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- Common Threads - Stupid/Random Questions V4
#17151
29th Jan 2019 at 3:02 AM
Posts: 1,136
Thanks: 74 in 2 Posts
I had both for a time and didn't have any issues with either. Removed the no reagents as I wanted them to be of some use other than bookshelf ornaments.
Now with midgethetree's mod I can have it both ways.
Useful till max level then bookshelf deco.
Now with midgethetree's mod I can have it both ways.
Useful till max level then bookshelf deco.
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#17152
29th Jan 2019 at 6:28 AM
Posts: 10,926
Thanks: 5470 in 47 Posts
I have the no reagents mod with Cyjon's no alignment change and I haven't noticed any problems.
#17153
29th Jan 2019 at 10:12 AM
Posts: 3,776
Quote: Originally posted by Sims2Christain
I had both for a time and didn't have any issues with either. Removed the no reagents as I wanted them to be of some use other than bookshelf ornaments. Now with midgethetree's mod I can have it both ways. Useful till max level then bookshelf deco. |
I'm eager to try that midgethetree mod, but it will have to wait until I have some time to test it. HCDU says it conflicts with Pescado's firemod and Neder's "Playable Make Witch". It's probably nothing serious, but I want to make sure before I start playing my regular 'hoods with it.
Thanks to Crmelsimlover for sharing these rare Christianlov mods for TS2: Cpack editor with working face DNA fixer and Skin Selector Painting Prototype. Instructions for adding custom skins to Skin Selector at post #5 here. Instructions for using the DNA fixer at post # 2662 here.
#17154
29th Jan 2019 at 1:08 PM
Posts: 2,061
I have both "No Stupid Reagents" and the "No alignment change" mods in my game and everything works perfectly, as far as I can tell. Infallibly Good and Atrociously Evil Witches/Warlocks glow and the only time they lose that glow is if they appear as Ghosts after their death and I switch floors (as going from first floor to second floor) while they are out haunting.
Avatar by MasterRed
Taking an extended break from Sims stuff. Might be around, might not.
Avatar by MasterRed
Taking an extended break from Sims stuff. Might be around, might not.
#17155
29th Jan 2019 at 1:31 PM
Posts: 5,225
How long it takes for the Kitty Kat Kraze to ware off?
P.S. Sorry for my bad english.
P.S. Sorry for my bad english.
#17156
29th Jan 2019 at 3:41 PM
Posts: 1,076
I recently put in Cyjon's No Neutral Spell Alignment Shift mod & kept my No Stupid Reagents Mod by Treeag. Kimberly is glowing again when I visited a Community Lot on a different household, haha. I'm not worried about it though, I just thought I'd ask what level they got the glow etc. :P
#17157
29th Jan 2019 at 5:53 PM
Last edited by Radium : 29th Jan 2019 at 6:22 PM.
Posts: 94
Quote: Originally posted by RoxEllen1965
I'm eager to try that midgethetree mod, but it will have to wait until I have some time to test it. HCDU says it conflicts with Pescado's firemod and Neder's "Playable Make Witch". It's probably nothing serious, but I want to make sure before I start playing my regular 'hoods with it. |
ETA: Updated !
#17158
29th Jan 2019 at 7:28 PM
Posts: 162
Thanks: 175 in 2 Posts
I'm curious as to how people tackle service NPCs in their hoods. Personally I've realised it to be quite weird for different generations to interact with the same maids, mail carriers etc so I'm just wondering if you keep them forever, turn them playable (through marriage or cheats), kill them off after a while, or whatever else, can't think of any other methods right now. My paperboy has struck up relationships with several of my sims so I'm thinking of taking him to uni and letting the game generate a new one soon, haven't progressed far enough to decide what to do with the rest of the service NPCs yet but eventually I'll have to do something about the maid, mail carrier and butler too, for sure.
#17159
29th Jan 2019 at 7:49 PM
Posts: 7,393
Thanks: 4 in 2 Posts
Yea, I can't stand that either. Even worse is the teen cashiers at community lots having affairs with 3 generations. Just wrong. I often have a family make friends (with different cheat objects) with kids and teens just to adopt them. That adult townie that has been harassing everyone (or breaking up marriages, or just being everyone's first sex..) will come to a bad end. I may even torture them by having lots of babies till they drop dead and the babies are then adoptable.
