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- Common Threads - The Sims 2 - Pet Peeves Thread! What makes you go "Grrrr?"
Lab Assistant
#4151
31st Aug 2018 at 3:33 PM
Posts: 169
In my Asylum Challenge, the 7 non-controllables had nothing that they could autonomously use to build Body skills. But they loved to play catch! So they all went an entire Sim year, playing catch for hours on end, dropping the ball every danged throw. Butterfingers!
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Field Researcher
#4152
31st Aug 2018 at 3:46 PM
Posts: 373
The turn ons/off part of the attraction system. Sims 2 has the best attraction system of all sims games I have played (I have never played sims 1) but the fact that the turn ons/off are randomly rolled when you start to play a premade family is infuriating.
In my current Veronaville, Romeo had rolled fatness and grey hair for turn ons which lead him to try to flirt with Juliette (because the game forced him to) when he had completely negative attraction with her. So, I think EAxis dropped the ball there very bad because their own sims can not follow the premade/scripted story that exists for them.
Also, I don't really like some of the turn ons/off themselves. So, a sim is attracted to another sim when they wear glasses but when the other sim takes off the glasses to go to sleep (because no one sleeps having their glasses on!) the attraction bolts go down. Or a sim has underwear for a turn on. How can they be attracted to anyone since no one (who is not insane or inappropriate!) walks around in their underwear?
In my current Veronaville, Romeo had rolled fatness and grey hair for turn ons which lead him to try to flirt with Juliette (because the game forced him to) when he had completely negative attraction with her. So, I think EAxis dropped the ball there very bad because their own sims can not follow the premade/scripted story that exists for them.
Also, I don't really like some of the turn ons/off themselves. So, a sim is attracted to another sim when they wear glasses but when the other sim takes off the glasses to go to sleep (because no one sleeps having their glasses on!) the attraction bolts go down. Or a sim has underwear for a turn on. How can they be attracted to anyone since no one (who is not insane or inappropriate!) walks around in their underwear?
#4153
1st Sep 2018 at 1:20 AM
Posts: 3,776
To be fair, the turn ons/offs system was introduced with Nightlife, the second EP. Veronaville is a base game neighborhood and turns ons/offs were not available in the base game. EA did take this sort of thing into account in that each premade base game sim should have a bottle of ReNuYu Porta-Chug in their inventory just so you can adjust their turn ons/offs to fit their storyline and match up to the characteristics of any spouses or love interests that they may have.
There are mods that change what turn ons/offs are available if you don't like the Eaxis ones (which are broken anyway ). The two that I know of are these
Attraction Traits Fix by tunaisafish - http://www.modthesims.info/download.php?t=318327
New Turn Ons by Simler90 - http://www.modthesims.info/download.php?t=609675
Thanks to Crmelsimlover for sharing these rare Christianlov mods for TS2: Cpack editor with working face DNA fixer and Skin Selector Painting Prototype. Instructions for adding custom skins to Skin Selector at post #5 here. Instructions for using the DNA fixer at post # 2662 here.
There are mods that change what turn ons/offs are available if you don't like the Eaxis ones (which are broken anyway ). The two that I know of are these
Attraction Traits Fix by tunaisafish - http://www.modthesims.info/download.php?t=318327
New Turn Ons by Simler90 - http://www.modthesims.info/download.php?t=609675
Thanks to Crmelsimlover for sharing these rare Christianlov mods for TS2: Cpack editor with working face DNA fixer and Skin Selector Painting Prototype. Instructions for adding custom skins to Skin Selector at post #5 here. Instructions for using the DNA fixer at post # 2662 here.
#4154
1st Sep 2018 at 7:31 AM
Posts: 8,855
Thanks: 3118 in 87 Posts
They can also buy ReNuYu Porta-Chug from the gypsy if they don't have it in their inventory.
Windows 10 and the Ultimate Collection
http://modthesims.info/showthread.php?t=568275
http://modthesims.info/showthread.php?t=614833
Windows 10 and the Ultimate Collection
http://modthesims.info/showthread.php?t=568275
http://modthesims.info/showthread.php?t=614833
#4155
5th Sep 2018 at 3:11 AM
Posts: 2,854
Thanks: 198 in 2 Posts
Quote: Originally posted by thewrittenletter
The sims constantly playing catch! With quick google, i couldn't find hack for disabling that. It would be okay if they did it sometimes, but my sims do it constantly! I want more interesting interactions! |
There's No autonomous Seasons outdoor games by jordi and Play Sanity Fixes by twojeffs
"Thinking of you, wherever you are. We pray for our sorrows to end, and hope that our hearts will blend." - Kingdom Hearts
XPTL Mod Archive | Change a Mod's Mesh into a CC Object | Increasing the Game Difficulty | Editing ACR 4 Your Age Mod
aka Kelyns | she/her
XPTL Mod Archive | Change a Mod's Mesh into a CC Object | Increasing the Game Difficulty | Editing ACR 4 Your Age Mod
aka Kelyns | she/her
#4156
10th Sep 2018 at 3:53 PM
Posts: 146
Rod Humble. When he comes at my sims' door and I see his blank face, I know it is time....to sell the cursed computer and get some "Kaching".
