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Theme Catchup2018 - posted on 1st May 2018 at 1:50 PM
Replies: 8444 (Who?), Viewed: 492305 times.
Page 338 of 338
Theorist
#8426 Old 20th May 2018 at 8:01 AM
I'd love to see something like a driver's license. An item that a sim has to have in their inventory or otherwise they cannot drive a car.

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Mad Poster
#8427 Old 20th May 2018 at 9:26 AM
Drawing on that idea, I'd like to see a scenario where a pixel has to go for a driver's test and the results are randomized like a pop-up picking choice A or B. It'd be interesting to see.

Receptacle Refugee & Resident Polar Bear
"Get out of my way, young'un, I'm a ninja!"
Theorist
#8428 Old 20th May 2018 at 9:42 AM
Quote:
Originally Posted by FranH
Drawing on that idea, I'd like to see a scenario where a pixel has to go for a driver's test and the results are randomized like a pop-up picking choice A or B. It'd be interesting to see.


Well, there is a teen career that let a teen train for their licence.
It would be great if it were possible to add a driver's license to a teen career as a career reward.
But I'm not sure it's possible to add a careerreward to a teen career.

Overview all my creations (MTS and beyond): http://bit.ly/allcreations
FAQ and policy: http://bit.ly/PolicyS2I
The School Project: http://bit.ly/TheSchoolProject
Over 500 new food items to come in Fast & Healthy Cooking Project: http://bit.ly/Fast&HealthyCookingProject
Field Researcher
#8429 Old 20th May 2018 at 10:36 AM
Quote:
Originally Posted by gummilutt
You'd think but given they fire developers and hire new ones for each EP that's not necessarily the case xD Don't know if they did that for Sims 1, but supposedly they did for Sims 2. Once I found that out all the weirdness in code suddenly made sense.

It was the same thing for The Sims 1, which is why for example you can't install the expansion packs out of order because each new team of devs built upon the old code from the previous expansion pack. It was a mess but it was the way it was :P
Mad Poster
#8430 Old 20th May 2018 at 12:13 PM
Quote:
Originally Posted by mdsb759
which Sims1 pack had volleyball?

about the developers/programmers; if they had access to Sims1's code, they probably could have figured out how to adapt things to Sims2.


We have access to Sims 1's code and we haven't figured out volleyball for Sims 2 yet. I think the games are too different.
Mad Poster
#8431 Old 20th May 2018 at 3:39 PM
About the active games, such as volleyball, baseball, etc. If you notice in the game, 2 people at best can play basketball or soccer. I think the main problem with the idea is the fact that the animations for those are pretty complex,and they couldn't find a way to work it out to have more than 2 people playing. Thousands of lines of code just for 2 people-can you imagine what it would be like for 10 people, such as in the real life versions of it, with 2 teams?

It'd take lots of computer power to do it, and I know at the time computers didn't have that kind of processing power to handle them. I'm not so sure that they can now either-but of course there are far more complex games with far more complex animations now available.

Receptacle Refugee & Resident Polar Bear
"Get out of my way, young'un, I'm a ninja!"
Test Subject
#8432 Old 20th May 2018 at 5:02 PM
I'd love to see more floral hood deco! The only ones i have seen are these and the sunflower field made recently . And i mean deco that can be seen from the lot ;o;
Mad Poster
#8433 Old Yesterday at 3:06 AM
Quote:
Originally Posted by FranH
About the active games, such as volleyball, baseball, etc. If you notice in the game, 2 people at best can play basketball or soccer. I think the main problem with the idea is the fact that the animations for those are pretty complex,and they couldn't find a way to work it out to have more than 2 people playing. Thousands of lines of code just for 2 people-can you imagine what it would be like for 10 people, such as in the real life versions of it, with 2 teams?

It'd take lots of computer power to do it, and I know at the time computers didn't have that kind of processing power to handle them. I'm not so sure that they can now either-but of course there are far more complex games with far more complex animations now available.


How did they manage volleyball in Sims 1 then? And I wouldn't mind games with only two people playing, like tennis.
Field Researcher
#8434 Old Yesterday at 4:05 AM
Sims can play 'kicky ball', catch, toss football and water balloon fights. The game and our computers could easily handle beach volley ball in sims2, we just need the animations to pat the ball back instead catch and throw, everything else is either already there or easy to make.
Turquoise Dragon
staff: senior moderator
#8435 Old Yesterday at 4:07 AM
Could we use the throw basketball animation perhaps?
#8436 Old Yesterday at 7:27 AM
Quote:
Originally Posted by Chris Hatch
Sims can play 'kicky ball', catch, toss football and water balloon fights. The game and our computers could easily handle beach volley ball in sims2, we just need the animations to pat the ball back instead catch and throw, everything else is either already there or easy to make.

