Hi there! You are currently browsing as a guest. Why not create an account? Then you get less ads, can thank creators, post feedback, keep a list of your favourites, and more!
MTS has all free content, all the time. Find out how YOU can help to keep it running. Tell me how...

Work/Study Hard Gains More Performance (UPDATE: 2021-08-16)

by egureh Posted 11th Oct 2014 at 3:37 AM - Updated 15th Aug 2021 at 5:32 PM by egureh
 
192 Comments / Replies (Who?) - 103 Feedback Posts, 88 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Page 8 of 8
Test Subject
#176 Old 14th Nov 2018 at 10:15 PM
hello! is the compatible with the new update? nov 13.
Field Researcher
#177 Old 25th Nov 2018 at 12:05 PM
This mod is giving me exceptions

Really going to miss it


Code:
<?xml version="1.0" ?><root> <report><version>2</version><sessionid>d356c17c93dfa7925bfa8b98</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-11-25 22:47:47</createtime><buildsignature>Local.Unknown.Unknown.1.47.51.1020-1.200.000.375.Release</buildsignature><categoryid>__init__.py:239</categoryid><desyncid>d356c17c93dfa7925bfa8b98</desyncid><systemconfig/><screenshot/><desyncdata>
 ANIMATION: A clip is trying to fire a parent event with bad
 data. Either the animation actors are mistuned, or a slot
 that doesn't exist on the rig has been specified in Maya.
 
 ASMs: 
 
 Clip: a2o_phone_on_x (Parent Event ID: 1),
 Parenting [Prop]prop_phone/145433:0x07ee087d13a9003a to ,
 Slot 0x588567fc on '00000000!26e972c5'65c68fc1.8eaf13de',
 Offset: Transform(Vector3(0.000000, 0.000000, 0.000000), Quaternion(0.000000, 0.000000, 0.000000, 1.000000))
 (KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [26e972c565c68fc1.8eaf13de]. JointNameHash [0x588567fc]().')
Traceback (most recent call last):
 File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper
 File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 205, in c_api_server_tick
 File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 452, in update
 File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update
 File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
 File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run
 File "T:\InGame\Gameplay\Scripts\Server\animation\animation_utils.py", line 419, in flush_all_animations
 File "T:\InGame\Gameplay\Scripts\Server\animation\arb_accumulator.py", line 499, in flush
 File "T:\InGame\Gameplay\Scripts\Server\animation\arb_accumulator.py", line 399, in _append_arb_to_element
 File "T:\InGame\Gameplay\Scripts\Server\animation\arb_element.py", line 245, in execute_and_merge_arb
 File "T:\InGame\Gameplay\Scripts\Server\animation\arb_element.py", line 272, in handle_events
 File "T:\InGame\Gameplay\Scripts\Core\native\animation\arb.py", line 385, in handle_events
 File "T:\InGame\Gameplay\Scripts\Server\animation\arb_element.py", line 575, in _event_handler_parent
 File "D:\SVN\S4_Modules\mc_cmd_center\mc_utils.py", line 124, in _wrapper_function
 File "T:\InGame\Gameplay\Scripts\Server\animation\arb_element.py", line 555, in _event_handler_parent
 File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 1514, in set_parent
 File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 1466, in create_parent_location
 File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 239, in get_joint_transform_from_rig
KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [26e972c565c68fc1.8eaf13de]. JointNameHash [0x588567fc]().'
rtim=0</desyncdata></report> <report><version>2</version><sessionid>d356c17c93dfa7925bfa8b98</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-11-25 22:47:51</createtime><buildsignature>Local.Unknown.Unknown.1.47.51.1020-1.200.000.375.Release</buildsignature><categoryid>__init__.py:239</categoryid><desyncid>d356c17c93dfa7925bfa8b98</desyncid><systemconfig/><screenshot/><desyncdata>
 ANIMATION: A clip is trying to fire a parent event with bad
 data. Either the animation actors are mistuned, or a slot
 that doesn't exist on the rig has been specified in Maya.
 
