Home | Download | Discussion | Help | Site Map | New Posts | Sign in

Latest Site News

New Creator Theme: Elders! - posted on 1st Sep 2018 at 11:43 AM
Replies: 26 (Who?), Viewed: 9549 times.
Page 1 of 2
world renowned whogivesafuckologist
retired moderator
Original Poster
#1 Old 8th Nov 2013 at 11:08 AM Last edited by HystericalParoxysm : 14th Jun 2014 at 1:21 PM.
Default TS3 CAS Content
These are the rubrics that MTS staff use for evaluating TS3 CAS content shared here. The corresponding guideline can be found here: MTS Creator Guideline: TS3 CAS




Note to moderators: This first post (the summary) must be maintained manually. If you delete or add a rubric item or reorder anything, please edit this first post. All edits to Common Rubrics requiring editing its summary must be manually updated on every single individual rubric thread. Please copy the # link to use in the summaries, not the post number, to view the individual post.

Quality
1. Textures - Clarity
2. Textures - Brightness
3. Textures - Black and white
4. Textures - Highlights and shadows
5. Textures - Details
6. Textures - Additional texture types
7. **Textures - Channels and CASTability
8. **Textures - Adult skintones
9. **Choice of Mesh
10. **Meshes - Polygon count
11. **Meshes - Morphs
12. **Meshes - UV Mapping
13. **Meshes - Mesh Shape
14. **CAST Presets

Files
1. Correct files
50. (From common rubrics) Rar, zip, 7z

Information
1. (From common rubrics) Title
2. (From common rubrics) Description
3. Required information
4. Expansion Packs and Stuff Packs required
5. Upload Type and Search Parameters

Screenshots
1. **Show channels
2. **Meshes - Multiple angles
3. **Meshes - Show morphs
4. **Skintones - Censored
5. **Skintones - Ages, Genders, Colours
6. **CAST Presets
7. In-game
8. Unobscured
50. (From common rubrics) Size
51. (From common rubrics) Lighting
52. (From common rubrics) Clarity
53. (From common rubrics) Distance
54. (From common rubrics) Distortion
55. (From common rubrics) Photoshopping
56. (From common rubrics) Attached
57. (From common rubrics) Show all items
58. (From common rubrics) Inline images

Other
1. (From common rubrics) Pay or pirated content
2. (From common rubrics) Adult content
3. (From common rubrics) Content we do not allow
4. (From common rubrics) Credits

Special

Note: These are the only rubric items that can be rejected for on their own, with no other rubric items selected at all.

1. (From common rubrics) Uploader requested
2. (From common rubrics) Stolen content
3. (From common rubrics) Other
4. (From common rubrics) Duplicate
5. (From common rubrics) Uploads in Sets
6. (From common rubrics) Not Completed Requested Changes
Advertisement
world renowned whogivesafuckologist
retired moderator
Original Poster
#2 Old 25th Nov 2013 at 5:04 PM
Default Quality|1|Textures - Clarity
1:The textures are very blurry, crunchy, and/or pixellated. Make sure that you are not sizing up small images as bases for your textures as that will cause blurring and pixellation. You can compare to EA or good custom textures to see what clear, crisp textures look like.

2:The textures are somewhat blurry, crunchy, and/or pixellated. Make sure that you are not sizing up small images as bases for your textures as that will cause blurring and pixellation. You can compare to EA or good custom textures to see what clear, crisp textures look like.

3:The textures are a bit blurry, crunchy, and/or pixellated, but not terribly so. Make sure that you are not sizing up small images as bases for your textures as that will cause blurring and pixellation. You can compare to EA or good custom textures to see what clear, crisp textures look like.

4:Your textures are clear, crisp, and un-pixellated. Nice!

5:Your textures are perfectly clear, crisp, and un-pixellated. Well done!
world renowned whogivesafuckologist
retired moderator
Original Poster
#3 Old 25th Nov 2013 at 5:05 PM Last edited by Nysha : 1st Dec 2013 at 6:48 PM.
Default Quality|2|Textures - Presets
Quality

1: The location of the channels on the creation don't match the texturing. Areas that seem like different parts should be different channels so they can be CASTed separately.

2: The colours or patterns you've used on your creation are not appropriate to your object (e.g. a lycra greatcoat).

3: The colours and patterns you've chosen for your creation are very bright or clash, but are overall ok.

4: The colours and patterns you've chosen for your creation look good!