Hi. I'm Caren but you can also call me Beau. I luv sims since I was born.
I GOT A YOUTUBE(Eng sub provided) : YOUTUBE
You can find my ts2&ts4 pre-mades' stories here: Blog(korean)
Not very active on the tumblr now but: Tumblr
I can be found at Discord channels dedicated to ts2.
Hi. I'm Caren but you can also call me Beau. I luv sims since I was born.
I GOT A YOUTUBE(Eng sub provided) : YOUTUBE
You can find my ts2&ts4 pre-mades' stories here: Blog(korean)
Not very active on the tumblr now but: Tumblr
I can be found at Discord channels dedicated to ts2.
#4157
10th Sep 2018 at 6:53 PM
Posts: 1,073
Thanks: 134 in 4 Posts
There's barely any safe way to permanently get rid of your unwanted other then turning them into a townie or the harder and more permanent way with SimPE and even then you might wind up messing up your neighborhood if you had done something wrong. That's pretty much my main pet peeve with this game.
#4158
10th Sep 2018 at 6:59 PM
Posts: 9,925
Thanks: 416 in 15 Posts
Well, if you kill them, remove all family ties and memories of them, and then move their grave to a lot that nobody visits (or delete it if you have nounlinkondelete), they're good as gone.
I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister
Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister
Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
#4159
10th Sep 2018 at 7:13 PM
Posts: 1,073
Thanks: 134 in 4 Posts
Quote: Originally posted by Bulbizarre
Well, if you kill them, remove all family ties and memories of them, and then move their grave to a lot that nobody visits (or delete it if you have nounlinkondelete), they're good as gone. |
How do you sever family ties and remove memories toward them and wouldn't that cause neighborhood corruption?
#4160
10th Sep 2018 at 8:05 PM
Posts: 9,925
Thanks: 416 in 15 Posts
I use Aaroneous's Sim Manipulator and Memory Manipulator. It won't corrupt the neighbourhood.
I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister
Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister
Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
#4161
5th Oct 2018 at 7:36 AM
Posts: 3,583
Thanks: 129 in 2 Posts
Trying to place beach lots. "Oh wait, maybe I wanted a bigger lot instead of two smaller ones..." *bulldozes lot* *no beach lot of any size can be placed in that spot (or any of the surrounding area) ever, ever again till the end of time*
#4162
5th Oct 2018 at 7:55 AM
Posts: 3,324
Being a werewolf, apparently...
#4163
5th Oct 2018 at 11:30 AM
@Rosawyn If you have Freetime you can use the modifyneighborhoodterrain cheat to correct the terrain so that you can place beach lots again.
I will choose a path that's clear- I will choose free will
-RUSH- -RADIO- -RADIO- -EON- -ARCHIVES-
Simpeople and Me Archive- 11Dots Archive- My Sims World Archive- Sims 1 Archive
Angel Classic Rock Mix!
-RUSH- -RADIO- -RADIO- -EON- -ARCHIVES-
Simpeople and Me Archive- 11Dots Archive- My Sims World Archive- Sims 1 Archive
Angel Classic Rock Mix!
#4164
5th Oct 2018 at 11:43 AM
Posts: 3,583
Thanks: 129 in 2 Posts
Quote: Originally posted by simsample
If you have Freetime you can use the modifyneighborhoodterrain cheat to correct the terrain so that you can place beach lots again. |
#4165
5th Oct 2018 at 2:28 PM
Quote: Originally posted by Rosawyn
I was trying to use that cheat for the first time tonight, and I guess I'm still way too much of a noob, because no matter what I did, it didn't help. That's good to know it's possible, tho! |
Your best bet is to simply flatten the beach area entirely. Empty beach lots will always place on a flattened area, assuming that the other requirements are met. The bonus is that any flattened lot you build can then, in the future, be re-used on any other terrain that also has flattened beach areas. If you want beaches with cliffs and houses built into cliffs and stuff? Yeah, those are a pain. And while they're pretty and all, they're often not enjoyable to play, anyway, since Sims are so dang fussy about interacting with each other if they're standing on a slope. I just can't be bothered anymore. FLATTEN ALL THE BEACHES! Heck, I flatten all buildable areas, period, because the "Sorry, I can't manage to figure out how to talk to you because you're standing a click higher than me!" thing really bugs the snot outta me. (So hey, there's a pet peeve of mine!)
