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Quote: Originally posted by Echo
jon, no, not really. BHAVs control a lot more about an object than just where they're placed. If you pull out all the BHAVs from one file and substitute in others, what you'll end up with is a mess. If you really want to make an object from a table into an object that isn't from a table, you're much better off cloning an object which isn't from a table, then importing in the mesh/textures/etc over the top.
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This is what I'm trying to do, scale down and make the immobile chimes sculpture from the base game sit on tables and be used as a centerpiece. I've tried everything listed here the weight factor and everything. And I actually read through all pages. But I'm still unable to do this. And for some reason it keeps showing up as a two tile (with green in buy mode) instead of a one tile like I want it to be, and it will sit on the ground, but not on surfaces using this method. Now echo, your idea of cloning and replacing the textures and the GMDC didn't work either because I got the correct image of the chimes instead of the vase which I cloned it from, but it was all black in the blue preview screen in simPE, and yes I did import the texture in milkshape, and regroup.