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Inventor
#19351 Old 25th May 2019 at 3:00 PM Last edited by Sketching : 25th May 2019 at 3:15 PM. Reason: spelling
I've always wanted to try that challenge myself, but I have my hands full with my apocalypse and medieval-fantasy hoods. I'm actually using HB's Ghost Hack for the apocalypse challenge though, and well, the ghosts have been the most dangerous threat so far. I also plopped it in for my Hogwarts dorms, and yeah, those house ghosts are ferocious.

Two questions, one kind of stupid, the other kind of random.
  1. One of my born in-game Apocalypse Challenge kids rolled a fear of himself dying after contracting a serious illness. Can this fear even be fulfilled? It makes perfect sense story-wise, but I'm just wondering if anything would've actually happened to him, other than death of course, if it had come to pass?
  2. For those who use the Castaway drums, there's an option to perform on them. Is it just me or is it intended that they don't actually perform for tips the same way other instruments do?
Mad Poster
#19352 Old 25th May 2019 at 3:06 PM
Quote:
Originally Posted by lordtyger9
@grammapat

One that I did myself: Hexagonal's Study or Die Challenge at University. https://hexagonal-bipyramid.tumblr.com/StudyOrDie

Would be fun to mix that up with Quadington University (where staff and dormies are zombies)! Adding in the mods from these challenges that allow dormie death, spontaneous brain eating (doesn't kill, but turns them to zombie), ghosts kill, "real sickness", maybe throw in a really dangerous fire mod, a few plague wells on community lots.. Ah, those frantic, funny, horrible college years. I never thought I would get out alive.

I've been playing Sedona with the other challenge, now going to add Quadington U so my favorite smart teens can escape to college. hahahahah

Namaste
Instructor
#19353 Old 25th May 2019 at 4:54 PM
My Servo owns a Robot Shop. What exactly does "Pass Along..." do? My Servo has the option to Pass Along Connections Rewards. Does he keep or lose the rewards after passing along the rewards?
Theorist
#19354 Old 25th May 2019 at 6:36 PM
Pass along basically is passing along that Sim's knowledge to someone else, like teaching them what they know, I suppose it would be accurate to say it's kind of like encouraging another Sim. They won't lose that knowledge, will just share it with others. If you ever do that and you find it takes a ridiculously long time there are mods that will shorten the teaching length.
Top Secret Researcher
#19355 Old Yesterday at 1:04 AM
I don't get when the eyes that are on the face texture of a custom default skin work. Like... I have an alien default skin that I edited, and that works fine, but I also edited the eye that's there in the corner of the face texture. I thought if there was no custom eye, maybe that would be the default, but it's not. Instead, the black Maxis alien eye shows on the sim. When would that eye on the face texture ever show?
Mad Poster
#19356 Old Yesterday at 1:06 AM
Tonight's stupid question: Does anyone remember which Downtown venues have karaoke machines? Because, with a real life house move coming up, I don't think I've got time to take my Sims on a downtown pub crawl, looking for a bar with a karaoke machine. I think I've got a mod that lets karaoke build charisma, and talking to yourself in the mirror is so boring. Steffi really needs some charisma to get her first promotion.

P.S. I think it might be the Lulu Lounge and Rodney's.

All Sims are beautiful -- even the ugly ones.
My Simblr ~~ My LJ
Sims' lives matter!
Needs Coffee
retired moderator
#19357 Old Yesterday at 1:45 AM
The lucky card shack has one.

"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
Mad Poster
#19358 Old Yesterday at 2:05 AM
Lucky Shack has one; F.M. has two or three; Lulu's and Rodney's do not.

You can always plan ahead and place karaoke machines in any venue you care to.

But unless you've got a mod you can't skill on community lots.

Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
Mad Poster
#19359 Old Yesterday at 2:24 AM
Thanks Jo and Peni! I've got Squinge's Community Lot Skilling mod.

All Sims are beautiful -- even the ugly ones.
My Simblr ~~ My LJ
Sims' lives matter!
Lab Assistant
#19360 Old Yesterday at 4:41 AM
Quote:
Originally Posted by Sunrader
I don't get when the eyes that are on the face texture of a custom default skin work. Like... I have an alien default skin that I edited, and that works fine, but I also edited the eye that's there in the corner of the face texture. I thought if there was no custom eye, maybe that would be the default, but it's not. Instead, the black Maxis alien eye shows on the sim. When would that eye on the face texture ever show?

