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If you look at the details on a Material Definition (TXMT) you'll see that there's a line that tells it which material to use. You can change that line to point to a different texture by copy-pasting the value from another TXMT.
Though I'm kind of curious which clothing you're trying to do, and what the different TXTRs are for - usually there's only one main clothing texture and then any additional textures are usually bump maps or occasionally reflection maps, unless it's a multi-part alpha mesh.
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