Exported TSRW project not showing up in game
I know I must be missing something simple here, but I cannot for the life of me figure out what, and it's driving me insane.
So I wanted to make an edit of the
Aquabox Aquarium for my own personal use -- I wanted to make the fish tank smaller so it looked like a smaller fish tank sitting on a table, and I managed to get it looking quite satisfactory in TSRW. The mesh is edited and imported and everything looks fine and dandy. This was my process: File: New --> New Import --> Selected MM_TS2Aquarium.package. Got the error "Could not clone OBJD Part. Object reference not set to an instance of an object" and then the error "Model was not supported." Went to Edit: Project Contents and removed the three files there, then imported MM_TS2Aquarium.package again. This allowed the model to load correctly. I made my mesh, replaced the LODs, and adjusted the multiplier accordingly. Saw that everything looked good, so I went to Edit: Project Contents --> Export to package, and I saved it as a package in my Mods: Packages folder.
Fired up the game, and the new object is nowhere to be found. I then quit the game, exported the project as a sims3pack file instead, and installed it through the launcher. The launcher said it was installed, but once again, upon firing up the game, the object doesn't show up. What am I doing wrong? How can I get my new mesh to show up in the game? This is the only time I've had issues like this, with a project just not appearing in spite of being installed correctly. Could anyone please help me out here?