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- Fallout 4 ?
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Assaultrons, in my experience, are best killed at a distance with a Very Large Gun. Incidentally, I am now learning the delights of an automatic rifle which I can heartily recommend. You go through ammo fast though so sniper rifles and shotguns are also still recommended.
Things are not helped by the storms and weather mod I'm trying. Very atmospheric but it's difficult to see enemies till you're on top of them when it's foggy. On a clear day though it's lovely.
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Guys in power armor will get out of them if you 'cripple' their fusion core, although it blows up like a mini nuke not long afterwards, so don't try that in close quarters.
Anywhere you have trouble, just sneak and snipe guys, it's so effective I'd almost consider it broken. Or use power armor, fusion cores aren't super-rare in the game.
Heaven's Peak, my CAW WIP
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They can die but I'm suspecting it's only at your hands. |
Yep, this is definitely the case. Had super mutants raid a settlement with Missile Launchers and no settlers died. Also another case where a Legendary Bloodbug (one tough bastard) repeatedly attacked a settler and he just sat there till the thing was killed. They sit on the ground till the fight is over, just like your companion does. So I guess the only reason to bother equipping settlers with better armor or weapons is so they can stay in the fight longer and keep the enemy distracted. I do have a hard time when 3 super mutants with Missile Launchers are all targeting me at once. Tried about 5 times to save the Finch farm from those Super Mutants and died within seconds. Ended up having to say, "Sorry Finches, but you're on your own." and skipped that fight. I got a little saddened when the map said the Finch Farm was down to 1 settler, but when I fast-traveled there, I saw everyone was alive and well. Just a few water pumps and turrets damaged and the population jumped back up to 4.
No idea what Covenant is, I haven't gotten that far in the story, I guess. Been busy doing side quests and too many stupid radiant quests from Preston. For awhile, I avoided him because every time I got close to him, he'd give me some stupid quest about kidnapped settlers. Ended up installing a mod to kill radiant quests.
Here's also a time-killing tip that I wish I didn't know, but now that I know it, I can't help but use it: If you command your companion to pick up stuff, they can carry an infinite amount of stuff. However, if they've exceeded their max, they'll only pick up one item at a time. So say a raider or chest has 6 items, you have to command them to inspect it 6 times. I wish I didn't know this, because it's made me an OCD hoarder. Now everywhere I go, "get this", "get that", "pick that up", "pick this up". Until everything in the room is picked up. Oh well, the benefit for that is I seem to be able to build as many of as much as I want on the settlements because I've collected soooo much junk.
Resident wet blanket.
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I don't like cheating like that generally but that was an impossible raid and NO ONE IS DYING on my watch. I think the raids might get worse as you level up. My girl is level 46 now.
Another fix for Preston's endless quests is to complete the last quest you have and inform the settler so the quest is complete and will not time out and then never return to speak to him about it. I sent him off to The Castle (somewhere I rarely go) to get him out of the way for a long time. A new quest will not generate if you don't do the final completion with him. It means you can't have him as a companion though. I had him with me last night since I'd found Quincy and I figured he'd like to go back there and kick some ass.
You can steal the fusion cores if you can sneak up on them - that gets them out too.
Yep, this is definitely the case. Had super mutants raid a settlement with Missile Launchers and no settlers died. Also another case where a Legendary Bloodbug (one tough bastard) repeatedly attacked a settler and he just sat there till the thing was killed. |
Is that the multicoloured one? Yes I met that thing too. Not good.
Here's also a time-killing tip that I wish I didn't know, but now that I know it, I can't help but use it: If you command your companion to pick up stuff, they can carry an infinite amount of stuff. However, if they've exceeded their max, they'll only pick up one item at a time. So say a raider or chest has 6 items, you have to command them to inspect it 6 times. I wish I didn't know this, because it's made me an OCD hoarder. Now everywhere I go, "get this", "get that", "pick that up", "pick this up". Until everything in the room is picked up. Oh well, the benefit for that is I seem to be able to build as many of as much as I want on the settlements because I've collected soooo much junk. |
Oh yes.
