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- Common Threads - Stupid/Random Questions V4
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Andrew apologises for turning his back on us, but he said he really did want to get on with that painting. Julian says, "I'm not completely topless. I'm wearing that pendant that Andrew gave me as a token of his love -- and I'm wearing a watch!" The gentleman in red playing chess is Carl Marks, who is of course a politician. He had come to visit Garry. Playing against him, and almost hidden behind Julian is none other than Jack Gill. Last night I kept looking at these teenage formal shorts with long socks, trying to remember how I made them, or indeed if I could think of a better way to do them. I looked at the Maxis girls' school uniforms, and indeed at the schoolboy outfit that Alexander Goth wears. I couldn't get any of them to work, and I was getting more and more tired. Eventually I decided to take the shoes from a Maxis boys' formal suit, the long socks from the kilt hose by jadedicara , and of course the Simphany.com shorts, both of which I already have in my game. ("Hose" is what we Scots call the long socks we wear with our kilts.) But I was too tired to do them last night, so I went to bed. (I seem to be permanently lethargic since my fall in February.) This evening I made the children's formal shorts, with long socks and black shoes, and I think they look at least passable. I brought those kids (they're called Alan and Ursula) back to model them for me in CAS. |
Julian may be the half naked one, but it was Andrew's butt I stared at for too long. XD
I had totally forgotten these. They're Hogwarts uniforms, but they'd totally work for muggle girls as well. XD Shirt with tie here https://modthesims.info/d/209408/ho...s-amp-ties.html, and pleated skirt with knee length socks and shoes here. https://modthesims.info/d/135999/ho...ovie-style.html And boys, for the shirts (no shorts). https://modthesims.info/d/208486/ho...s-amp-ties.html
Hope you feel better soon. Take care of yourself!
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In the past 2 weeks, I've rediscovered pet jobs, the uni secret society, and assigning uniforms for business employees. Pet jobs I still won't bother with, but the other 2 are actually useful and now I have 2 new secret society members and my employees actually look fitting for the business they're employed at.
We lied about having cookies.
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Any other creators have a weird downloads spike yesterday? It looks like almost all my uploads got downloaded at least three or four times yesterday, which is definitely more than most days, and it doesn't have a matching spike in views or thanks, so I'm not sure what to make of it! |
I had a fairly high number of downloads overall yesterday, but the views matched them. I didn't go through and check individual downloads.
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Any other creators have a weird downloads spike yesterday? It looks like almost all my uploads got downloaded at least three or four times yesterday, which is definitely more than most days, and it doesn't have a matching spike in views or thanks, so I'm not sure what to make of it! |
I downloaded a few of yours a couple of days ago!
Re: Pet jobs, I always thought they were pretty stupid, but recently I've taken to giving some of my Police sims a canine companion that they are expected to train in the Security career.
And in one game, I decided Jodie and Jason Larson would be pet trainers for animals to appear in films/tv (Showbiz career).
I use the sims as a psychology simulator...
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The imposter:
The actual lot:
The issue is the ground showing as green. Any ideas how to fix it?
I downloaded a few of yours a couple of days ago! Re: Pet jobs, I always thought they were pretty stupid, but recently I've taken to giving some of my Police sims a canine companion that they are expected to train in the Security career. And in one game, I decided Jodie and Jason Larson would be pet trainers for animals to appear in films/tv (Showbiz career). |
I've been grabbing new mods also
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I can't actually see the problem with the ground colour, but I do know some neighbourhood effects don't show up in lot view.
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Looks like you have a few problems. Some of your stairs and fence on one lot are flashing blue and you have a totally black window on another house. |
They're not flashing blue, that's just their colour.
I went with a blue theme on that lot, at the time:
(And now I look at it again, I'm debating changing it to match the others)
The big black "window" will actually be a public toilet stall next to the outside wall. I always get that in my neighbourhood views. I don't think there's a fix. |
That's exactly what it is (hence in my newer builds I do a separate wall, it happens with elevators and stairs too)
The big black "window" will actually be a public toilet stall next to the outside wall. I always get that in my neighbourhood views. I don't think there's a fix. I can't actually see the problem with the ground colour, but I do know some neighbourhood effects don't show up in lot view. |
The ground problem is that in neighbourhood view there's grass under the statue and in lot view it's actually a stone floor. Plus the benches around the edges are a different colour and the monkey bars appear to be in the wrong place. |
Yeah :-/
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I would guess that the ground is slightly raised and the game thinks that the grass should show over the stone.
