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Ms. Byte (Deceased)
#51 Old 23rd Oct 2011 at 12:47 PM
Hi! Here's a tutorial: http://simswiki.info/wiki.php?title...ontent_with_CTU

Make a copy of Fullbuild0.package first in a workspace before opening it with s3pe, or you can open the game packages directly with Postal as long as you're very careful not to change or delete anything.
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Test Subject
Original Poster
#52 Old 23rd Oct 2011 at 10:33 PM
Yet again, you are a complete star!! I won't need to mesh nearly as much... so many meshes in the ep's! Thanks again!
Test Subject
Original Poster
#53 Old 29th Oct 2011 at 4:17 PM
Here I am again with yet another problem. haha!
I want to make morphs for a dress.. but when I open the package in PE.. it only has the four geom base meshes... It has four bbgeo and bblend files ( I think that's what theyre called) . But I was following a tutorial and it states the morphs should be geom's, too?
Do you know where I am going wrong?
Thanks in advance x
Ms. Byte (Deceased)
#54 Old 29th Oct 2011 at 8:49 PM
Morph geoms are present for EA clothing. If this is a custom dress the package may not include the morph geoms since they're not necessary for the dress to work. One of the things I have on my list to include in my next meshing tools program is the ability to generate morph meshes from BGEO files.
Test Subject
Original Poster
#55 Old 30th Oct 2011 at 5:22 PM
Ok, thanks again Cmar! Wow.. it's all so complicated! Taking it one step at a time
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