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Field Researcher
Original Poster
#1 Old 6th Feb 2017 at 12:52 PM
Default Medator Instance?
i am trying to modify the Inventing Bench, so I can invent other things. But I don't understand what the game needs for medator-instance and minimodelname. Can I look them up somewhere in the game files?

This is what the beginning of the XML looks like:
<?xml version="1.0"?>
<Inventing>
<Inventions>
<Medator_Instance_Name></Medator_Instance_Name>
<Category></Category>
<ScrapCost>1</ScrapCost>
<ScrapCostIfMaster>1</ScrapCostIfMaster>
<SkillLevel>0</SkillLevel>
<MinTime>30</MinTime>
<MaxTime>60</MaxTime>
<MiniModelName></MiniModelName>
<FinalModelSlotName>ContainmentSlot_0</FinalModelSlotName>
<EPVersion>EP2</EPVersion>
<ProductRegistrationRequired>Undefined</ProductRegistrationRequired>
<PutInFamilyInventory>False</PutInFamilyInventory>
</Inventions>
<Inventions>
<Medator_Instance_Name>widgetMoonGlobe</Medator_Instance_Name>
<Category>Widget</Category>
<ScrapCost>3</ScrapCost>
<ScrapCostIfMaster>2</ScrapCostIfMaster>
<SkillLevel>2</SkillLevel>
<MinTime>17</MinTime>
<MaxTime>55</MaxTime>
<MiniModelName>widgetMoonGlobe</MiniModelName>
</Inventions>

Does anyone have an idea how to do this? I replaced the Medator-instance with an instance from the sculpture data hoping my sims would invent a sculpture.. but he was just working endlessly and never produced anything.
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Field Researcher
Original Poster
#2 Old 6th Feb 2017 at 5:40 PM
I get my test Sims to invent something new now, but it is a Failure Object.. I have still no idea how medator instances work and where I can find them..
Inventor
#3 Old 10th Feb 2017 at 9:40 PM
Medator_Instance_Name is a key that needs to be hashed to find the object that must be instantiate in the game.
these hashed keys are stored inside a ngmp file type, and each key references an objd.
Field Researcher
Original Poster
#4 Old 13th Feb 2017 at 8:43 AM
I now know a lot about ngmp's.. but the problem was that I forgot to add the line about the ep the item is from^^ Just in case anyone else has the same problem.
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