(Tutorial for flattening beach areas here, BTW: http://vimpse.tumblr.com/flatbeachlot It's easy. Even as a n00b with the cheat, you'll be able to do it easily.)
I'm mostly found on (and mostly upload to) Tumblr these days because, alas, there are only 24 hours in a day.
Muh Simblr! | An index of my downloads on Tumblr.
Muh Simblr! | An index of my downloads on Tumblr.
#4166
5th Oct 2018 at 8:00 PM
Posts: 3,583
Thanks: 129 in 2 Posts
Quote: Originally posted by iCad
Your best bet is to simply flatten the beach area entirely. Empty beach lots will always place on a flattened area, assuming that the other requirements are met. The bonus is that any flattened lot you build can then, in the future, be re-used on any other terrain that also has flattened beach areas. If you want beaches with cliffs and houses built into cliffs and stuff? Yeah, those are a pain. And while they're pretty and all, they're often not enjoyable to play, anyway, since Sims are so dang fussy about interacting with each other if they're standing on a slope. I just can't be bothered anymore. FLATTEN ALL THE BEACHES! Heck, I flatten all buildable areas, period, because the "Sorry, I can't manage to figure out how to talk to you because you're standing a click higher than me!" thing really bugs the snot outta me. (So hey, there's a pet peeve of mine!) (Tutorial for flattening beach areas here, BTW: http://vimpse.tumblr.com/flatbeachlot It's easy. Even as a n00b with the cheat, you'll be able to do it easily.) |
#4167
5th Oct 2018 at 8:09 PM
Quote: Originally posted by Rosawyn
I don't know how exactly, but following that tutorial just ruined the terrain entirely and I can't place beach lots at all, again. I've already deleted and re-started this brand new empty hood 3 times, and I guess I'll have to do it again? I should have just gone with weird lumpy/wavy beach lots like the game obviously intends. |
I suspect something happened to the terrain when you bulldozed the beach lots you had initially placed. I was hoping that flattening might "reset" whatever it was, but I guess not. I could certainly be wrong, but I'm guessing something got "stuck" when bulldozing the lot and the game thinks the spot is still occupied for some reason, which is why you can't place lots there. Stuff happens sometimes, but it sucks that you're having this much trouble. But, I guess it's good that it's brand new?
I try to remember to make a copy of the neighborhood I'm screwing around with whenever I bulldoze something or place a bunch of lots or play around with the modifyneighborhoodterrain cheat, just in case I FUBAR things, which I occasionally do when I get experimental...but I don't always remember to do that and I have to start over or restore a much older backup and then I have re-playing to do. It's really frustrating, and I sympathize.
I'm mostly found on (and mostly upload to) Tumblr these days because, alas, there are only 24 hours in a day.
Muh Simblr! | An index of my downloads on Tumblr.
Muh Simblr! | An index of my downloads on Tumblr.
#4168
5th Oct 2018 at 8:17 PM
Posts: 3,583
Thanks: 129 in 2 Posts
Quote: Originally posted by iCad
It's really frustrating, and I sympathize. |
It is! But I re-started the whole hood again, and this time with the fresh untouched hood, the tutorial worked and now I've got 4 apparently working smooth, flat beach lots. And this time I guess won't have to carefully hand paint sand onto the non-beach, beach-adjacent lots (so they don't look really silly for being right next to the beach), since those lots can now just be proper beaches too. Anyway, thanks so much for the help and for linking the tutorial! It took me a bit, but I did finally get it!
Edit: But seriously, learning to geneticize eyes was a lot easier than this!
#4169
5th Oct 2018 at 8:54 PM
YAY! I'm glad it worked for you!
I'm mostly found on (and mostly upload to) Tumblr these days because, alas, there are only 24 hours in a day.
Muh Simblr! | An index of my downloads on Tumblr.
Muh Simblr! | An index of my downloads on Tumblr.
