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This pack contains 43 extracted seamless textures (from both the base game as well as WA), plus a snow texture created by me. Some of these textures are unused in the game, so they're basically new. I will also be converting the new textures to terrain paints soon so you can use them in-game as well.
Anyway, no more ugly shale mountains!
Installation Instructions:
Put the files in Documents > Electronic Arts > Create-A-World Tool > UserToolData > SourceTextures.
In CAW's terrain tab: Terrain Painting Tools > Add Layer > select new file > select appropriate sound > done!
Additional Credits:
Inge Jones and pljones - S3PE.
Thread stuck - these are awesome! Martine, would you mind if I added a few textures of my own that I've made to this thread? All based on Maxis textures, just recoloured to match some of the stuff like beach rock.
Thanks for taking the time to share these. I've been hoping and hoping for those paving textures. Thank you, thank you, thank you! Your snow texture's perfect, too
I was just about to try and extract these to add to CAW but thought.. check MTS first.. and here it is! Thank you sooooo much for taking the time to do this cause my world looks really boring with just 4 terrain paints to use (I haven't installed WA yet).
Okay, here's a few I've made for my own use in my world in progress. Maybe they'll be useful for you guys. The set is made around the colours in the beach rocks you can place in your world - dark, medium, and light grey with a touch of warmer tones.
Three colours of stone, to match the different shades in the beach rock: Dark, medium, and light.
Two colours of dirt, somewhat darker and desaturated from the game's originals: Dark and light.
Two colours of grass, also somewhat darker and desaturated: Dark and detail - the detail version has an alpha.
One colour of sand: darker and made to match more closely the colours of the beach rock.
EDIT: Added all of these as terrain paints you can use on your lots too, so if you use these in CAW you can paint areas of your lots to match. Thanks to Inge and Peter for S3OC/S3PE.
All are clearly named. Use and abuse freely, for whatever, however, I don't care.
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