=================
AND my own question:
I have an adult woman that works at a business owned by a playable. It's odd enough that when I play HER she has regular work hours (which she does NOT). Now she's pregnant - will she show up to work pregnant?
Stand up, speak out. Just not to me..
=================
AND my own question:
I have an adult woman that works at a business owned by a playable. It's odd enough that when I play HER she has regular work hours (which she does NOT). Now she's pregnant - will she show up to work pregnant?
Stand up, speak out. Just not to me..
#17160
29th Jan 2019 at 9:33 PM
Posts: 16,739
Thanks: 1741 in 10 Posts
NPCs are just regular townies to me. If my sims don't pay attention to them, neither do I. If they become part of the story, they go to college with the sim they're most related to, or grow up when that sim grows up.
Yes, grammapat, she will come to work pregnant. If you don't want her to, just don't call her in.
Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
Yes, grammapat, she will come to work pregnant. If you don't want her to, just don't call her in.
Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
#17161
29th Jan 2019 at 9:41 PM
Quote: Originally posted by TuxxedoCat
I'm curious as to how people tackle service NPCs in their hoods. Personally I've realised it to be quite weird for different generations to interact with the same maids, mail carriers etc so I'm just wondering if you keep them forever, turn them playable (through marriage or cheats), kill them off after a while, or whatever else, |
I like this mod:
http://crispsandkerosene.tumblr.com...cs-as-apartment
As it allows me to have NPCs as apartment townies and room mates. I play a lot of apartments, so the NPCs become a big part of my neighbourhood through this mod. I recently had the chef that works on the restaurant stove as a room mate, and along with a mod that allows NPCs to age, he eventually died of old age and got resurrected by the fireman, who is also a room mate. (He also had an affair with a Mrs Crumplebottom clone, so you can see NPCs have active lives in my hood! )
http://www.modthesims.info/showthre...535#post5491535
The only NPC I didn't have much luck with was a butler, who moved in as an apartment townie, but he never seemed to come out of his room into the social areas. He still performed his butler duties as usual, but was no fun as a neighbour!
I will choose a path that's clear- I will choose free will
-RUSH- -RADIO- -RADIO- -EON- -ARCHIVES-
Simpeople and Me Archive- 11Dots Archive- My Sims World Archive- Sims 1 Archive
Angel Classic Rock Mix!
-RUSH- -RADIO- -RADIO- -EON- -ARCHIVES-
Simpeople and Me Archive- 11Dots Archive- My Sims World Archive- Sims 1 Archive
Angel Classic Rock Mix!
#17162
29th Jan 2019 at 9:53 PM
Posts: 162
Thanks: 175 in 2 Posts
Quote: Originally posted by Peni Griffin
NPCs are just regular townies to me. If my sims don't pay attention to them, neither do I. If they become part of the story, they go to college with the sim they're most related to, or grow up when that sim grows up. |
I think that's how I'm probably going to tackle this as well and how I have for the most part until now anyway, but I do think I'm going to be a bit more aggressive about it in my current hood; I don't know how I've come to this realisation only now, 10+ years into the game.
Quote: Originally posted by simsample
I like this mod: http://crispsandkerosene.tumblr.com...cs-as-apartment |
Ahh, that's a great one. I have a mod in my game that picks townies as apartment neighbours already, but service NPCs etc will be so much cooler. Thanks a lot for this link!
#17163
29th Jan 2019 at 9:55 PM
Quote: Originally posted by TuxxedoCat
I'm curious as to how people tackle service NPCs in their hoods. Personally I've realised it to be quite weird for different generations to interact with the same maids, mail carriers etc so I'm just wondering if you keep them forever, turn them playable (through marriage or cheats), kill them off after a while, or whatever else, can't think of any other methods right now. My paperboy has struck up relationships with several of my sims so I'm thinking of taking him to uni and letting the game generate a new one soon, haven't progressed far enough to decide what to do with the rest of the service NPCs yet but eventually I'll have to do something about the maid, mail carrier and butler too, for sure. |
I aim to have the least number of service NPC's as possible. So no maid, I use a playable sim, no butler (I never use them anyway except in my medieval game), no gardener, no repeairman. If a playable can do the job, then they fill the spot. (Call over, make selectable, do the job, pay, say goodbye.) I never call for a nanny so the game never makes them. Those who can't be helped like the paper girl or bus driver I keep intending to use sim surgery to make them look like their player counterpart but it's something I never get around to trying. I also use AH NPC ageing mod. The teen ones I plan to send them all off to uni soon so the game will replace them with a fresh set.
