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- TSRW - Error, Custom content.
Replies: 3 (Who?), Viewed: 1308 times.
#1
11th Apr 2014 at 10:43 PM
Posts: 10
Error, Custom content.
I posted this in another category oops my bad.Now what I am trying to do is make a knitting basket, something that seems not done yet, not necessarily saying no one has done it.
I work with auto desk maya and I convert all my files to WSO from obj.
I am not sure if I am missing something here, but I have read the error D3DDER INVALID CALL: Invalid call (-2005530156) has to do with the slim DX, which I have installed the lastest copy of it. I am using the tsr workshop and meshes Import just fine, but I get the invalid call error.
Is there a specific Direct X that I should be using with the workshop too, which version might be better I am using Direct X 11. Or is there something wrong with the vertices or the way that I have built the object I am not sure.
Anyone have any Ideas
I'll upload the mesh if anyone wants to take a look at it, Thank you
Attached files:
knitbasket.rar (37.5 KB, 6 downloads) - View custom content | ||
Size Packed Ratio Date Time Attr CRC Meth Ver ------------------------------------------------------------------------------- knitbasket.wso 352317 38373 10% 08-04-14 20:14 .....A. 7E3668B0 m3d 2.9 ------------------------------------------------------------------------------- 1 352317 38373 10% |
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#2
12th Apr 2014 at 1:59 AM
Posts: 4,419
Thanks: 2481 in 21 Posts
When i open the mesh in Milkshape 2 things are wrong with it±
It has no normals------>check obj export settings.
The meshgroups has incorrect names, both are called default but only one actual contains the mesh(groundshadow and basket are in one group)
I roughly fixed the normals with autosmooth in milkshape using the model cleaner(all vertice were welded wich didn't give nice normals)
Regrouped and renamed meshgroups.(group0 and group1)
Mesh will import fine in tsrw with a joint error but you can ignore that(delete any joints)
It has no normals------>check obj export settings.
The meshgroups has incorrect names, both are called default but only one actual contains the mesh(groundshadow and basket are in one group)
I roughly fixed the normals with autosmooth in milkshape using the model cleaner(all vertice were welded wich didn't give nice normals)
Regrouped and renamed meshgroups.(group0 and group1)
Mesh will import fine in tsrw with a joint error but you can ignore that(delete any joints)
Attached files:
knitbasket.7z (36.6 KB, 4 downloads) - View custom content | ||
Date Time Attr Size Compressed Name ------------------- ----- ------------ ------------ ------------------------ 2014-04-11 20:51:26 ....A 196055 37301 knitbasket.wso ------------------- ----- ------------ ------------ ------------------------ 196055 37301 1 files, 0 folders |
#3
14th Apr 2014 at 5:32 PM
Posts: 10
Because I am using autodesk maya I think I might have locked the normals, So I should attempt to use milkshape for modeling and clean up.
I learned to weld together Vertices in 3d class because I mirror, most of my work.\
Thank you so much I hope that I can figure this out again when making custom content.
I learned to weld together Vertices in 3d class because I mirror, most of my work.\
Thank you so much I hope that I can figure this out again when making custom content.
#4
14th Apr 2014 at 10:37 PM
Posts: 4,419
Thanks: 2481 in 21 Posts
I am sure you will
There must be a export option for the normals/smoothing groups
There must be a export option for the normals/smoothing groups
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