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- It's now been 4 years since Sims 4 had been released.
#126
20th Sep 2018 at 12:29 PM
Last edited by SneakyWingPhoenix : 20th Sep 2018 at 7:11 PM.
Posts: 5,228
@ShadowMT13. That's great an all that you're able to enjoy the game by ignoring the reality how it's marketed as such, but we can't into this term. People wouldn't be complaining or be 'salty' (as you like to put it) If it weren't for the title it has on the cover. Has The Sims Stories or The Sims Medieval ever receive such a backlash for what it? As far I have seen, no, but it wouldn't be the case If each respectively were TS3 and TS4 (albeit the latter are comparable due to the setting and game mode). I think you really understand what point I'm making, as you shown the understanding why people are mad over it: the way the latest game was marketed, not for what is. I am pleased that you manage so easy to ignore the fact that it is a lackluster sequel and get over it, and find somewhere the appeal in it. Sadly for us, we can't deal with it. And tbh, nothing would change much If we stopped, even with newer players that are veterans will join on the complaining-wagon first trying it. EA does deserve bad reputation with this game, because who knows - we might get another sexual lackluster* (lol, wtf typo? ) that is way-way worse than the all four games of the series, in ways I don't even want to imagine.
And you do have an opinion... just like how anyone has the right to express their conflicting ones and disagree with you. I wouldn't personally call a civil arguing a fight/battle.
zerzavy honestly, all I care most is quality for the content they're pushing game, that kicks in replay value and boost simmer's imagination, it doesn't have to have an overwhelming amount of content. I even think those who keep asking for more content in actually they are demanding in actually for more quality than quantity because they probably aren't aware of it and blame on the [i]amount[/b] that is being pushed on instead. Heck, TS2 has slayed the franchise and by the popular opinion has it goes, it has one of the awesome gameplay topping out of all four games. I'm not concluding that the games that has less stuff-to-do are taken the best out of the best. A game can have less or more content, but was important to make a long-lasting positive impression by bringing on quality in the content regardless in what size measurements they're brought on.
P.S. Sorry for my bad english.
And you do have an opinion... just like how anyone has the right to express their conflicting ones and disagree with you. I wouldn't personally call a civil arguing a fight/battle.
zerzavy honestly, all I care most is quality for the content they're pushing game, that kicks in replay value and boost simmer's imagination, it doesn't have to have an overwhelming amount of content. I even think those who keep asking for more content in actually they are demanding in actually for more quality than quantity because they probably aren't aware of it and blame on the [i]amount[/b] that is being pushed on instead. Heck, TS2 has slayed the franchise and by the popular opinion has it goes, it has one of the awesome gameplay topping out of all four games. I'm not concluding that the games that has less stuff-to-do are taken the best out of the best. A game can have less or more content, but was important to make a long-lasting positive impression by bringing on quality in the content regardless in what size measurements they're brought on.
P.S. Sorry for my bad english.
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#127
20th Sep 2018 at 5:44 PM
Posts: 4,776
Thanks: 1 in 1 Posts
Quote: Originally posted by ShadowMT13
Sorry then if I missed the point. I will just ignore this thread further since I don't have much interest in trying to get people to like Sims 4, simply was just sharing my opinion and how I felt on the matter. But they probably won't stop complaining, I just feel bad that they waste all their energy complaining about something that EA probably will not fix instead of not comparing it to other games and trying to enjoy it for what it is. |
I think what you were saying would have been taken a lot better if you hadn't immediately referred to people who aren't satisfied with the game as "salty" and "wasting their time complaining", which is just an incredibly condescending attitude to take towards people who have legitimate complaints. It's just as bad as the people who call those who enjoy TS4 "EA sheep who'll waste their money on anything". That's the problem a lot of people who come into these threads have had lately and why this forum has been unfairly labeled as unsafe for fans of TS4. They just immediately get aggressive when it wasn't warranted and then claim they're being attacked for their opinion when people call them on it. Or get upset because they think someone else's negativity is somehow "ruining the game". Nobody cares if you like TS4. Hell, I like TS4. But the people who don't have just as much of a reason to say why they don't as you or I have for saying why we do (and, quite frankly, I tend to agree with most of the sentiments here. As much as I like it, the game is flawed as fuck)
At the end of the day, what matters is that we're all here because we love the sims, as a series.
