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Quote: Originally posted by ZeldaSpyroJak
Can you please tell me how to fix the weights in my mesh?
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As you noticed there is certain vertex groups per mesh group includes head, neck, shoulder, elbow, hands, upper body, lower body, forearm etc.. You need to split your vertices as you need to assign them on the proper bone. Animation and locations of your clothing will based on the bones of your mesh (vertex groups) or what we call weights. There is no simple instruction available to explain this topic which lots of users post their questions regarding this problem and still no answers. As you understand my point, animators are the least aware to this problem to control the movements of the mesh.
AshenSS