 ASMs: 
 
 Clip: a2o_phone_on_x (Parent Event ID: 1),
 Parenting [Prop]prop_phone/145433:0x07ee087d13ae0046 to ,
 Slot 0x588567fc on '00000000!26e972c5'65c68fc1.8eaf13de',
 Offset: Transform(Vector3(0.000000, 0.000000, 0.000000), Quaternion(0.000000, 0.000000, 0.000000, 1.000000))
 (KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [26e972c565c68fc1.8eaf13de]. JointNameHash [0x588567fc]().')
Traceback (most recent call last):
 File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper
 File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 205, in c_api_server_tick
 File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 462, in update
 File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update
 File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
 File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run
 File "T:\InGame\Gameplay\Scripts\Server\animation\animation_utils.py", line 419, in flush_all_animations
 File "T:\InGame\Gameplay\Scripts\Server\animation\arb_accumulator.py", line 499, in flush
 File "T:\InGame\Gameplay\Scripts\Server\animation\arb_accumulator.py", line 399, in _append_arb_to_element
 File "T:\InGame\Gameplay\Scripts\Server\animation\arb_element.py", line 245, in execute_and_merge_arb
 File "T:\InGame\Gameplay\Scripts\Server\animation\arb_element.py", line 272, in handle_events
 File "T:\InGame\Gameplay\Scripts\Core\native\animation\arb.py", line 385, in handle_events
 File "T:\InGame\Gameplay\Scripts\Server\animation\arb_element.py", line 575, in _event_handler_parent
 File "D:\SVN\S4_Modules\mc_cmd_center\mc_utils.py", line 124, in _wrapper_function
 File "T:\InGame\Gameplay\Scripts\Server\animation\arb_element.py", line 555, in _event_handler_parent
 File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 1514, in set_parent
 File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 1466, in create_parent_location
 File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 239, in get_joint_transform_from_rig
KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [26e972c565c68fc1.8eaf13de]. JointNameHash [0x588567fc]().'
rtim=0</desyncdata></report> <report><version>2</version><sessionid>d356c17c93dfa7925bfa8b98</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-11-25 22:49:32</createtime><buildsignature>Local.Unknown.Unknown.1.47.51.1020-1.200.000.375.Release</buildsignature><categoryid>__init__.py:239</categoryid><desyncid>d356c17c93dfa7925bfa8b98</desyncid><systemconfig/><screenshot/><desyncdata>
 ANIMATION: A clip is trying to fire a parent event with bad
 data. Either the animation actors are mistuned, or a slot
 that doesn't exist on the rig has been specified in Maya.
 
 ASMs: 
 
 Clip: a2o_phone_on_x (Parent Event ID: 1),
 Parenting [Prop]prop_phone/145433:0x07ee087d141300c7 to ,
 Slot 0x588567fc on '00000000!26e972c5'65c68fc1.8eaf13de',
 Offset: Transform(Vector3(0.000000, 0.000000, 0.000000), Quaternion(0.000000, 0.000000, 0.000000, 1.000000))
 (KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [26e972c565c68fc1.8eaf13de]. JointNameHash [0x588567fc]().')
Traceback (most recent call last):
 File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper
 File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 205, in c_api_server_tick
 File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 462, in update
 File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update
 File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
 File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run
 File "T:\InGame\Gameplay\Scripts\Server\animation\animation_utils.py", line 419, in flush_all_animations
 File "T:\InGame\Gameplay\Scripts\Server\animation\arb_accumulator.py", line 499, in flush
 File "T:\InGame\Gameplay\Scripts\Server\animation\arb_accumulator.py", line 399, in _append_arb_to_element
 File "T:\InGame\Gameplay\Scripts\Server\animation\arb_element.py", line 245, in execute_and_merge_arb
 File "T:\InGame\Gameplay\Scripts\Server\animation\arb_element.py", line 272, in handle_events
 File "T:\InGame\Gameplay\Scripts\Core\native\animation\arb.py", line 385, in handle_events
 File "T:\InGame\Gameplay\Scripts\Server\animation\arb_element.py", line 575, in _event_handler_parent
 File "D:\SVN\S4_Modules\mc_cmd_center\mc_utils.py", line 124, in _wrapper_function
 File "T:\InGame\Gameplay\Scripts\Server\animation\arb_element.py", line 555, in _event_handler_parent
 File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 1514, in set_parent
 File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 1466, in create_parent_location
 File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 239, in get_joint_transform_from_rig
KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [26e972c565c68fc1.8eaf13de]. JointNameHash [0x588567fc]().'
rtim=0</desyncdata></report> </root>