The Receptacle still lives!
#128
20th Sep 2018 at 7:08 PM
Posts: 5,986
I remember being extremely critical about TS3. Never got hammered for it in the discussion groups over it. But they were specific criticisms, not "this game sucks". That's just a plain waste of posting.
Game play from 3 to 4 is a little jarring to me. I keep forgetting I can't jump between sims on different lots, and that no one ever ages. But I see that the elimination of an open world and story progression provides the game with low resource requirements, and it does feel peppy, even with a bunch of mods. I'm also enjoying the advantage that by returning to it after several years many of the mods and cc that took so long to develop for both 3 and 4 are already completed and appear pretty stable.
Does TS4 meet my expectations? For the most part, yes. It suffers from the flaws brought up from day 1 of its announcement. But it's not without some positive aspects to game play. It certainly feels "lighter" than prior versions, and the superficiality is exhibited in most aspects of the game (yes, even the emotion thing feels pretty light after all the emphasis on emotional sims). There are still aspects that are fun, and dipping my toes back in has been enjoyable, although without the immersion I felt in prior versions. Then again, some of those fun aspects are modded in rather than native to the game. So I guess the fact that fairly complex activities were able to be created by modders should count as some sort of positive to the game's engine.
Game play from 3 to 4 is a little jarring to me. I keep forgetting I can't jump between sims on different lots, and that no one ever ages. But I see that the elimination of an open world and story progression provides the game with low resource requirements, and it does feel peppy, even with a bunch of mods. I'm also enjoying the advantage that by returning to it after several years many of the mods and cc that took so long to develop for both 3 and 4 are already completed and appear pretty stable.
Does TS4 meet my expectations? For the most part, yes. It suffers from the flaws brought up from day 1 of its announcement. But it's not without some positive aspects to game play. It certainly feels "lighter" than prior versions, and the superficiality is exhibited in most aspects of the game (yes, even the emotion thing feels pretty light after all the emphasis on emotional sims). There are still aspects that are fun, and dipping my toes back in has been enjoyable, although without the immersion I felt in prior versions. Then again, some of those fun aspects are modded in rather than native to the game. So I guess the fact that fairly complex activities were able to be created by modders should count as some sort of positive to the game's engine.
#129
20th Sep 2018 at 9:26 PM
Posts: 1,073
Thanks: 134 in 4 Posts
It appears that the walls are finally closing in on EA and the crooked ESRB as Australia conducted their own new study a couple months ago and they had determined that loot boxes are indeed gambling https://www.youtube.com/watch?v=zl7A6bRKPDU. Could this be a start of a revolution only time could tell. If the law ever passes then EA and other game companies alike probably would find a loophole in the law and exploit it but ultimately it's up to the players to help put an end to corrupt business practices such as that.
Forum Resident
#130
20th Sep 2018 at 9:52 PM
Posts: 800
I can't speak for everyone, but I'm willing to bet that most of the people who have strong opinions of TS4 (myself included) have them not because they're seeking to belittle its fans or anything of the sort, but because they look at the game and see such wasted potential. The anticipation leading up to TS4 was huge, I remember it vividly. Then in the months leading up to its release, the Gurus took to explaining how tons of features wouldn't be making it into the game, highlighting its troubled development. They spent more time explaining what wouldn't be in the game than what would. Has it improved since then? Yes, but far, far too slowly. They've spent 4, count 'em, 4 years selling piecemeal efforts of getting the game to 1/4 of what the previous versions were, which was double the content at this point. Complete silence on new features for months at a time, Gurus like Grant taking to Twitter with their sass and throwing their own games to the curb to make TS4 seem better. Outstanding issues that still haven't been resolved for years, like time going backwards, Sim greeting issues, etc despite the fact that they release patches monthly.