The eye texture on face texture shows up if you delete the Sims' (custom) eyes, guess it's so that you won't end up with creepy eyeless Sims if you accidentally delete their eyes they use? For alien eye defaults, I usually just grab some existing default of it and swap the texture. I'm not exactly sure how the alien default eyes work since they're not like the normal eye defaults but using existing default and editing that is the easiest way to make those.

Digitalangels - where I post all my creations / Sims2packrat - where I host (and search for) stuff by inactive creators
Test Subject
#19361 Old Yesterday at 5:40 AM
Is there an official limit to how many subhoods a neighborhood can have? After adding 20 subhoods and 6 downtowns my game stopped loading and crashed until I got rid of it. Didn't even get the chance to load the hood.
Mad Poster
#19362 Old Yesterday at 1:16 PM
Not that we are aware of, but your computer may have reached the limit of what it could handle.

Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
Instructor
#19363 Old Yesterday at 6:24 PM
Titania Summerdream has the Want to adopt a child. I want to follow their "traditional" appearances (as best as I can), so I was wondering if I can perform Sim Surgery on an adopted toddler to look like the Summerdreams? I'll be making it genetic using Christianlov's CPackEditor. Just checking to make sure this is OK to do first before I attempt it.
Scholar
#19364 Old Yesterday at 8:36 PM
Quote:
Originally Posted by Fyren5
Titania Summerdream has the Want to adopt a child. I want to follow their "traditional" appearances (as best as I can), so I was wondering if I can perform Sim Surgery on an adopted toddler to look like the Summerdreams? I'll be making it genetic using Christianlov's CPackEditor. Just checking to make sure this is OK to do first before I attempt it.


#Fyren5

I would create exactly the sim toddler or child that you want to have Titania Adopt in CAS and then place the child some place temporarily and then put that Sim up for Adoption, using say The Sim Blender or anything else that will do it that you like. Once the child is in the Adoption Pool and when Titania calls for an Adoption just make sure to choose the age group that you made the sim in either Toddler or Child. Works fine for me and I have done it lots of times so far, has worked every time for me.

for info on changing the Mac Open File Limit check out my post here http://www.insimenator.org/index.ph...html#msg1628939
Curiosity killed the cat,
but satisfaction brought it back.
Top Secret Researcher
#19365 Old Yesterday at 9:07 PM
Quote:
Originally Posted by Fyren5
Titania Summerdream has the Want to adopt a child. I want to follow their "traditional" appearances (as best as I can), so I was wondering if I can perform Sim Surgery on an adopted toddler to look like the Summerdreams? I'll be making it genetic using Christianlov's CPackEditor. Just checking to make sure this is OK to do first before I attempt it.


I did this recently a couple of times. I made the kid in CAS with look-alikes of the parents, then put it in a "family" with an adult Sim who moved in and out again leaving it with the right family. The adult sim then became a townie.

Quote:
Originally Posted by foxmanic
The eye texture on face texture shows up if you delete the Sims' (custom) eyes....

Thanks!
Instructor
#19366 Old Today at 12:48 AM
Quote:
Originally Posted by lordtyger9
#Fyren5

I would create exactly the sim toddler or child that you want to have Titania Adopt in CAS and then place the child some place temporarily and then put that Sim up for Adoption, using say The Sim Blender or anything else that will do it that you like. Once the child is in the Adoption Pool and when Titania calls for an Adoption just make sure to choose the age group that you made the sim in either Toddler or Child. Works fine for me and I have done it lots of times so far, has worked every time for me.


Quote:
Originally Posted by Sunrader
I did this recently a couple of times. I made the kid in CAS with look-alikes of the parents, then put it in a "family" with an adult Sim who moved in and out again leaving it with the right family. The adult sim then became a townie.


Thanks both. Do I moved the adult Sim with the toddler into the Summerdream house or into another house? If so, once I put the toddler up for adoption and make the last sim which is the adult into a townie, what happens? Don't you have to have the toddler be the child of the adult for the CAS to accept the family (if that made sense)?
Top Secret Researcher
#19367 Old Today at 12:51 AM
Quote:
Originally Posted by Fyren5
Thanks both. Do I moved the adult Sim with the toddler into the Summerdream house or into another house? If so, once I put the toddler up for adoption and make the last sim which is the adult into a townie, what happens? Don't you have to have the toddler be the child of the adult for the CAS to accept the family (if that made sense)?


I didn't "adopt" mine. I just merged the adult in (yes, with the Summerdream) and then had her move out again, leaving behind the baby. I could pretend she's a social worker or something.

