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Theme Catchup2018 - posted on 1st May 2018 at 1:50 PM
Replies: 58 (Who?), Viewed: 2880 times.
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Field Researcher
#51 Old 17th Dec 2017 at 5:13 AM Last edited by TadOlson : 18th Dec 2017 at 1:59 PM.
One of the worst things I remember is the unwanted overloading households with babies and pets to the point of the game putting six horses into a household living on a tiny lot and I don't even know how they could ever deal with that on that tiny lot.It was just a starter home and should never have had any pet stuffed into the home.It was just one more reason to use NRaas Mods for story progression as the only ones adotping pets are the ones I directed to adopt a pet and it's only one pet adopted.I remeber how 163 broke the switch for turning the EA bugfest off so it won't ever really turn off after the 163 patch.That's why I was forced to use NRaas to replace that glitchy mess with a working story progression or my games would've broken a long time ago and I would've given up playing.
Lab Assistant
#52 Old 17th Dec 2017 at 6:10 AM
Quote:
Originally Posted by TadOlson
One of the worst things I remeber is the unwanted overloading households with babies and pets to the point of the game putting six horses into a household living on a tiny lot and I don't even know how they could ever deal with that on that tiny lot.It was just a starter home and should never have had any pet stuffed into the home.It was just one more reason to use NRaas Mods for story progression as the only ones adotping pets are the ones I directed to adopt a pet and it's only one pet adopted.


Even Nraas can't stop the problem entirely. It's good at dividing the pets between the households though.

I have this perennial problem of a single Sim household with several pets hogging all the good pieces of real estate on my town. One Sim with a dog, One Sim with a cat, something like that. And then when these 'loser' Sims are dying and are thus forced to divest of their worldly possessions, they will still adopt a puppy or a kitten, one last time. And so, I end up with some households with only a single puppy or a kitten with it.

All the while, there are Sim families with 3-6 children struggling to live in a starter home with a single bedroom. Even if they have enough Simoleons to buy a decent house, they can't buy one.
Theorist
#53 Old 17th Dec 2017 at 8:13 AM
Okay, the crazy cat and dog single sims hogging up the usually limited number of 5-6 bedroom mansions that large families of human sims could be moving into and probably making better use of annoys me as well. I am sure one could Lot Options restrict the larger houses to households of a certain human size or sims or who have a certain number of children. But I usually use MC to move them out into a smaller house and then SP restrict them from moving so they can't do it again, once I've noticed this happening.

On the elder sim dying and leaving a single puppy or kitten behind, I'm pretty sure that either the pet social worker is still supposed to come and collect them if they aren't going to be shoved into another household or the remaining household of one puppy/kitten should get dissolved once the game itself "notices it." Or one could caste restrict Elders from adopting, but that might be too extreme if one has a long Elder cycle and wants the just aged up ones to be able to do so.
Field Researcher
#54 Old 18th Dec 2017 at 2:04 PM
I've got NRaas story progression on and it's my own tunings and settings in story progression that enabled me to stop all umwanted pet adoptions by settings allow adoptions to false whic only stopped the game from pushing those on inactive families.I can still direct them to adopt pets or children if I wanted that though they won't ever do it on their own without my pushing it manually.I've managed my towns as a whole town instead of just playing one family and etting the rest be managed by the game as it never works well at all.I just play one family and also play story progression with the rest of the town though NRaas does a grea job of managing the day to day lives of inactives to make sure they're going to work and progressing on the jobs at work.
Inventor
#55 Old 19th Dec 2017 at 5:08 AM Last edited by Elynda : 19th Dec 2017 at 5:21 AM.
I'm going to have to do something about pet adoption, since it seems to be the first thing sims do once I move them in. So far I've limited it to a single cat or dog per house, but I think I may stop it altogether, since it seems like every time my sims visit another lot there is some animal or other tearing shit out of the furniture.