A-hem. I found out you can't recycle supermutant armour so that gets left. Strong can only wear so much at once. I found a blindfold which he's wearing at the moment. I wish I could find a gag for him.
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The Legendary Bloodbugs I've come across look black, but I'd been running into them mostly at sunset/dusk so maybe I didn't get a good look at them.
Unfortunately, vendors will give you money for almost anything, so that's triggered another not-so-fun and impossible-to-shake habit, and that's selling everything I don't use. So yeah, I'll even pick up super mutant armor because it's worth something.
I wish I could have found a gag for Strong too. Fortunately, winning his favor seems to be easy. For as many "Strong disliked that" as I got, I still managed to win him over. I guess you get brownie points from him just for killing. One problem I had with Strong is whenever I'd run out of AP and had to shoot in real-time, Strong would take a lot of friendly fire because I had a hard time telling him apart from the other super mutants. Would have been helpful if I could have put Strong in a dress.
Resident wet blanket.
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I'm writing a TV series, yeah. It's a cross between True Detective and Pretty Little Liars.
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Post pictures.
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Currently at level 48 playing on Hard and it was impossible not to be killed by it. Came up with a plan that worked. Sneaked up near Quincy, then set up a dozen bottlecap mines along the path from Quincy to Atomatoys, then lured the Gunners out and ran past Atomatoys to let the super mutants deal with them. Fortunately, the assaultron saw the super mutants as the bigger threat and they managed to kill the assaultron while leaving only two super mutants for me to deal with.
Scrounger perk is good for ammo. I think I'm only rank 1, which is plenty. I end up stockpiling a ton of ammo. I have over 8000 .38 ammo since I don't have anything that uses it.
I still can't figure out how Settlers and ammo works. In the previous games, you give anyone 1 ammo, it lasts indefinitely. I'm seeing posts in other forums saying they don't need ammo at all, or they still just need 1 ammo. That's not been my experience, I gave some settlers missile launchers and 5-missiles, but they do use them up and resort back to their default weapon. Maybe big guns are an exception?
Below is my girl as The Silver Shroud.
I wanted to get Sheffield out of his tattered rags, so now he is The Silver Shroud.
Resident wet blanket.
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I was thinking as I was walking down towards Goodneighbour last night that things were quiet. 'I'm sure I used to see Supermutants round every corner here'. Then it hit me - she's murdered all of them. Every. Single. One.
*(not that common yet)
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I'm writing a TV series, yeah. It's a cross between True Detective and Pretty Little Liars.
Now I will go in and try the "Best Good" ending possible. https://www.youtube.com/watch?v=OUFEeYdQnVc
All my Beginning Hoods here at MTS. http://www.modthesims.info/member.php?u=7749491
All my Beginning Hoods as Shopping Districts plus Old Town. http://www.modthesims.info/download.php?t=523417
MooVille, a tribute to Mootilda and her fabulous lots http://www.modthesims.info/download.php?t=534158
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Settlers only need one piece of ammo for normal guns and they'll have an infinite amount of ammunition. Fat Mans and missile launchers don't count though and they'll use up whatever you've given them, then switch to another weapon. |
That explains it. I guess missile launchers aren't the best to give to my settlers since they use them up. I've managed to stockpile dozens of them though. Maybe I'll give them all miniguns instead. Or maybe both.
Anyone ever found synths masquerading as settlers? I read that's possible, and Dogmeat can flush them out by having him inspect a settler. I'm interested to try, my settlements all have at least a dozen settlers so if this happens, surely I could have at least one synth infiltrator.
Really hoping the Creation Kit or GECK comes out soon. I'm really interested to begin modding.
Resident wet blanket.
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You can get synths as settlers though the discovery can be bugged so beware what you wish for. I had to fix it once with a console command.