No matter how much people love the game, you can't deny this game's development cycle has been an absolute mess.
You have been chosen. They will come soon.
No matter how much people love the game, you can't deny this game's development cycle has been an absolute mess.
You have been chosen. They will come soon.
#131
20th Sep 2018 at 10:54 PM
Posts: 1,073
Thanks: 134 in 4 Posts
Quote: Originally posted by Jathom95
I can't speak for everyone, but I'm willing to bet that most of the people who have strong opinions of TS4 (myself included) have them not because they're seeking to belittle its fans or anything of the sort, but because they look at the game and see such wasted potential. The anticipation leading up to TS4 was huge, I remember it vividly. Then in the months leading up to its release, the Gurus took to explaining how tons of features wouldn't be making it into the game, highlighting its troubled development. They spent more time explaining what wouldn't be in the game than what would. Has it improved since then? Yes, but far, far too slowly. They've spent 4, count 'em, 4 years selling piecemeal efforts of getting the game to 1/4 of what the previous versions were, which was double the content at this point. Complete silence on new features for months at a time, Gurus like Grant taking to Twitter with their sass and throwing their own games to the curb to make TS4 seem better. Outstanding issues that still haven't been resolved for years, like time going backwards, Sim greeting issues, etc despite the fact that they release patches monthly. No matter how much people love the game, you can't deny this game's development cycle has been an absolute mess. |
I remember being so hyped when I saw the trailers or rather just clips of the developers showing the gameplay footage of the features introduced in Sims 4 such as the new CAS and build mode features and last but not least the emotions. What I had found strange about them about them looking back is that they kept talking and bragging about the new features of Sims 4 and very little about the stuff that we had known and loved from the previous games then before long the horrible news about the stuff they didn't put in the game arrived thus starting the dumpster fire that's still going on strong today.
#132
21st Sep 2018 at 12:14 AM
Posts: 5,986
Wasn't it the president of Activision who several years ago made a statement to the effect of "I like when the gamers complain. If they weren't complaining I'd be worried". It's sort of the same attitude of any publicity is good publicity. If boards like this went silent over a game, that game is dead. To the extent that complaints do not necessarily reflect a loss of sales is pretty much the mindset of more than just EA. It's the nature of the industry. I'm a good example. I spent quite a bit of time both before and shortly thereafter criticizing design and gameplay decisions about TS4. Yet here I am, several years later, downloading and playing TS4 anyway. The franchise appeals to me and I enjoy it for what it offers. That doesn't mean I approve or support of all the decisions made in connection to this franchise, or EA's business practices.
I would like to think that the criticisms that were voiced early on did have some effect of the game's development, and I doubt features like toddlers (or pools, or other assorted and sundry items) would have made it back in if there wasn't demand from the community over those issues.
As to the whole loot box issue, I'm sure EA will pay whatever the fine is and negotiate a settlement they can live with. They are hardly the only software developer that has had run ins with various regulations in different countries. It's the nature of a global presence. Google just settled for how many Billions with the EU on privacy issues? I guess you could paint them as evil, along with Twitter and FaceBook, and IMO, privacy violations are of greater concern to me than loot boxes judged as an online gambling mechanism. But that's just my opinion. And I guess that of EA's legal counsel as well. How it plays out with regulators remains to be seen.
I would like to think that the criticisms that were voiced early on did have some effect of the game's development, and I doubt features like toddlers (or pools, or other assorted and sundry items) would have made it back in if there wasn't demand from the community over those issues.
As to the whole loot box issue, I'm sure EA will pay whatever the fine is and negotiate a settlement they can live with. They are hardly the only software developer that has had run ins with various regulations in different countries. It's the nature of a global presence. Google just settled for how many Billions with the EU on privacy issues? I guess you could paint them as evil, along with Twitter and FaceBook, and IMO, privacy violations are of greater concern to me than loot boxes judged as an online gambling mechanism. But that's just my opinion. And I guess that of EA's legal counsel as well. How it plays out with regulators remains to be seen.