You could remove the stone, paint under it with a dark terrain paint like the ocean floor, and then replace the stone.
My random question: What causes crashing on saving? I never get this but I've been building on a large/complex lot today and I've had multiple crashes. The first was the most annoying because I got out of the habit of saving every few changes so I lost quite a bit of work. Luckily a lot of it was figuring out how to do something so I could recreate it fairly easily but I forgot exactly how I had decorated certain parts of the lot and had to start again. I saved every few changes after this but still had CTD another 2 (maybe 3?) times.
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My random question: What causes crashing on saving? |
My guess would be memory overload of some sort (especially with a large and/or CC-heavy lot), or issues with CC.
My stories: Anna's diary - Memories are forever - Little Fire Burning
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I remember in the early days of the sims 2 I had 256mb of RAM and I was always coaxing the game to even start up at all and closing every possible other running process including print spoolers why why why do I face the same issues today with a ridiculous amount more??
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I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister
Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
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What is swap memory? |
If you run out of space on RAM, the system will start moving things to virtual memory on disk. It's much slower.
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I would guess that the ground is slightly raised and the game thinks that the grass should show over the stone. |
I can confirm this was the issue! Though, the stone is a terrain paint, so looks like there's not much I can do. I noticed it on another lot too where it was more visible that the ground is shown as raised to the rest.
What is swap memory? |
Swap is a filesystem partition or file (depending on the setup) which the operating system (OS) can use as additional system memory. This will be stored directly on your storage device and have a limited size. Depending on the configuration of your system this file may be used to for memory data that is not being used/accessed very often or it may only be used when your main system memory (RAM) runs low and the OS needs to use it in order to keep running. When using the data within the swap file/partition the system will swap the data between the partition/file and your system memory while using it, thus the system starts "swapping" which can slow things down under heavy load.
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Thanks for the RamMap tip. I downloaded it. However, I have literally no idea what it's telling me is there a RTFM anywhere?
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Thanks for the RamMap tip. I downloaded it. However, I have literally no idea what it's telling me is there a RTFM anywhere? |
In the first tab, 'Use Counts'. you can see how much of the memory is in swap (it's called Page Table in the list).
In the processes tab you can see which processes are using it in the 'page table column.
Also, note this blue section:
There's a glitch where the standby cache can fill up all of the available memory. If that happens, Empty > Empty Standby List can clear it out.
Note that the program doesn't automatically refresh itself. Use File > Refresh or the F5 key.
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What could be the issue when some cc clothes look perfectly fine in cas but broken in live mode? It happened with some toddlers and child clothes. I thought I may have deleted the mesh accidentaly, so I redownloaded the files but the issue persists, it also happens with some default replacements. |
Do you have "Sim/object Details" and "Texture detail" on high? If not, the game is probably reading the original clothing LODs. TS2 CAS CC meshes rarely, if ever, have LODs (low-definition versions) included.
Turn those on high, and the clothes should look fine (This is especially true for 3t2/4t2 meshes, since those have extra groups, which may or may not show without those two settings).
(you can see it on the mesh, which doesn't look like the t-shirt - it's clearly reading the wrong mesh, which is in turn reading the wrong texture - it's not reading the extra group for the shirt, but the "body" group that doesn't have a texture. Plus, I think I can spot the three last fingers on each hand being block-shaped, which is a classic sign of the "sim/object detail" being set to low)
CAS uses somewhat different graphic settings from what you see on-lot, so what you see in CAS isn't always what you'll see on-lot, and vice versa.
"Texture detail" on high helps if you're getting low-res textures close up, or you get the wrong textures.
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Do you have "Sim/object Details" and "Texture detail" on high? If not, the game is probably reading the original clothing LODs. TS2 CC meshes rarely, if ever, have LODs (low-definition versions). Turn those on high, and the clothes should look fine (This is especially true for 3t2/4t2 meshes, since those have extra groups, which may or may not show without those two settings). (you can see it on the mesh, which doesn't look like the t-shirt - it's clearly reading the wrong mesh, which is in turn reading the wrong texture - it's not reading the extra group for the shirt, but the "body" group that doesn't have a texture. Plus, I think I can spot the three last fingers on each hand being block-shaped, which is a classic sign of the "sim/object detail" being set to low) CAS uses somewhat different graphic settings from what you see on-lot, so what you see in CAS isn't always what you'll see on-lot, and vice versa. "Texture detail" on high helps if you're getting low-res textures close up, or you get the wrong textures. |
THANK YOU!!! "Sim/object Details" was, in fact, on low. So simple, now I gotta redownload stuffs
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