LOL Marka - I have ~350 hours and I haven't even finished act 2.
My girl's been hanging round with this guy (pic). I dunno. Think I still like Nick the best (and Dogmeat of course). Also, Diamond City can look cool (though I hardly ever go there - just to sell spare guns and buy shipments of wood).
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I am going to leave this here and run far away before everyone gets in!
I am MOHAAPlayer on Discord
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Love both building in this game and creating cc for it. I enjoyed turning the very challenging and unpleasant Murkwater Construction Site into something actually liveable and cozy, with an old village type of style. (A bit like this village! https://www.youtube.com/watch?v=ZfYctvfawps )
The horrible swamp out back now has a pleasant boardwalk pier with bar and trading stall.
I turned Kingsport into a wooden seaside shanty town.
And Hangman's Alley into a warren of airborne loft apartments, leaving the ground floor area free for shops and restaurant.
Also enjoy making cc for the game (so far mostly recolours of wearables and furnishings, a couple of small new meshes, am currently trying to figure out making custom companions).
I find it both a fun game to play and really inspiring to get creative with!
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Did you see Marka's thread about FO 76?
You did better with Murkwater than I did - I found that location depressing. I did get some clean up the sites mods though. Ugh. I confess I got into TS2 play-a-neighbourhood mode and wanted to make all the sites interdependent.
I built a small city at Starlight Drive in - I had all my suits of armour on display there.
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I hadn't seen Marka's thread on FO 76 before, just peeked at it now. I'll have to wait for more details on what FO 76 is really going to consist of, as there's so much speculation at the moment, but if it's going to be multi-player always-online only, I'll probably not be interested. There was some mention of maybe being able to run it on private servers and just playing with one's own friends, which would be better, but I'd rather have an option for offline single-player. Looks like an interesting story/premise, in any case!
Oh yes, Murkwater is really depressing and uninspiring. I'm on my 2nd FO4 playthrough and on my first one, I left Murkwater until after the end of the game's main story, at which point I got more interested in trying to do something with the settlements, which I had neglected so far. In that game, I ended up going all out with vault atrium pieces at Murkwater, building a huge fortress-like structure over both the land and the water, a spacious arcology where everyone lived and worked inside and didn't have to venture out at all. The place was protected by an army of robot guards thanks to Automatron. But in my current game, I've been going more 'organic' with making most settlements wooden and cozy and funky, so this time Murkwater got turned into the ancient Icelandic swamp village sort of idea and it's actually quite a welcoming place now, with 20 settlers plus also the Railroad Caretaker guy because the RR decided Murkwater was going to be their Mercer Safehouse this time. So it's pretty thriving and lively.
Yes, Starlight makes a good location for a small city - I did that in my last game too. This time, I haven't decided quite what to do with it yet, but I did, as last time, lay a wooden flooring boardwalk all around the puddle and put lounge chairs, exercise equipment and picnic benches all over the boardwalk, plus a bar and trade stands. Makes a nice poolside resort sort of effect! For some reason, I have a BoS vertibird pilot standing next to the pool who suddenly appeared one day and never leaves now - every time I happen to return to Starlight, she's still there, in the same position. I guess she's still trying to make up her mind whether to go for a dip or not. I love Fallout 4 glitches!
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But in my current game, I've been going more 'organic' with making most settlements wooden and cozy and funky, so this time Murkwater got turned into the ancient Icelandic swamp village sort of idea and it's actually quite a welcoming place now, with 20 settlers plus also the Railroad Caretaker guy because the RR decided Murkwater was going to be their Mercer Safehouse this time. So it's pretty thriving and lively. |
Oh is it not always there - because that's where the Railroad put the Caretaker in my main playthrough too. Actually, thinking of the place as some sort of Viking or Celtic settlement site might help. Good choice. The south end of the map is generally not too pleasant to visit is it? Too dark. I quite liked going to the Glowing Sea (as long as you avoid the deathclaws and the radscorpions) - very atmospheric. I was amazed to find the Atom settlement. But I got distracted after the first visit and never went back.