Honestly the combination of water balloon fight (stance) and kicky ball (using knees to toss around the ball from one to another) would work. Just cut those two around and all it would be left is to create custom or tweak an existing one.

P.S. Sorry for my bad english
Scholar
#8437 Old Yesterday at 8:56 AM
Quote:
Originally Posted by SnorkackSearcher
That depends on who you consider an "elder", and whether your sims have IVF. Natural pregnancies over 50 are rare, and Wikipedia has only 3 known cases of IVF pregnancy over the age of 70 (link).


Pregnancies in your 40s and 50s used to be normal until the 1970s... I urge everyone to read this article. https://www.theatlantic.com/magazin...-a-baby/309374/ It is truly eye-opening. FWIW, in my family menopause does not come until our late 50s, and yes, you can get pregnant until it comes. I had a recent "scare", and read up on this, and the number of complications in pregnancies over 40 are FAR less than we are being told.
#8438 Old Yesterday at 2:50 PM
I want TS4-styled complex counters of the TS2 base game and dlc counterparts of the counters. Don't get what I mean? Here's the idea. Sort of this pieces, as well as the advance placement of counters and islands (quite a pet peeve you can't have L-shaped island bars that have backs face inward). Perhaps somebody had already created it? If not, I would thank and be grateful the person who dedicated the time to invest their free time for such little project to bring us (who are also in need for such stuff) such idea

P.S. Sorry for my bad english
Test Subject
#8439 Old Yesterday at 6:32 PM
Quote:
Originally Posted by SciBirg
Pregnancies in your 40s and 50s used to be normal until the 1970s... I urge everyone to read this article. https://www.theatlantic.com/magazin...-a-baby/309374/ It is truly eye-opening. FWIW, in my family menopause does not come until our late 50s, and yes, you can get pregnant until it comes. I had a recent "scare", and read up on this, and the number of complications in pregnancies over 40 are FAR less than we are being told.


I agree with you about complications being rarer than people think, and about people in their 40s, I just stand by saying that "natural pregnancies over 50 are rare" (not impossible, but rare enough to be noteworthy).

The article I linked to quotes a study that found that only 4 in 100,000 births were to mothers over 50, and that includes IVF births. It also shows that it was considered newsworthy for people to give birth in their early 50s even in 1960 and 1936 for example. The 1936 example (aged 55) was the oldest known case in the UK until 1987! The article you linked to doesn't mention people in their 50s or older, and says "At 45, when most women can no longer get pregnant..."
Mad Poster
#8440 Old Yesterday at 6:57 PM
I'd love to see TS 2 conversions of the TS 3 hopscotch and horseshoes. I was just thinking of those the other day. I really loved them. Also, would really kill for the parachute tube thing from TS 1, and the bull riding.

"Death cannot stop true love; all it can do is delay it for awhile."
Instructor
#8441 Old Yesterday at 7:58 PM
Quote:
Originally Posted by FranH
Drawing on that idea, I'd like to see a scenario where a pixel has to go for a driver's test and the results are randomized like a pop-up picking choice A or B. It'd be interesting to see.

I like the global idea but I would hate it if it were to be random. It will be so much annoying, like the chance cards...

I believe in the "Thanks" button and its amazing powers !!!
#8442 Old Yesterday at 8:03 PM
A scenario for a job interview. Would that be possible? By having to schmooze your boss or reaching a certain relationship score with him/her?

P.S. Sorry for my bad english
Instructor
#8443 Old Yesterday at 8:45 PM
Quote:
Originally Posted by SneakyWingPhoenix
A scenario for a job interview. Would that be possible? By having to schmooze your boss or reaching a certain relationship score with him/her?

I so agree with you. It could be a period of test : the sim would have to complete a challenge (such as paint a worthy painting if it is art career) and then he'll be really employed. What do you think ?

I believe in the "Thanks" button and its amazing powers !!!
Top Secret Researcher
#8444 Old Yesterday at 9:03 PM
about job interview; I recall a similar suggestion on some earlier page of this thread.

I recall from somewhere that the headmaster scenario was originally intended for a boss NPC. I do not remember where or the details.
#8445 Old Yesterday at 9:08 PM
Quote:
Originally Posted by ankoyume
I so agree with you. It could be a period of test : the sim would have to complete a challenge (such as paint a worthy painting if it is art career) and then he'll be really employed. What do you think ?

Respective for the career track? Imagine cooking a meal for the job Culinary or for reaching the respective level.

P.S. Sorry for my bad english
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