"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
#17164
29th Jan 2019 at 10:06 PM
Posts: 2,627
Thanks: 3 in 1 Posts
Quote: Originally posted by joandsarah77
Those who can't be helped like the paper girl or bus driver I keep intending to use sim surgery to make them look like their player counterpart but it's something I never get around to trying. |
I LOVE doing this! We get so used to seeing them but when they are gone, it looks so much more "real."
#17165
29th Jan 2019 at 10:08 PM
Posts: 162
Thanks: 175 in 2 Posts
But what do you do if the real sim shows up on the lot? Or when people build relationships with both versions? :P
#17166
29th Jan 2019 at 10:51 PM
Posts: 2,627
Thanks: 3 in 1 Posts
Quote: Originally posted by TuxxedoCat
But what do you do if the real sim shows up on the lot? Or when people build relationships with both versions? :P |
Good questions. Right now, I ban the real sim from that site with VC. And, so far, I'm only doing this with sims that stand behind counters and stuff so no one is going to interact much. What would you do?
#17167
29th Jan 2019 at 11:26 PM
All of my shops are player run apart from one pub and the bowling alley so the real sims are there. Is there a really good tutorial around on sim surgery? I guess Jessa has one somewhere. Part of it is I tend to load my game while I am homeschooling or cleaning then my game is on all day whether I am using it or not but then I can't use simpe. One sim would be the carpool driver, if he looked like my playable.
"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
#17168
29th Jan 2019 at 11:46 PM
Posts: 1,076
Is there a way to stop strays showing up on Community Lots when my Sims take their pets to a Community lot with them? I'd rather the playable pets (from other households) visit instead of strays.. Only because I feel bad for the strays all the time, don't ask why. I have Visitor Controller but want to know/check first before I ban strays on all the Community lots. :P
#17169
30th Jan 2019 at 12:29 AM
Last edited by Sunrader : 30th Jan 2019 at 1:01 AM.
Posts: 2,627
Thanks: 3 in 1 Posts
Quote: Originally posted by joandsarah77
All of my shops are player run apart from one pub and the bowling alley so the real sims are there. Is there a really good tutorial around on sim surgery? |
There are some good tutorials that describe a slightly different and longer process, like http://www.insimenator.org/index.php/topic,18184.0.html because they are cloning, modifying, etc. But what we are talking about is much easier.
This is for the ones that spawn on community lot. I haven't done it with ones that come to the house so not sure if it would work as well, there, but....
since I just did it a lot recently, here it is....
Before you start, make sure you have identified the NPC by name in the game. For example, if I build a bar, I let the bartender spawn, and note what the name is. It's best, in general, if the NPC and the playable are the same lifestage, but in my experience gender does not matter. You can change it if you want with just one more step. This is good because it can take a lot of tries to get a certain gender to randomly spawn.
Just use the screens they mention in the tutorial, but...
1) open SimPE and load the hood with the sims you want to change
2) open Simsurgery
3) find the NPC and make it the patient, click USE
4) find the playable and make it the Archetype, click USE
For this, don't click any of the other options, you're going to change everything...
5) Click surgery.
It's done. Now to tidy up...
6) You may want to go to the NPC, who now looks like the playable, in the plugin window, and change its name to something else. I change mine to "nicknames" so I can easily see they are different... like Ginger Newson goes by G.G. Newson at work, she thinks it's sophisticated. (I read somewhere that it's best not to change this in Overview, but, instead, to use More/Character File/Catalog Description and change it there, but I did not know that at first and never noticed any problem with it either way.)
7) If you changed gender, then you probably want to change that in the plugin view under Overview/Treat As and may want to change their gender attraction, too.
8) I ban the "real" one with VC from the lot for aesthetic reasons but don't worry about them walking around town.
Clothes
They will generally appear in uniforms behind counters and such, so if that's what you want, it's easy.
I wanted them to wear the same clothes as the playable everyday, so I used the mod (we mentioned earlier in this thread), http://modthesims.info/download.php?t=76392 and Christianlov's rack to summon the NPC to a residential lot and let Neighbor Buy clothes to change the NPC if I need to. Worked great.