Yes, Starlight makes a good location for a small city - I did that in my last game too. This time, I haven't decided quite what to do with it yet, but I did, as last time, lay a wooden flooring boardwalk all around the puddle and put lounge chairs, exercise equipment and picnic benches all over the boardwalk, plus a bar and trade stands. Makes a nice poolside resort sort of effect! For some reason, I have a BoS vertibird pilot standing next to the pool who suddenly appeared one day and never leaves now - every time I happen to return to Starlight, she's still there, in the same position. I guess she's still trying to make up her mind whether to go for a dip or not. I love Fallout 4 glitches! |
It's the brahmins that get me for the most part. You find them in the upper floor of a house or stuck in other ridiculous places. Also the game decided to give me my first brahmin at Hangman's Alley and I couldn't work out if I could send it away. Pointless place for a brahmin. It annoyed me I had to build a trough for it and then I have this rule about the marauding supermutants not being allowed to kill my brahmins...
If I decide to have a summer playthrough - if FO 76 looks promising - I think I'll go over to Nexus and see if there are any more mods available. I DL some of the earlier graphics mods. That was pretty good.
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Oh yes, Brahmins in inappropriate places seems to be a feature of FO4. You haven't lived unless you have Trashcan Carla's pack cow either standing on the roof at Sanctuary or dangling from the front bedroom ceiling. I hope you'll have a summer playthrough and enjoy it, and there are tons of mods on Nexus by now. I don't use many, just a few things I myself find essential such as the Full Dialogue Interface, Unlimited Companions, Player Voice Frequency Slider, plus a handful of small mods, and my own stuff.
Re Fallout 76, I still don't know what to make of that - can only hope it's good! I think many folks (me included) were hoping for a Fallout New Vegas 2, but FO76's premise sounds like it could be interesting.
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The mods I liked best were the weather ones and the one that put leaves on the trees and made the grass fuller. I found it very unconvincing that after 200 years or whatever it is that the trees hadn't started to recover. You only have to look at Chernobyl/Pripyat to see what it should be like. I also made extensive use of the one that allowed you to delete crap and the other one that let you build stuff in the red (to put the fences closer together). That irritated me about the fences at first. I know a lot of people use the snapable stuff to build fences round settlements but I liked those fence pieces. I also downloaded a mod of the original build pieces - you know, how the house was before the bomb. That was a pretty nice set. I built all over Far Harbour with that. They have nice clean homes now even if the weather is still crap. Don't you just want to clean the whole place up? I mean, c'mon guys, it's been 200 years... can't we at least sweep up a bit?
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LOL. Yes, definitely admiring the clothes, buddy.
Yes, do have a go at making recolours - have you found any tutorials? They're very hard to find, and I had to be mostly self-taught, hence it took me a long time to start making stuff for upload and I'm still struggling and learning - making stuff for FO4 is a long, steep learning curve. (Unless you've already made stuff for previous Fallout or Elder Scrolls games, which I hadn't.) If you need advice getting started, do ask me, and I've also written and uploaded some basic tutorials on recolouring clothes and on importing a glasses mesh. (Am not sure about recolouring cats, though, but it may be possible!) It's a much longer and tedious process than making stuff for Sims games, but worth it for the fun of it.
It's an often-debated subject as to why the wasteland is still such a mess 200 years after the war. My theory is that it's been like the Dark Ages, or even prehistoric age, all over again: all of the pre-war tech and knowledge is gone, aside from the BoS and the Institute who both keep it all to themselves, not trusting the uneducated ruffians who now populate the world to be able to handle such knowledge. People who were born post-war have no concept of sweeping things up or rebuilding the ruins, they've never known anything different, so it doesn't bother them. Their only priorities are clean water, food, a place to sleep, and keeping from getting killed. Well, that's my theory and I'm sticking to it!
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