#4170
6th Oct 2018 at 2:03 AM
Posts: 7,393
Thanks: 4 in 2 Posts
Quote: Originally posted by Bulbizarre
Well, if you kill them, remove all family ties and memories of them, and then move their grave to a lot that nobody visits (or delete it if you have nounlinkondelete), they're good as gone. |
=
why do you have to do all that? If you want to kill off a playable, there are LOTS of ways to make um dead. I usually move their graves AFTER they've spawned a ghost, then move the grave to a community lot. I have a CC gun that I have certain Sims use to kill townies.
Stand up, speak out. Just not to me..
#4171
6th Oct 2018 at 10:35 PM
Rooflines that pass through walls when you don't want them to.
Welcome to the Dark Side...
We lied about having cookies.
We lied about having cookies.
#4172
7th Oct 2018 at 12:07 AM
Posts: 3,583
Thanks: 129 in 2 Posts
"Cannot be placed on roads." I'm not trying to place it on the road; I'm trying to place it beside the road.
#4173
7th Oct 2018 at 1:33 AM
Last edited by Pizzatron-9000 : 7th Oct 2018 at 1:51 AM.
Posts: 1,005
Quote: Originally posted by Pebblerocker
Vending machines! I'm almost at the point of ripping them out of all community lots that have them. I'm so tired of everyone congregating in front of the vending machine and stamping their feet. Sims don't bother to check whether the vending machine is already in use before deciding they desperately have to use it; once they've finished staring into it, they stand right in front of it instead of walking away, making the next sim stamp and cause pile-ups. Come to think of it, surely someone's modded the vending machines not to advertise so strongly, or not to be fun any more? Or even disable the "browse" interaction, so that sims can buy a bag of chips if they're hungry but won't think staring through the glass at junk food is a bigger draw than playing pool or meeting anyone. |
Have you tried this mod yet? I have it, and it works. Sims no longer gaze at the vending machines endlessly; they walk up, buy something promptly and walk away to devour their purchase.
It also meant a lot of trash lying around one of my dorms after the cafeteria worker got stuck off-world, I didn't Batbox her back to work in a timely manner and the dormies all got hungry because my student couldn't man the ShinyTyme stove all the time. But that's one nice thing about having a dorm with trash cans, compost bins and garden plots: Post-snack trash from other students becomes free compost, then healthier garden veggies, then sparkly munchies.
Quote: Originally posted by smorbie1
You need a mod that lets you have more than 8 people living in your household. http://www.modthesims.info/download.php?t=250640 Here ya go. It's not the one I use, so I haven't tried it. But google hates me today and won't let me find mine. |
Alternatively, if you don't feel like downloading and installing a mod and/or you want to be able to easily change the numbers yourself, you can also create or edit the userStartup.cheat file (under the Documents > EA Games > The Sims 2 [or The Sims 2 Double Deluxe, or equivalent] > Config subdirectory) with Notepad, then edit in any cheat codes that you want TS2 to start up with every time you start TS2 itself. To increase the maximum numbers of Sims, pets and visitors, add these lines to userStartup.cheat:
uintProp maxTotalSims [however many total Sims and pets you want in a household, at maximum]
uintProp maxTotalHumans [however many Sims you want in a household, tops]
uintProp maxTotalPets [however many dogs and cats you want in a household, tops]
intProp maxNumOfVisitingSims [however many Sims you want dropping in or being invited to your Simmy parties, tops]
My game has maxTotalHumans set to 15, maxTotalPets set to 15 and maxTotalSims set to 30 (because I'd guess that it's bad voodoo if you don't make TotalHumans + TotalPets = TotalSims), as well as maxNumOfVisitingSims set to 12. My Sims tend to throw some pretty massive parties.
"$21! Oh, how COULD you?" --Kankritty
#4174
7th Oct 2018 at 10:12 AM
Posts: 357
Quote: Originally posted by Pizzatron-9000
Have you tried this mod yet? I have it, and it works. Sims no longer gaze at the vending machines endlessly; they walk up, buy something promptly and walk away to devour their purchase. |
I happened to be on the site just minutes after that vending machine mod went up, and I was delighted to see someone had made just what I was after! Can confirm it works well in my game, too. Now my townies are playing basketball with each other, hanging out, and not causing massive traffic jams any more.
#4175
8th Oct 2018 at 2:13 AM
Posts: 710
Thanks: 470 in 14 Posts
Why are there grills on all the premade uni lots? Would you trust the average university student with raw meat and fire? Would you trust them with raw meat and fire at the historic music hall?
I'm slowly redesigning all the lots and OMG so many grills. I don't even think we were allowed grills in campus housing when I went.
I'm slowly redesigning all the lots and OMG so many grills. I don't even think we were allowed grills in campus housing when I went.
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