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Creator Theme: Space! - posted on 8th Jul 2018 at 11:02 AM
Replies: 8736 (Who?), Viewed: 505498 times.
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Theorist
#8726 Old 16th Jul 2018 at 2:12 PM
Quote:
Originally Posted by Bulbizarre
If you have a good reputation, occasionally townies will offer you jobs in other career tracks.


That's exactly what I meant. Guess my sims need to work on their reputation as I didn't know that.
Thanks!

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Mad Poster
#8727 Old 16th Jul 2018 at 3:04 PM
It even works for custom careers. I had a townie offer one of my Sims a job in "Happily Unemployed."

I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister

My memory is poor, so please take anything I say with a grain of salt. | Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives | Check out my website!
Theorist
#8728 Old 16th Jul 2018 at 9:50 PM
pet locks; be able to distinguish between cats and dogs.
in case we want one pet type in the room but not the other.
Mad Poster
#8729 Old 16th Jul 2018 at 10:56 PM
@mdsb759 - Although not a perfect solution as I don't think it can differentiate between pet types, Pescado's authorizedpersonnelonly allows you to ban specific Sims from a room. So you can keep out Rover but let Fluffy in, for instance.

On the topic, I wonder if pet doors would be possible? There are toddler gates that keep toddlers in.

I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister

My memory is poor, so please take anything I say with a grain of salt. | Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives | Check out my website!
Mad Poster
#8730 Old 16th Jul 2018 at 11:48 PM
A hack that allows non-playables to keep their job (or, if they no longer "work" where they did before, they should have a similar job). The fireman/bartender/mailman moved in; he kept his uniform, but it must have been stolen because he no longer had a job! Even worse, the PROFESSOR moved in - and was now not only unemployed, but uneducated (& no college degree)!

Namaste
Mad Poster
#8731 Old Yesterday at 12:07 AM
Quote:
Originally Posted by grammapat
A hack that allows non-playables to keep their job (or, if they no longer "work" where they did before, they should have a similar job). The fireman/bartender/mailman moved in; he kept his uniform, but it must have been stolen because he no longer had a job! Even worse, the PROFESSOR moved in - and was now not only unemployed, but uneducated (& no college degree)!


What I do for those I try to find a career that best matches/suits their previous profession. For e.g. a college professor NPC would get a job in Education, a firefighter would get into the Adventurer career track, and so on... I remember there was someone here who created NPC jobs for playables. :/
Needs Coffee
staff: moderator
#8732 Old Yesterday at 12:28 AM
The VC-love and hate it. I haven't noticed the gypsy acting any different through.

"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
Lab Assistant
#8733 Old Yesterday at 2:30 AM
@lientebollemeis said:
Quote:
I'd really like something like a headhunter.


I thought you meant a guy with the Witch Doctor mask from BV, who sold little tiny souvenir heads. Now THAT'S something I'd want! Maybe some cannibal chance cards for Twiikii Island excursions gone wrong!

♫ Oo Ee Oo Ah Ah!
♪ Ting - Tang ♪
Walla Walla Bing-Bang! ♫


>=)
Mad Poster
#8734 Old Yesterday at 4:10 AM
Quote:
A hack that allows non-playables to keep their job (or, if they no longer "work" where they did before, they should have a similar job). The fireman/bartender/mailman moved in; he kept his uniform, but it must have been stolen because he no longer had a job! Even worse, the PROFESSOR moved in - and was now not only unemployed, but uneducated (& no college degree)!


Quote:
I remember there was someone here who created NPC jobs for playables. :/


You might be interested in these careers by TashaFaun:
NPC Career Mega Pack
and it's companion:
NPC Career Mega Pack 2

Yes, there are no chance cards for any of them, so it's up to the player to make them advance. I'd say that these would be described as 'temporary jobs' for NPC's until they find what they truly want to do.

True, the professor doesn't have a similar job, but you could put him into the Education career and I'm sure he'd do well..

Receptacle Refugee & Resident Polar Bear
"Get out of my way, young'un, I'm a ninja!"
Field Researcher
#8735 Old Yesterday at 5:38 AM
I find it weird that all of the townies and downtownies don't come with college educations, so I just fix them with the batbox. I even get to choose their major that way, so I can make sure they are able to get their dream job with my majors/careers hack installed!
Theorist
#8736 Old Yesterday at 6:36 AM
Quote:
Originally Posted by kestrellyn
I find it weird that all of the townies and downtownies don't come with college educations, so I just fix them with the batbox. I even get to choose their major that way, so I can make sure they are able to get their dream job with my majors/careers hack installed!


What is your majors/careers hack?

Overview all my creations (MTS and beyond): http://bit.ly/allcreations
FAQ and policy: http://bit.ly/PolicyS2I
The School Project: http://bit.ly/TheSchoolProject
Over 500 new food items to come in Fast & Healthy Cooking Project: http://bit.ly/Fast&HealthyCookingProject
Instructor
#8737 Old Yesterday at 11:28 PM
I wish there was something I could place on community lots that would force the town's NPC to spawn there when visited. Like how the cash register spawns the cashier, and the podium the human statue? I'd like if I could make certain lots attract different NPCs - the animal trainer on a pet-oriented lot, the mascot on a college lot, etc.
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