#133
21st Sep 2018 at 12:22 AM
Posts: 1,073
Thanks: 134 in 4 Posts
We'll just have to wait and see what would happen next.
#134
27th Sep 2018 at 7:27 PM
Posts: 328
https://www.thesimszone.co.uk/news/archive.php?ID=2743
Now I reading "The Adventures of the Maxoids in Europe".
The person carrying the Senior Producer title for Sims 2 PC Expansion Packs is - after Don Laabs, who covered the position for Pets - has changed again. Sam Player (MaxoidSam) has recently announced himself as the new senior producer. Don Laabs is, like Tim LeTourneau, moving on to another, still secret, project within the Sims Division (Maxis) at EA. Sam Player has been working at EA for various other games like the Tiger Woods PGA Tour franchise and From Russia With Love. MaxoidSam has introduced himself through his blog, in which he tells that in the future official downloads from the official site will be included in expansion packs and stuff packs. Hidden items from Glamour Life Stuff will also be made available as download on the official site in a matter of weeks. Those downloads will be included in future expansion packs too.
In an e-mail sent to various fansites MaxoidSam tells about his tour through Europe, together with Hunter Howe for the PC team and Ben Bell and Charles Normann for the consoles. Scheduled time with fans from various countries, 1 hour everywhere, turned out to take almost twice as long in almost every case. A special anecdote about flights is also made. Read on for all the details from Sam, as you can find the full e-mail in the Read More part of this mail. The rest is in his October blog.
"This is MaxoidSam here. Sam Player. Yes, that is my real name. No, my parents don't hate me. There's been lots of Players before me. I'm told the Players originated in England somewhere way back when. Or maybe that's just what they told me so I'd stop asking. Anyway, it's a cool name that invites lots of jokes that I've heard a lot. But somehow they never get old...
"Anyway, I'm new to The Sims 2 PC team. I'm a Senior Producer. Which basically means I do the same thing that the other producers do, but I've been doing it longer. Or it means I'm old. Either way, after a bunch of years making golf games and 3rd person action games, it's great to be working on a title as cool as The Sims 2, with players that support the game so passionately and help each other to enjoy it so much.
"So enough babble about me...let me tell you what's been happening around here at EA headquarters in Redwood City, California. Obviously there's a little game called The Sims 2 Pets that's coming out soon (only 2 more weeks!) that we're all pretty excited about. We've been done with it for a few weeks, so the wait now is just for the little hamsters in the CD making machines to run a little faster so the games can all get manufactured and shipped out to you guys. We can't wait for you to tell us what you think about it!
"A couple weeks ago we sent out a couple traveling parties to demo the game to media in Europe. I went to our EA offices in Spain, Italy and France, while Hunter Howe (MaxoidHunter) went to preach The Sims 2 Pets PC gospel in Russia, Poland, Sweden and the UK. As this is the first time we've had a multi-platform theme for launch on The Sims 2, we each had one of our counterparts from the console platforms with us. Senior Producer Ben Bell was with me, showing off the PS2, Gamecube, NDS, GBA and PSP platforms, while Charles Normann traveled with Hunter to do the same. In case that's too confusing, here's the short version: lots of The Sims 2 Pets games, in lots of different places, really really fast.
"While showing the game to the press was nice, what was really special was getting to meet with Sims 2 players from the various countries. While it's fun to correspond with fans over bulletin board postings and blogs, it's really fun to actually play the game with you all. And all the Europeans we met were fantastic. Super enthusiastic, full of suggestions, and LOVING the game. Each day we had about an hour scheduled so show the fans the game, and those demos each time went nearly twice as long. In Spain we actually had to sprint out of the EA Madrid office to make our flight because the demos went too long!