Btw, it's also ridiculously easy to kidnap babies the same way. Move in and move out taking them with you. Yikes, right?! But, useful.
Instructor
#19368 Old Today at 12:55 AM Last edited by Fyren5 : Today at 1:13 AM.
Quote:
Originally Posted by Sunrader
I didn't "adopt" mine. I just merged the adult in (yes, with the Summerdream) and then had her move out again, leaving behind the baby. I could pretend she's a social worker or something.

Btw, it's also ridiculously easy to kidnap babies the same way. Move in and move out taking them with you. Yikes, right?! But, useful.


Okay, but what of the family tree? How do I make it so the child is Titania's and Oberon's adopted child? I can set the relations with Sim Blender and others but does that also set the family tree too? I have no idea how it works, never done it before. Thanks again! :D

New question: I don't know if I can actually do this but, if another household (playable) has a shop with a Servo for sale, can I send my Sim to their shop and buy it? Very dumb question, probably. :D
Mad Poster
#19369 Old Today at 1:14 AM
If you make an adult with a child in CAS, move them into a lot, then remove the adult (turn them into a townie, kill them,whatever) the social worker comes to take the child away.
When a playable child is taken, that child will sit in the adoption pool until someone wants to adopt, at which point, it will be adopted. It's last in, first out, so if you have two children on the lot, the one taken second will be adopted first and the one taken first will be adopted second.

At the time of adoption, family ties with the original parent will be severed, and the adoptive family will be added to the family tree.

Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
Instructor
#19370 Old Today at 1:41 AM
Quote:
Originally Posted by Peni Griffin
If you make an adult with a child in CAS, move them into a lot, then remove the adult (turn them into a townie, kill them,whatever) the social worker comes to take the child away.
When a playable child is taken, that child will sit in the adoption pool until someone wants to adopt, at which point, it will be adopted. It's last in, first out, so if you have two children on the lot, the one taken second will be adopted first and the one taken first will be adopted second.

At the time of adoption, family ties with the original parent will be severed, and the adoptive family will be added to the family tree.


That was so sad! I just made the CAS adult into a townie and he was autonomously playing with the toddler. The Social Worker showed up and took the toddler away and the father got the negative memory! Luckily I'm only doing this once!!
Field Researcher
#19371 Old Today at 2:26 AM
Is there a mod to force the game to move in existing townies into empty apartments as opposed to creating new townies and moving them in?
Theorist
#19372 Old Today at 4:34 AM
Quote:
Originally Posted by zeroboys008
Is there a mod to force the game to move in existing townies into empty apartments as opposed to creating new townies and moving them in?

I think this mod by cyjon is supposed to do that. DESCRIPTION: Apartment neighbors and roommates will be chosen from the townie pool rather than social groups.

Quote:
Originally Posted by Fyren5
New question: I don't know if I can actually do this but, if another household (playable) has a shop with a Servo for sale, can I send my Sim to their shop and buy it? Very dumb question, probably. :D

You should be able to purchase anything they have marked for sale.
Top Secret Researcher
#19373 Old Today at 11:44 AM
Quote:
Originally Posted by Peni Griffin
If you make an adult with a child in CAS, move them into a lot, then remove the adult (turn them into a townie, kill them,whatever) the social worker comes to take the child away.
When a playable child is taken, that child will sit in the adoption pool until someone wants to adopt, at which point, it will be adopted. It's last in, first out, so if you have two children on the lot, the one taken second will be adopted first and the one taken first will be adopted second.

At the time of adoption, family ties with the original parent will be severed, and the adoptive family will be added to the family tree.


Quote:
Originally Posted by Fyren5
Okay, but what of the family tree? How do I make it so the child is Titania's and Oberon's adopted child? I can set the relations with Sim Blender and others but does that also set the family tree too? I have no idea how it works, never done it before. Thanks again! :D


I use Inge's cat to adopt them, because I usually want to keep the "real" family tie. If I wanted them to be part of the family tree, I'd probably change that in SimPE. I use BO's Kids Unattended so I don't have a real social worker come, so none of this happens in my game.

Quote:
Originally Posted by Fyren5
That was so sad! I just made the CAS adult into a townie and he was autonomously playing with the toddler. The Social Worker showed up and took the toddler away and the father got the negative memory! Luckily I'm only doing this once!!


Awwwww, that is too sad! At least I guess you can now have them adopt the kid that was abandoned on their doorstep. Probably even more realistic.
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