#1
6th Feb 2013 at 6:14 AM
Last edited by lenglel : 7th Feb 2013 at
9:14 AM.
Reason: add attachment
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How do I light this 500 radius hemisphere from inside?
I've grown weary of the depressing gray background in the 3dview window, and wanted a sky I could see in edit mode, not just the render window. So, I made a sphere and deleted the lower half of it. Made a UV map, and did a google image search to find a hemispherical projection to plop on it. This looked really good (see attached). But, then I scaled it up by 500x and now it's all dark inside. So, I added a spot light. Changed the distance to 500, so it'd actually reach the dome. Changed the size to 180 degrees, hoping to light up the whole of the dome. When that didn't work I boosted the energy to 5... million. It lit up more of the ceiling, but the horizons are just as dark as ever. Does anyone have any good ideas of how I can make this thing look more like a sunny day, and less like the blackout at the superbowl?
While I'm waiting for a reply, I think I'll back up the un-scaled version and play with it until something squirts me in the eye.