"So one thing we got very familiar with was airport security lines. Take your shoes off here...laptop out of the bag...only one carry-on, sir...with a new country every day you learn the drill. Although sometimes the luggage checking wasn't limited to just the airport staff. On one flight, there was this older gentleman passenger who was, shall we say, "upset" at the size of Ben's carry-on luggage. Now we had showed the check-in folks at the counter our bags and they told us to just carry them on. But this guy knew better. Maybe he was a retired flight attendant or something.
"Anyway, this guy is making a big fuss over it to no one in particular, and loudly lobbing what we assumed to be insults in Ben's direction in his native tongue. Ben was polite about it and just tried to ignore him, but then the man GRABBED BEN'S BAG and tried to prevent him from carrying it on to the plane!
"So he was probably about 30 years older than us, so an altercation would not have been in anyone's best interest (can you imagine the phone call home, "Uh, yeah hi...we missed the rest of our demo tour because we got thrown in Airport Jail...").
"So aside from that Mr. Welcome Wagon, we did enjoy each country we visited. It was a great trip for us and an even better one for The Sims.
"I'm obviously looking forward to the release of The Sims 2 Pets next week. I'll get a blog going in the near future, and can't wait to hear about what you all think about the game."
Happy posting!
-MaxoidSam
I really like to visit the old Sims sites and look for information about Sims 2. I did not think that the Senior Producer of the games can say anything other than "We hear you." and "We can not tell you about future content.". This is a very funny story, and it does not resemble the official responses of public figures in charge of the game. Grant with his insults to Sims 3 is very far from this level of communication, although he wrote that he does not want to write boringly as an official representative.
Now I reading "The Adventures of the Maxoids in Europe".
The person carrying the Senior Producer title for Sims 2 PC Expansion Packs is - after Don Laabs, who covered the position for Pets - has changed again. Sam Player (MaxoidSam) has recently announced himself as the new senior producer. Don Laabs is, like Tim LeTourneau, moving on to another, still secret, project within the Sims Division (Maxis) at EA. Sam Player has been working at EA for various other games like the Tiger Woods PGA Tour franchise and From Russia With Love. MaxoidSam has introduced himself through his blog, in which he tells that in the future official downloads from the official site will be included in expansion packs and stuff packs. Hidden items from Glamour Life Stuff will also be made available as download on the official site in a matter of weeks. Those downloads will be included in future expansion packs too.
In an e-mail sent to various fansites MaxoidSam tells about his tour through Europe, together with Hunter Howe for the PC team and Ben Bell and Charles Normann for the consoles. Scheduled time with fans from various countries, 1 hour everywhere, turned out to take almost twice as long in almost every case. A special anecdote about flights is also made. Read on for all the details from Sam, as you can find the full e-mail in the Read More part of this mail. The rest is in his October blog.
"This is MaxoidSam here. Sam Player. Yes, that is my real name. No, my parents don't hate me. There's been lots of Players before me. I'm told the Players originated in England somewhere way back when. Or maybe that's just what they told me so I'd stop asking. Anyway, it's a cool name that invites lots of jokes that I've heard a lot. But somehow they never get old...
"Anyway, I'm new to The Sims 2 PC team. I'm a Senior Producer. Which basically means I do the same thing that the other producers do, but I've been doing it longer. Or it means I'm old. Either way, after a bunch of years making golf games and 3rd person action games, it's great to be working on a title as cool as The Sims 2, with players that support the game so passionately and help each other to enjoy it so much.
"So enough babble about me...let me tell you what's been happening around here at EA headquarters in Redwood City, California. Obviously there's a little game called The Sims 2 Pets that's coming out soon (only 2 more weeks!) that we're all pretty excited about. We've been done with it for a few weeks, so the wait now is just for the little hamsters in the CD making machines to run a little faster so the games can all get manufactured and shipped out to you guys. We can't wait for you to tell us what you think about it!
