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Scholar
Original Poster
#1 Old 19th May 2015 at 12:40 PM
Default Adding a new GEOM part?
Hey! I'm converting Servo from TS2, and I've discovered that certain outfits (like the spacesuit) work the same way bodies in TS2 do - they're everything, feet and all. Problem is, unlike most other full body meshes, they only have one GEOM part per LOD, and I need to have two per LOD, so I can apply a different shader to Servo's belly orb. I'm using CASTools and I don't see any options to add new GEOM parts (like we had in the Unitool for TS3), and I'm not even sure if it's possible at this point. I suppose it could be added manually in s4pe, but how do I link it to a specific LOD / the textures? If anyone could point me in the right direction, that'd be great!

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Originally Posted by jje1000
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Ms. Byte (Deceased)
#2 Old 19th May 2015 at 7:38 PM
In the CASP there's a list of the lods with the meshes for each, and you could add a mesh for each lod there. You'd also have to add them to the RegionMap (Unknown type in s4pe) as a new group, but I'm not sure what you use for the flags.

You might be better off cloning a two-meshpart full body outfit and editing the ExcludePartFlags to exclude the feet, head, and whatever parts would interfere.

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Scholar
Original Poster
#3 Old 19th May 2015 at 11:19 PM
I was wondering how they achieved the shoe exclusion. I had no idea it was as simple as a flag in the CASP, let alone that there were other parts we could exclude. That's really great, thanks Cmar!

Quote:
Originally Posted by jje1000
If this succeeds, then we will have driven a stake through the metaphorical heart of pudding.

♥ Receptacle Refugee ♥
Now also on Tumblr !
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