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Original Poster
#1 Old 9th Aug 2015 at 11:06 AM
Default Hair Issue
Hi again!

I wanted to dabble in just minor edits to a hair (moving it's top down a bit, because the original showed too much forehead for my tastes). So I did that in Blender, according to a few tutorials I saw (which basically said to export the mesh, edit in Blender [I did so with the thumb tool], save mesh, import mesh) all via S4S. However, when I import my new mesh to S4S, there are chunks missing from it, like so.

https://40.media.tumblr.com/efd8cb5...1tz8rst_540.png

But upon looking at the mesh in Blender, I noticed there were weird little texture issues in the exact same places:

https://40.media.tumblr.com/7def282...1tz8rst_540.png


Someone suggested testing it in-game anyway, just to see if it was maybe a hiccup or a fluke, but then this happens:

https://41.media.tumblr.com/fe83035...1tz8rst_540.png


There are three layers to the mesh in Blender (Geom04-06), but it only seems to be the top layer of the hair (Geom 4) that is having any issues.

I'm still new to this, so I don't really have the first clue as to where to look for help. I tried googling different things and checking out the S4S forums as well, but no solutions found yet.

Thank you for your time.
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Ms. Byte (Deceased)
#2 Old 9th Aug 2015 at 11:32 AM
Could you upload your package?

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