5: The colours and patterns you've chosen for your creation work really well together, fantastic choices!
world renowned whogivesafuckologist
retired moderator
Original Poster
#4 Old 25th Nov 2013 at 5:07 PM Last edited by Lyralei : 14th Jun 2018 at 12:43 PM. Reason: added 3rd star
Default Quality|3|Textures - Black and white
1: Some or all of the textures appear to be pure black or pure white, which do not display correctly in-game. Instead, you should use very light grey for white, and very dark grey for black, which will still look like black and white in-game but will display properly.

3: Some small parts of the textures appear to be pure black or pure white, which do not display correctly in-game. The affected parts are so tiny that it doesn't make a big difference to the overall quality, but in future, you should use very light grey for white, and very dark grey for black, which will still look like black and white in-game but will display properly. For more info, see: Tiptorial: Black and White

5: Your textures don't use any pure black or pure white. Great!
world renowned whogivesafuckologist
retired moderator
Original Poster
#5 Old 25th Nov 2013 at 5:08 PM
Default Quality|4|Textures - Highlights and Shadows
1:The textures appear to be a flat colour or pattern fill without any shadows or highlights. Try adding a bit of highlighting to areas to areas that would be convex or raised from the surface, and shadows to areas that would be concave or lowered from the surface.

2:The textures appear to be mostly a flat colour or pattern fill, with very little shadows or highlights. Try adding a bit more highlighting to areas to areas that would be convex or raised from the surface, and a bit more shadows to areas that would be concave or lowered from the surface.

3:Your textures have some shadows and highlights, giving contour and dimension. In future it might be worth it to add a bit more shadows and highlights, though.

4:Your textures have some nice shadows and highlights, giving contour and dimension.

5:Your textures have excellent shadows and highlights, giving great contour and dimension. Goed zo!
world renowned whogivesafuckologist
retired moderator
Original Poster
#6 Old 25th Nov 2013 at 5:08 PM
Default Quality|5|Textures - Details
1:The textures have no details such as gathers, pleats, pockets, buttons, seams, laces, hems, etc (or details like bellybuttons and muscles on skins). Try opening some EA or nice custom textures and taking a look at the details on them for inspiration.

2:The textures have some details, but those details are sized or placed incorrectly. Clothing should not stop abruptly at the neckline, sleeves, or other edges, and gathers, pleats, pockets, buttons, seams, laces, hems, etc., (or details like bellybuttons and muscles on skins) should be scaled correctly and placed in the right location, and should fit the mesh used.

3:The textures have some details, and the sizing and placement fits the item and the shape of the mesh.

4:Your textures have nice details with everything correctly sized and shaded. Yay!

5:The details on your textures are exquisite, with everything sized, placed, and textured just so. Excellent work!
world renowned whogivesafuckologist
retired moderator
Original Poster
#7 Old 25th Nov 2013 at 5:10 PM Last edited by HystericalParoxysm : 25th Nov 2013 at 8:31 PM.
Default Quality|6|Textures - Additional texture types
1:There seem to be significant problems with one or more of the additional texture types (bump maps, speculars, etc.)

3:The additional texture types (bump maps, speculars, etc.) look like they work well with your creation.

5:The additional texture types (bump maps, speculars, etc.) look great on your creation!
world renowned whogivesafuckologist
retired moderator
Original Poster
#8 Old 25th Nov 2013 at 5:10 PM Last edited by HystericalParoxysm : 25th Nov 2013 at 8:26 PM.
Default **Quality|8|Textures - Adult skintones
1: The skintones have genitals or pubic hair. Skintones shared on MTS must be totally "barbie" below the waist; if you want to upload anatomically correct versions, you may share them on our adult site, Sexy Sims.

5: Your skintones do not have any genitals or pubic hair, so they're fine on MTS. Thanks!
world renowned whogivesafuckologist
retired moderator
Original Poster
#9 Old 25th Nov 2013 at 8:33 PM Last edited by HystericalParoxysm : 25th Nov 2013 at 11:21 PM.
Default **Quality|9|Textures - Choice of mesh
1:The mesh chosen doesn't match the style and textures, or has serious flaws. While finding the right mesh can be difficult, sometimes textures may have to be reworked, compromises made to work with the mesh chosen, or a different mesh used.

