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Maybe the shoes would be a good place to start? I'm assuming they're part of the outfit itself as TS2 didn't have separate shoes. Your first practice could be separating the shoes and converting them for TS3
If you're totally new to CAS work in Blender, I have a tutorial for prep and useful tools
here.
For starters, you'll want to import the TS2 mesh into Blender and remove any parts you won't need in TS3. You can select the shoe pieces in Edit Mode and right click > Separate.
If you want to prepare the outfit as well, you'll want to remove any TS2 body parts that are attached to it. When you're left with just the clothing you need, you can import the
TS3 body mesh(es) as reference for resizing / fitting.
You might want to look at a TS3 cloned item as reference for how the textures are laid out, once you're pleased with the mesh. I think TS3 clothes share a texture map with the body, but I'm not so familiar with that yet so hopefully one of those tutorials covers textures? They'll also need to be a square resolution and in .dds format, which you can do in GIMP or Photoshop.
When the mesh and texture are ready, you have a couple of different methods you can use to get it into a TS3 package.
If you export the mesh as Wavefront Object (.obj), you can do as LadySmoks said from the MeshingToolKit part onwards and assemble with TSRW.
Alternatively, Lyralei's method from
this comment you can do it with GEOMs and S3PE.
Experiment and feel free to post screenshots of anything you struggle to get working.