"A couple weeks ago we sent out a couple traveling parties to demo the game to media in Europe. I went to our EA offices in Spain, Italy and France, while Hunter Howe (MaxoidHunter) went to preach The Sims 2 Pets PC gospel in Russia, Poland, Sweden and the UK. As this is the first time we've had a multi-platform theme for launch on The Sims 2, we each had one of our counterparts from the console platforms with us. Senior Producer Ben Bell was with me, showing off the PS2, Gamecube, NDS, GBA and PSP platforms, while Charles Normann traveled with Hunter to do the same. In case that's too confusing, here's the short version: lots of The Sims 2 Pets games, in lots of different places, really really fast.
"While showing the game to the press was nice, what was really special was getting to meet with Sims 2 players from the various countries. While it's fun to correspond with fans over bulletin board postings and blogs, it's really fun to actually play the game with you all. And all the Europeans we met were fantastic. Super enthusiastic, full of suggestions, and LOVING the game. Each day we had about an hour scheduled so show the fans the game, and those demos each time went nearly twice as long. In Spain we actually had to sprint out of the EA Madrid office to make our flight because the demos went too long!
"So one thing we got very familiar with was airport security lines. Take your shoes off here...laptop out of the bag...only one carry-on, sir...with a new country every day you learn the drill. Although sometimes the luggage checking wasn't limited to just the airport staff. On one flight, there was this older gentleman passenger who was, shall we say, "upset" at the size of Ben's carry-on luggage. Now we had showed the check-in folks at the counter our bags and they told us to just carry them on. But this guy knew better. Maybe he was a retired flight attendant or something.
"Anyway, this guy is making a big fuss over it to no one in particular, and loudly lobbing what we assumed to be insults in Ben's direction in his native tongue. Ben was polite about it and just tried to ignore him, but then the man GRABBED BEN'S BAG and tried to prevent him from carrying it on to the plane!
"So he was probably about 30 years older than us, so an altercation would not have been in anyone's best interest (can you imagine the phone call home, "Uh, yeah hi...we missed the rest of our demo tour because we got thrown in Airport Jail...").
"So aside from that Mr. Welcome Wagon, we did enjoy each country we visited. It was a great trip for us and an even better one for The Sims.
"I'm obviously looking forward to the release of The Sims 2 Pets next week. I'll get a blog going in the near future, and can't wait to hear about what you all think about the game."
Happy posting!
-MaxoidSam
I really like to visit the old Sims sites and look for information about Sims 2. I did not think that the Senior Producer of the games can say anything other than "We hear you." and "We can not tell you about future content.". This is a very funny story, and it does not resemble the official responses of public figures in charge of the game. Grant with his insults to Sims 3 is very far from this level of communication, although he wrote that he does not want to write boringly as an official representative.
#135
27th Sep 2018 at 10:14 PM
Posts: 9,520
Thanks: 3064 in 4 Posts
Game development was much different then than it is now. Developments seemed to care a lot more about their work then they do today.
Every now and again I go back watch Bungee discuss the development of Halo 1 and 2, and you can feel the passion radiating off of them as they speak about the game. They discuss it as though it’s art. They negate those phony smiles, and feigned enthusiasm.
However, that latter is what we get now, littered with buzz words and corporate greed. Some of the devs working on TS3 actually used to channel that very creative energy I discussed. SimGuruSarah channeled a lot of natural enthusiasm showcasing Lucky Palms, so clearly some passion is there, but a lot of that is muffled by whatever EA is trying to present themselves as.
->> Check Out Checkout: Journey To Employee Of The Month! <<-
~ Just a click a day is nothing short of helpful! ~
Every now and again I go back watch Bungee discuss the development of Halo 1 and 2, and you can feel the passion radiating off of them as they speak about the game. They discuss it as though it’s art. They negate those phony smiles, and feigned enthusiasm.
However, that latter is what we get now, littered with buzz words and corporate greed. Some of the devs working on TS3 actually used to channel that very creative energy I discussed. SimGuruSarah channeled a lot of natural enthusiasm showcasing Lucky Palms, so clearly some passion is there, but a lot of that is muffled by whatever EA is trying to present themselves as.