5:The mesh you've chosen for your textures looks like a good match for the style and your textures.
world renowned whogivesafuckologist
retired moderator
Original Poster
#10 Old 25th Nov 2013 at 11:15 PM Last edited by Nysha : 5th Apr 2014 at 2:39 PM.
Default **Quality|7|Channels and CASTability
1:The design(s) could easily be turned into recolourable channels, rather than a non-recolourable part. See this tutorial for instructions: Basic Mask Editing.

2:It's not clear from the post text and pictures whether or not the design(s) are recolourable in CAST. There should be at least one picture showing the item's ability to be coloured, and some text describing the number and description of recolourable channels (even if that's "None, it is not CASTable.").
2:While some parts of the design are CAStable, there are other parts which aren't CAStable and could easily be made so, or which don't make sense as a non-CAStable area. See this tutorial for instructions on adding CAStable channels to your item: Basic Mask Editing.

3:While some parts of the design(s) could probably be done as channels for more versatility, it's not strictly necessary and it's understandable for the design. There's a tutorial on recolourability here: Basic Mask Editing, in case you'd like to try it in future.

4:The design(s) have non-recolourable parts, but it's understandable for the item and would be difficult or impossible to make work as channels.
4:The design(s) are fully recolourable, although they would be more versatile if you split some parts off into separate channels. Nevertheless, the CAStability is good and flexible.

5:The design(s) are all fully recolourable and nicely versatile.
world renowned whogivesafuckologist
retired moderator
Original Poster
#11 Old 25th Nov 2013 at 11:23 PM
Default **Quality|10|Polygon count
1:The poly count is extremely high - far too high for the type of object, and will require major reworking to lower the count to an acceptable level.|Tiptorial: Low-Poly Modelling - How and Why

2:We can't evaluate the polygon count as there isn't one included. See the Information section on how to find the poly count and include it.

3:The poly count for the item is somewhat high, but not exceedingly high. If you haven't already, it would be a good idea to put a little warning on it (in bold) for downloaders - something like "The poly count for this item is on the high side, so if you have a weak graphics card, try to use it sparingly." For future meshes, make sure you're modelling things as low-poly as possible.|Tiptorial: Low-Poly Modelling - How and Why

4:The polygon count for your item is good - not too high, and you've used the polys well. Lovely!

5:The polygon count for your item is great! Quite reasonably low, with every poly used just so. Well done!
world renowned whogivesafuckologist
retired moderator
Original Poster
#12 Old 25th Nov 2013 at 11:28 PM Last edited by Nysha : 12th Jan 2014 at 12:25 PM.
Default **Quality|11|Meshes - Morphs
1:The mesh does not include proper morphs. All TS3 CAS meshes need a working set of morphs (the pregnant morph is optional).

1:The mesh includes morphs, but the morphs have some problems.

2:The pictures don't show the morphs, so we can't really tell anything about the morphs. See the Pictures and Information sections for more on this.

3: The mesh includes the fat/fit/thin morphs, and they look okay.

4:The mesh includes the fat/fit/thin morphs, and they look very nice.

5:The mesh includes both fat/fit/thin morphs and a pregnant morph, and they look great. Huzzah!
world renowned whogivesafuckologist
retired moderator
Original Poster
#13 Old 25th Nov 2013 at 11:31 PM
Default **Quality|12|Meshes - UV Mapping
1:The UV/texture mapping has some major issues, with serious distortion.

2:The UV/texture mapping has some issues, with some significant distortion.

3:The UV/texture mapping looks good, with little distortion.

4:The UV/texture mapping on your mesh looks nice, with little to no distortion. Lovely!

5:The UV/texture mapping on your mesh looks excellent - not a bit of distortion, and seems to be laid out so that it can be very versatile to retexture. Well done!
world renowned whogivesafuckologist
retired moderator
Original Poster
#14 Old 25th Nov 2013 at 11:32 PM
Default **Quality|13|Meshes - Mesh shape
1:The mesh shape is very distorted, or otherwise doesn't look realistic. Custom content doesn't have to be perfectly realistic, but it should have a plausible shape, and obey most of the laws of physics.

2:The mesh shape is a little distorted, or needs some work to make it look realistic. Custom content doesn't have to be perfectly realistic, but it should be close: meshes should normally respect gravity, sims' proportions should be believable, and so on.

3:The mesh shape isn't perfectly realistic, or has some small distortions or other problems, but it's pretty good overall.

4:Your mesh is realistic, hangs naturally, and is generally very good!

