Did the way of proper mesh editing change since the beginning of the year?
Hi.
I recently started playing and modeling again, after a long break during the rest year (I needed a new PC). Maybe some of you might remember that I created a few Star Wars CCs and tested them in my game back then. Especially for Hondo I made a mesh that he can wear normal clothes. Since I didn't find any way to import pre-existing head meshes as a preset with morph maker, I wanted to do it the same way I did with Hondo.
I did everything the same way as I did the first time and wanted to fix a few issues.
But this time I tested them in my game, the heads don't move their mouths anymore
Does anyone know if I forgot anything like an importent step in adjusting the weights for movements? I'm out of ideas what I could try to fix this