood Memory Extraction for Road Texture Replace
Hi guys!
I've got the issue where I've changed my Apocalypse hood from Desert to Temperate, but my road still has desert on the edges!
I'm attempting to follow this:
http://www.modthesims.info/m/showthread.php?t=445472 but I'm getting a little lost with the extraction in SimPE. I've already made a backup, but not screwing up the neighborhood is obviously the top goal.
When I open the neighborhood in SimPE, I go to the NGBH record, then just hit Extract right? What I end up with is two files named with just a GUID, one as a .simpe and one as a .simpe.xml.
I open the .simpe in HexEdit, and I can see where Desert is listed, but I don't see DWORD : Textlength n that I would have to also change.
What am I missing here? As an aside, I miss Moo.
Win 10, Ultimate Edition.