Three babies have been born in Finnington so far, plus a fourth on the way. That's three boys, so I'm hoping the next will be a girl. The game decided to call the first one 'Dedrick' - now there's one I wouldn't have thought of. I managed to scotch the hyphenated names thing before it started, although I was forgetting same sex marriages, so now I have a Braswell-Hays family: I like the sound of that, so I'm keeping it. I might re-think my current policy on married names, since I put one of my all time favourites, a lady by the name of Scarlet Flame, into the town and now she's Scarlet Wise - doesn't have quite the same ring to it! I think there's an option where you can choose which name to go with, so in future I'll pick whichever sounds the best.

I thought it was time my active sim, Larry Fordyce began looking for a spouse, so I created a few single young ladies and turned them loose in the town. But you have to be quick: Nraas SP has been pairing them up almost as fast as I can move them in! But Larry managed to get in first with Megan Hart (no relation to the lovely Bebe, but certainly named in her honour, because I happen to think she is the most beautiful pre-made in the game*). Larry's had two successful dates with Megan, but I'm having to keep my eye on things.

And I'm afraid I cheated: I got a notification that she had started a relationship with one Rudolf Shinn (a game generated townie). I located Megan and found both her and Rudolf canoodling in the park at about 2 am in the morning! I'd have let things be if Rudolf wasn't already married, the father of the above mentioned Dedrick and the other baby who's on the way. So I used Master Controller to send them both home and changed their relationship to 'acquaintance'. Well, I'd already seen Rudolf and his spouse Tamara battling it out in front of the book shop, so I didn't want to worsen the situation, or involve Megan.

So, all in all, things are becoming very interesting in Finnington - and the town not half built yet!


(* And I'll fight any man Jack or lady Jane that says otherwise - so there!)

Simblr: Elyndaworld * Live Journal: Elandaer
Theorist
#56 Old 19th Dec 2017 at 5:37 AM Last edited by igazor : 20th Dec 2017 at 4:42 AM.
I think it's sort of a variation on Murphy's Law. In a town that seems to be already gridlocked with relationships and too complicated to figure out love triangles and other polygons except for your one single sim, put in three or four newcomers of your own creation to see what happens. I can almost guarantee (in my game, anyway) that by the end of a couple of sim days they will have found each other very interesting, or in the case of added in siblings then maybe the not so happily after all coupled sims around them, but not yet have given my sim so much as the time of day.

I have better luck with teens who were childhood friends with sims who are then just aging up to teens themselves, but yeah one does have to move pretty quickly or else "cheat" by disallowing SP Romance on the just aged up ones at least long enough to have a fighting chance.

Since I have so many Traveler mod connected worlds in my ongoing game now, I just don't bother designing and adding my own sims in very often anymore. At least, not for this reason alone. If the dating prospects don't seem to be happening at home and even the cashier and bartender, etc. Role Sims aren't enticing enough, then it's time to take a vacation or three and see what/who else is out there.
Mad Poster
#57 Old 19th Dec 2017 at 8:32 PM
Yes. ⁣⁣⁣⁣⁣⁣⁣

Look out for BRIDGEPORT'88 - it's the hottest new show on YT this season!
Already renewed for '89!

(Oh, and follow me on my Tumblr.)
Field Researcher
#58 Old 20th Dec 2017 at 3:15 AM
I've only got pets being adopted when I'm playing a family and directed them to adopt the pet as story progression or they'd never be able to adopt a pet as it's not allowed as an autonomous action.I've got that disabled in my story progression settings as I intended to play my entire towns and to be playing story progression manaually like in Sims 2.
Inventor
#59 Old 8th Jan 2018 at 3:14 AM
If I had any remaining doubts about sticking with Nraas SP, hearing the haunted house music playing on a neighbouring lot and seeing a ghost hunter actively on a job finally settled it. He dealt with three spooks, all on his own, and then jumped into a taxi to go to another job across town. I've never seen that before, unless I was controlling things. For a moment I thought the game had gone horribly wrong! But nope, the town has just come to life, that's all.

Simblr: Elyndaworld * Live Journal: Elandaer
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