5:Your mesh is fantastic: the shape, hang, proportions and other elements are excellent. Nice one!
world renowned whogivesafuckologist
retired moderator
Original Poster
#15 Old 25th Nov 2013 at 11:36 PM Last edited by Nysha : 16th Nov 2014 at 12:04 PM. Reason: This rubric is broken on purpose! Please don't fix it unless you're moderating some CASt presets.
Default **Quality|14|CAST Presets
1:This set of CAST presets is extremely limited in usefulness, has no theme, or the presets have some significant issues.

2:This set of CAST presets is of limited usefulness, doesn't have much of a coherent theme, or the presets have some issues.

3:This set of CAST presets is useful, has a theme, and the presets look okay.

4:This set of CAST presets is a fairly useful, versatile set which is carefully thought out and coherent theme, and the presets look nice.

5:This set of CAST presets is a useful, versatile set which is carefully thought out and with a coherent theme, and the presets look great.
world renowned whogivesafuckologist
retired moderator
Original Poster
#16 Old 25th Nov 2013 at 11:50 PM Last edited by HystericalParoxysm : 12th Mar 2014 at 7:43 PM.
Default Files|1|Correct files
1:The file(s) included don't seem to be the right type. You can upload a .package file and/or a .sims3pack file for each of your TS3 CAS creations. Check the files and make sure you're sharing the correct file(s).

1:The file(s) included seem to be corrupt or broken.

1:Your upload is a recolour of a mesh you made yourself, but you haven't included the mesh. Make sure to attach the mesh as well, so downloaders can get all the needed files in one place. You may need to tick "new mesh" as the upload type as well, and provide additional pictures and information for your new mesh.

5:You have included a .package and/or a .sims3pack file for your TS3 CAS creations.
world renowned whogivesafuckologist
retired moderator
Original Poster
#17 Old 25th Nov 2013 at 11:57 PM
Default Information|3|Required information
1:The text contains some or all of the information needed for TS3 CAS uploads, but this information appears to be incorrect. Please double check that you have listed all the applicable of these: age, gender, category in which it appears in CAS, the number and layout of recolourable channels, and polygon counts for LOD0 and LOD1 for new meshes. See the Information section of the TS3 CAS Creator Guidelines for details.

2:The text is missing a significant amount of critical information required for TS3 CAS uploads. Please double check that you have listed all the applicable of these: age, gender, category in which it appears in CAS, the number and layout of recolourable channels, and polygon counts for LOD0 and LOD1 for new meshes. See the Information section of the TS3 CAS Creator Guidelines for details.


3:Most of the information required for TS3 CAS uploads is included in the post text, though there are a few items that seem to be a bit off. Please double check that you have listed all the applicable of these: age, gender, category in which it appears in CAS, the number and layout of recolourable channels, and polygon counts for LOD0 and LOD1 for new meshes. See the Information section of the TS3 CAS Creator Guidelines for details. Make sure all of this information is included in the post text, and is accurate.

5:All of the information required for TS3 CAS uploads is included in your post text, and it all looks to be clear and accurate. Thank you!
world renowned whogivesafuckologist
retired moderator
Original Poster
#18 Old 25th Nov 2013 at 11:59 PM
Default Information|4|Expansion Packs and Stuff Packs required
1:Please double check that the Expansion Packs (EPs) or Stuff Packs (SPs) requirements are clear and correct. You have either ticked some EPs and SPs as required which are not required for your creation to work - OR you have forgotten to mark some EPs or SPs which are needed.

5: The Expansion Pack and Stuff Pack requirements are clear and correct. Thanks!
world renowned whogivesafuckologist
retired moderator
Original Poster
#19 Old 26th Nov 2013 at 7:49 AM
Default **Screenshots|1|Show channels
1:The screenshots don't show different CAST designs or otherwise indicate recolourability or where the recolourable channels are. Please show the item CASTed so that the recolourable parts are obvious.

3:The screenshots don't show different CAST designs, but the item is not recolourable as indicated in the post text.

5: Your screenshots clearly show your upload's recolourable channels/CASTability. Thank you!
world renowned whogivesafuckologist
retired moderator
Original Poster
#20 Old 26th Nov 2013 at 7:55 AM
Default **Screenshots|2|Meshes - Multiple Angles
1:When sharing a new mesh or mesh edit, the screenshots should show it from multiple angles - at least the front, back, and sides.

