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Inventor
#11101 Old 17th Apr 2024 at 8:04 AM
Lolwut? What kind of edit did you do? It is only expected to disappear when you place it in the inventory. Should be reported as a bug, not here.
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Mad Poster
#11102 Old 17th Apr 2024 at 9:52 PM
Quote: Originally posted by jonasn
Lolwut? What kind of edit did you do? It is only expected to disappear when you place it in the inventory. Should be reported as a bug, not here.


I simply added new memory to the Sim, lol. I have no idea which mod to report it on.

I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister

Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
Inventor
#11103 Old 17th Apr 2024 at 10:10 PM
My mod as the error occurred while interacting with it, with as many details as practical and the error report text file if available, or generated manually as soon as possible after the event. And the version number from About since I updated it quite often. The mod does some deletions to get names on screen. All fridge inventory and Badges when bringing up the menu, and the memory itself when adding. But it's not clear how it could lose track and delete another object that existed earlier, and reproduce the error.

You could look in OETreeDelete.xls and see what code made the deletion. It shows the line number too.

If the couch still exists but is invisible, then I have no clue, as I don't do that.

I think this thread is about quirks that exist in the core game itself.
Lab Assistant
#11104 Old 17th Apr 2024 at 10:46 PM
Deceased Sims can have their lifetime want fulfilled, and if their ghost happens to be on the lot at the time then you get the pop-up notification for it and the aspiration points appear above their head. I have long suspected this was possible as I've seen ghosts have wants fulfilled (like having a grandchild or a teenage relative getting a scholarship) but today was the first time I saw them have a LTW fulfilled. My Sim died without fulfilling his LTW of having six grandchildren, and his ghost appeared on the night when that sixth grandchild was born.
Forum Resident
#11105 Old Yesterday at 5:36 AM
Related- if your LTW is to have a Golden Anniversary and your husband dies during the party, the LTW is still fulfilled and you can still have a Roof Raiser
Mad Poster
#11106 Old Yesterday at 9:03 AM
Quote: Originally posted by jonasn
The mod does some deletions to get names on screen. All fridge inventory and Badges when bringing up the menu, and the memory itself when adding.


Sorry, why on earth is your memory mod messing around with the fridge inventory and badges?
Inventor
#11107 Old Today at 11:12 AM
They are all part of memory. If you open memory in sim pe, you see all of them in the list too. Well, you do with personal memories. House and family you don't see at all.

With the badge editor I can set the level just before the next kind of metal and check the message that appears, and also observe the level. Spawning a badge object has a small impact in speed as it doesn't have a graphical appearance. Doing this way allows to add more memory skills, which currently there are 18 of. I spawn house inventory to show the contents of slot 0, otherwise multiple food dishes would appear the same.
Mad Poster
#11108 Old Today at 12:29 PM
Just because you can make your mod edit things other than memories doesn't mean that it should actually do that if the mod is just supposed to be about editing memories. You can also check badge levels without modifying them. Skills are not stored in memories, they are stored on PersonData and in tokens. You can add token skills without changing any of the existing ones.
Mad Poster
#11109 Old Today at 1:38 PM
I've come across another weird snag: When trying to replicate the issue, it didn't occur in a different household. Might be something weird with the lot, or it being an apartment lot, or I don't know.

I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister

Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
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