Jade Elizabeth (Alundra)
Just call me Al
Test Subject
#178 Old 18th Dec 2018 at 9:26 PM
I tried to skim through this but please help me; I don't understand. How do you know it's this mod? Am I missing a part of the code that tells you or did you test it in-game and find it to be this one. I want to understand because I've been getting a lot of exceptions for the past several game updates and I want to be able to find out why. (I do have a few mods out of date, but they're not usually fatal exceptions anymore so I usually just save my game and ignore it otherwise.)

Quote: Originally posted by Alundra
This mod is giving me exceptions

Really going to miss it

♥_Mystry-Chow_♥
I wonder what's in it...
Test Subject
#179 Old 29th Dec 2018 at 4:17 AM
Does this mod still work?
Field Researcher
Original Poster
#180 Old 30th Dec 2018 at 3:13 PM
Quote: Originally posted by simoleon2017
Does this mod still work?

Sure, the code is still compatible with game version 1.48.94 perfectly.
Test Subject
#181 Old 30th Dec 2018 at 5:33 PM
Default Yay
Quote: Originally posted by egureh
Sure, the code is still compatible with game version 1.48.94 perfectly.
THANKS <3
Test Subject
#182 Old 13th Jan 2019 at 1:49 PM
Quote: Originally posted by baby-d-
I tried to skim through this but please help me; I don't understand. How do you know it's this mod? Am I missing a part of the code that tells you or did you test it in-game and find it to be this one. I want to understand because I've been getting a lot of exceptions for the past several game updates and I want to be able to find out why. (I do have a few mods out of date, but they're not usually fatal exceptions anymore so I usually just save my game and ignore it otherwise.)


I have the same problem. If my sims is going to work and I click on ''work hard'', I get the exceptionfile, that a cc is outdated. So it has to be this one.
MTS2 Hot Pepper
#183 Old 1st Mar 2019 at 10:39 AM
I clicked Work Hard and got a LE error and the option disappeared to choose how to work
this mod is INcompart with current GVersion

Currently playing Sims 4 full collection. (and fixing my mods folder)
Lab Assistant
#184 Old 6th Mar 2019 at 3:58 AM
People are getting LE errors with this mod but I don't think it is the mod. People might have another mod that is conflicting with this one. I click work hard every time and I am getting no errors whatsoever. I have the latest version of the game with all the packs/expansions and a bunch of mods plus the latest version of this mod.
I have MCCC and WW.
Lab Assistant
#185 Old 16th Mar 2019 at 3:35 AM
The Work Hard option doesn't improve the work performance in the new Military career that came with StrangerVille so it looks like an update is needed. Idk if it works for the other recent careers like Actor and Style but it's not for Military. It doesn't give me an LE but it just doesn't do anything at all.
Test Subject
#186 Old 6th Apr 2019 at 7:14 PM
Any news on an update?
Lab Assistant
#187 Old 13th Sep 2019 at 3:49 PM
I haven't tested it with the newest update, but up until this point I haven't had any issues with it. If anything, it may almost be a bit of overkill XD
Lab Assistant
THANKS POST
#188 Old 6th Dec 2019 at 6:25 PM
Thanks for the update!
Test Subject
THANKS POST
#189 Old 12th Feb 2020 at 8:02 AM
Thank you very much for the update !!!
Test Subject
THANKS POST
#190 Old 11th Sep 2021 at 5:21 PM
Hi there! Is this compatible with the latest patch/will it get an update? Thanks in advance.
Test Subject
#191 Old 2nd Mar 2022 at 9:12 PM
Marked as known broken in Sims after Dark conflict detector.
Test Subject
THANKS POST
#192 Old 31st Dec 2022 at 10:14 AM
Hi, thanks for this mod! I'd like to know if it is still working with the new game update 1.93
Test Subject
THANKS POST
#193 Old 12th Jan 2023 at 11:17 PM
Does this still work??
Page 8 of 8