5:Your screenshots show your new mesh/mesh edit from multiple angles (front, back, and sides). Yay!
world renowned whogivesafuckologist
retired moderator
Original Poster
#21 Old 26th Nov 2013 at 7:56 AM
Default **Screenshots|3|Meshes - Morphs
1:There are no screenshots of any morphs included with the mesh. Please make sure to show at least one picture of each morph.

2:There are screenshot(s) of the morphs included with the mesh, but these screenshots are insufficient. Please see the information on screenshot quality (size, clarity, etc.) for more info on what may be wrong.

3:There are screenshots of the morphs included with the mesh, and the screenshots are sufficient that the morphs can be seen.

5:You have shared screenshots of the morphs included with your mesh, and the screenshots are very good. Huzzah!
world renowned whogivesafuckologist
retired moderator
Original Poster
#22 Old 26th Nov 2013 at 7:57 AM
Default **Screenshots|5|Skintones - Ages, Genders, Colours
1:The screenshots do not give a sufficient impression of the skintone - make sure to show it on different ages, genders, and colours (if applicable). You don't have to show every possible combination, but the screenshots should give a good overall idea of how the skin looks on the different ages, genders, and colours.

3:The screenshots give a sufficient impression of the skintone on different ages, genders, and colours (if applicable). A few more pictures to give a better idea of how it looks might be good, but what's there now is okay. Thanks.

5:The screenshots give a great idea of the skintone on different ages, genders, and colours (if applicable), so that one can have a good impression of the skintone from your pics. Excellent!
world renowned whogivesafuckologist
retired moderator
Original Poster
#23 Old 26th Nov 2013 at 8:14 AM
Default **Screenshots|6|Skintones - Censored
1:The screenshots of the skintone are not covered/censored. Skintone models should either be nude and then have the important bits (female nipples, and the genitals and butt crack of both genders) censored in a photo editor, or they should be wearing skimpy underwear or swimsuits which cover those areas but not much more.

2:The screenshots of the skintone are covered, but too much has been covered to get an accurate idea of what the skintone will look like. Skintone models should either be nude and then have the important bits (female nipples, and the genitals and butt crack of both genders) censored in a photo editor, or they should be wearing skimpy underwear or swimsuits which cover those areas but not much more.

2:The screenshots of the skintone are covered, but there are some areas which should be censored that are still clearly visible. Skintone models should either be nude and then have the important bits (female nipples, and the genitals and butt crack of both genders) censored in a photo editor, or they should be wearing skimpy underwear or swimsuits which cover those areas but not much more.

3:The screenshots of the skintone are covered over the important bits (female nipples, and the genitals and butt crack of both genders).

5:The screenshots of your skintone are covered over the important bits, but just enough for censoring and not a bit more, so all the rest of the skin can be very well seen. Thanks!
world renowned whogivesafuckologist
retired moderator
Original Poster
#24 Old 26th Nov 2013 at 8:26 AM Last edited by Nysha : 6th Jul 2014 at 1:04 PM. Reason: This rubric is broken on purpose! Please don't fix it unless you're moderating some CASt presets.
Default **Screenshots|7|CAST Presets
(1)The upload is of CAST presets, but not everything has been shown. If the textures used for the presets are all different, then full-size pictures of everything are required. If the textures used for the presets are all the same (like for hair or eye colours), then decent-sized swatches are fine.

(2)The upload is of CAST presets, but the screenshots provided are insufficient. If the textures used for the presets are all different, then full-size pictures of everything are required. If the textures used for the presets are all the same (like for hair or eye colours), then decent-sized swatches are fine.

(3)The CAST preset screenshots are sufficient to see the quality, with full-size pictures if the textures used are different, and at least decent-sized swatches if the textures are all the same.

(5)The screenshots provided for the CAST presets are great, showing the different options very well.
Née whiterider
staff: administrator
#25 Old 1st Dec 2013 at 5:11 PM
Default Screenshots|8|In-Game
1:Your required pics are taken in CAS, a modding program, a paint program, or somewhere else which is not in-game, on a lot. Please make sure that your required pics are taken on a lot. The pics of your morphs (if applicable) or of your creation's channels may be taken in CAS.

3:Your required pics are taken in-game, on a lot; and your extra pics, or pics of your morphs and/or channels, are taken in CAS. This is okay, but it's preferable if you take all your pics on a lot, because CAS makes everything look very shiny.

5:All of your pics are taken in-game, on a lot. Wonderful!
Page 1 of 2
Back to top