Technical Note
As said above, it's best if they are the same lifestage because they can get borky, but I did notice that putting a teen playable on an adult worked fine and had the advantage of making the uniform disappear and use the teen everyday clothes, but now that I know, it's better to use the mod and Christianlov's rack.
#17170
30th Jan 2019 at 1:37 AM
Oh thank you, saving that to Word. :lovestruc
"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
#17171
30th Jan 2019 at 5:26 AM
Posts: 6,237
But if you want a quick and less intensive method, use the Sim Cloner from Christianlov:
http://www.modthesims.info/d/284572...e-selector.html
It clones any pixel you have available, with the same skintone and features. Their first name will be different but the last will be the same.
Receptacle Refugee & Resident Polar Bear
"Get out of my way, young'un, I'm a ninja!"
Grave Matters: The funeral podium is available here: https://www.mediafire.com/file/e6tj...albits.zip/file
My other downloads are here: https://app.mediafire.com/myfiles
http://www.modthesims.info/d/284572...e-selector.html
It clones any pixel you have available, with the same skintone and features. Their first name will be different but the last will be the same.
Receptacle Refugee & Resident Polar Bear
"Get out of my way, young'un, I'm a ninja!"
Grave Matters: The funeral podium is available here: https://www.mediafire.com/file/e6tj...albits.zip/file
My other downloads are here: https://app.mediafire.com/myfiles
#17172
30th Jan 2019 at 9:29 AM
I don't want another sim made of my playable, I just want the taxi driver to look like him, or is this what it does? I'm a bit confused, to me a clone would be a third sim.
Edit: Yeah, this is what it says
Edit: Yeah, this is what it says
Quote:
4. This is creating a new sim, you are not doing surgery on existing sims. |
"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
#17173
30th Jan 2019 at 10:28 AM
Last edited by Sunrader : 30th Jan 2019 at 12:23 PM.
Posts: 2,627
Thanks: 3 in 1 Posts
Quote: Originally posted by joandsarah77
I don't want another sim made of my playable, I just want the taxi driver to look like him, or is this what it does? I'm a bit confused, to me a clone would be a third sim. Edit: Yeah, this is what it says |
Yes, you don't want a clone. Just swap the appearances in SimPE. It's super easy.
Quote: Originally posted by FranH
But if you want a quick and less intensive method |
I didn't mean to make it look intensive. It's just this:
1) open SimPE and load the hood with the sims you want to change
2) open Simsurgery
3) find the NPC and make it the patient, click USE
4) find the playable and make it the Archetype, click USE
For this, don't click any of the other options, you're going to change everything...
5) Click surgery.
It's done.
All the other tidying would also have to be done after the cloner.
*Side note, Chritianlov's cloner is great but cloning NPCs and using them as is can be glitchy. If this is done, they should be rinsed through SimSurgery and BodyShop to make sure they are nothing but the appearance. This is how I made my Genie and Rod Humble playables. But the glitches can also be fun. I have a cloned Therapist and Charlatan that do funny NPC things in a test hood I have and I like them that way. Wouldn't put them in a good hood, though.
#17174
30th Jan 2019 at 12:10 PM
Posts: 10,926
Thanks: 5470 in 47 Posts
#17175
30th Jan 2019 at 12:35 PM
Last edited by Sunrader : 30th Jan 2019 at 1:02 PM.
Posts: 2,627
Thanks: 3 in 1 Posts
Hey, don't we know how to change the music on CC instruments now? I just found this for the first time. http://www.modthesims.info/download.php?t=135031
I don't know if @simnuts101 is still around and I haven't tried it yet, but it looks lovely, maybe we could give it something 18th century Italian? Is it possible now?
EDIT: I tried it out. It works fine. It could use some updated textures, but it works. I've done a couple of recolor/textures in my game for my use of older mods. It's kinda nice to give them a little TLC now that we have better graphics tools than the creators did. I feel a bit like a fine art restorer.
@Bulbizarre, your PM is full.
I don't know if @simnuts101 is still around and I haven't tried it yet, but it looks lovely, maybe we could give it something 18th century Italian? Is it possible now?
EDIT: I tried it out. It works fine. It could use some updated textures, but it works. I've done a couple of recolor/textures in my game for my use of older mods. It's kinda nice to give them a little TLC now that we have better graphics tools than the creators did. I feel a bit like a fine art restorer.
@Bulbizarre, your PM is full.
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