#1
25th Apr 2015 at 11:40 PM
Last edited by plasticbox : 5th Jul 2015 at 6:37 PM.
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#2
13th Feb 2016 at 1:31 PM
Locked thread | Locked by: plasticbox Reason: Obsolete |
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Posts: 11,006
Thanks: 422948 in 1121 Posts
Look for the resource with type 0x81ca1a10, this is a table with cutout info, and it defines the mappings. For the Base Game there is one single resource that contains all the cutout info for all objects. For the packs (EP01, GP01) they are loose (i.e. one resource per object) which is actually a bug that we may fix at some point (it's basically an optimization to load less files). |
s4pi.MiscellaneousResources.dll.zip (10.2 KB, 57 downloads) - View custom content | ||
26624 04-26-2015 00:11 s4pi.MiscellaneousResources.dll --------- ------- 26624 1 file |
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MTBLResource.7z (2.4 KB, 43 downloads) - View custom content | ||
Date Time Attr Size Compressed Name ------------------- ----- ------------ ------------ ------------------------ 2015-04-25 18:10:52 ....A 12040 2316 MTBLResource.cs ------------------- ----- ------------ ------------ ------------------------ 12040 2316 1 files, 0 folders |
Posts: 11,006
Thanks: 422948 in 1121 Posts
Locked thread | Locked by: plasticbox Reason: Obsolete |
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