->> Check Out Checkout: Journey To Employee Of The Month! <<-
~ Just a click a day is nothing short of helpful! ~
#136
28th Sep 2018 at 8:00 PM
Posts: 328
Quote: Originally posted by matrix54
Game development was much different then than it is now. Developments seemed to care a lot more about their work then they do today. Every now and again I go back watch Bungee discuss the development of Halo 1 and 2, and you can feel the passion radiating off of them as they speak about the game. They discuss it as though it’s art. They negate those phony smiles, and feigned enthusiasm. However, that latter is what we get now, littered with buzz words and corporate greed. Some of the devs working on TS3 actually used to channel that very creative energy I discussed. SimGuruSarah channeled a lot of natural enthusiasm showcasing Lucky Palms, so clearly some passion is there, but a lot of that is muffled by whatever EA is trying to present themselves as. |
It's not about time, it's about people and games. Sims 4 Gurus say that they are the most "passionate " developers, but the game itself is so boring. It just seems that there is no effort, compared to Sims 2.
#137
29th Sep 2018 at 1:39 AM
Posts: 5,986
Quote: Originally posted by Liza
It's not about time, it's about people and games. Sims 4 Gurus say that they are the most "passionate " developers, but the game itself is so boring. It just seems that there is no effort, compared to Sims 2. |
TS4 was a compromise. I think they started out with a high bar in going for an immersive online version of the game but got nailed when they had to revert back to single player with an engine not as nearly advanced as it could have been. Now it's been making the best they can of the situation. They seem to have made efforts at improving the game over the last few years, but you can only do so much within the limits you have. That said, a few patches with new materiel close to a GP in content and gameplay might be a nice gesture in the event they really are going to go with a Sims 5 and try to keep the community active until then.
#138
29th Sep 2018 at 3:26 AM
Posts: 9,520
Thanks: 3064 in 4 Posts
Time spent definitely plays a role. Nowadays, many AAA developers are driven by their corporate overlords now than ever.
->> Check Out Checkout: Journey To Employee Of The Month! <<-
~ Just a click a day is nothing short of helpful! ~
->> Check Out Checkout: Journey To Employee Of The Month! <<-
~ Just a click a day is nothing short of helpful! ~
#139
29th Sep 2018 at 6:17 AM
Posts: 553
Thanks: 105 in 5 Posts
Quote: Originally posted by eskie227
TS4 was a compromise. I think they started out with a high bar in going for an immersive online version of the game but got nailed when they had to revert back to single player with an engine not as nearly advanced as it could have been. Now it's been making the best they can of the situation. They seem to have made efforts at improving the game over the last few years, but you can only do so much within the limits you have. That said, a few patches with new materiel close to a GP in content and gameplay might be a nice gesture in the event they really are going to go with a Sims 5 and try to keep the community active until then. |
This is probably accurate. And it does explain everything. At the end of the day, it doesn't matter how passionate you are about something that is limited. There's only so much you can do with it. That could be said about TS4. If the game engine is very limited their passion might not be able to shine through like it did in the other iterations. Mix that in with the corporate giant EA and well... it all makes a lot of sense.
#140
1st Oct 2018 at 3:26 PM
Posts: 1,073
Thanks: 134 in 4 Posts
I had just checked my Twitter account and I guess Grant finally gave me the boot and deleted my tweet but even I have to admit that i'm surprised to see my tweet last that long.
#141
16th Nov 2018 at 8:07 PM
Posts: 40
Quote: Originally posted by Squidconqueror
The sad thing is that they haven't even brought back the most basic features from Sims 1-3 such as burglars,firefighters,cars or even basic transportation like taxis and school buses which were around since the first game which should be a necessity in a life simulation game. Instead they just teleport through their phones it seems or just walk. There are many more that i'm missing but that should give you a good idea about how much is still missing from this game especially after 4 years. It had indeed been 4 years of disappointment and heartbreak. |
#142
17th Nov 2018 at 7:20 PM
Posts: 1,498
Thanks: 1122 in 31 Posts
I could do without cars, but at least burglars and firefighters would be neat.
Who Posted
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