#2
18th May 2015 at 9:11 AM
Last edited by Arsil : 18th May 2015 at
9:56 AM.
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Hello ^^
I think the easiest solution is to override the OBJK of the object assigning it the class of a decor object.
Now that I think about it, you can probably use the class used by UL decorative cars.
Give me a minute...
In the meantime, check this similar thread :
http://modthesims.info/showthread.p...986#post4744986
...oh, deco cars simply don't have any class.
You first have to clone the object with
S3OC (using the renumbering option) and edit the OBJK of the clone,
otherwise if you change how the "official" ufo-car works you'll probably screw up the game.
Cloning the object is overkill, since it will create copies of every resource, while all you need is only a new
OBJD and OBJK (maybe also VPXY and FTPT if the footprint has to be changed too),
but usually modders don't care about that (on the other hand, having a copy of all
resources can come in handy if you decide to edit them later).
Well, this may only confuse you, so don't think about it.
Then, you open the new package with S3PE, right click on the OJBK resource, select "Edit OBJK" and untick the "Script" checkbox,
click save, commit changes and save the package.
You may also need to edit the footprint of the cloned car (or place it with "moveobjects on")
since you can't use the parking anymore (I think). But before doing that try to place it as is.
If you need more help, I'm here.