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- Help with hot tub.
Replies: 9 (Who?), Viewed: 2329 times.
#1
25th Jun 2015 at 6:32 PM
Last edited by simmythesim : 25th Jun 2015 at 7:06 PM.
Help with hot tub.
I've been trying to convert the "Bubble-Up "Soaking Zone" Hot Tub" from The Sims 2 base game for use with The Sims 4, problem is, sims don't actually interact with it, whenever I click an interaction, it just goes away. An error log appeared and it says
"<report><version>2</version><sessionid>a276cecaf82856be558c3804</sessionid><type>desync</type><sku>ea.maxis.sims4.13.pc</sku><createtime>2015-06-26 01:19:52</createtime><buildsignature>Local.Unknown.Unknown.1.8.61.1020-1.200.000.124.Release</buildsignature><categoryid>part.py:125</categoryid><desyncid>a276cecaf82856be558c3804</desyncid><systemconfig/><screenshot/><desyncdata> File "T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 123, in transform
File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 243, in get_joint_transform_from_rig
KeyError: 'get_joint_transform_from_rig: Joint name [b__subroot__0] was not found in the specified rig [63740e30ad53c8f9.8eaf13de]. JointNameHash [0].'
During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 195, in wrapper
File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 160, in c_api_server_tick
File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 338, in update
File "T:\InGame\Gameplay\Scripts\Server\broadcasters\broadcaster_service.py", line 393, in update
File "T:\InGame\Gameplay\Scripts\Server\broadcasters\broadcaster_service.py", line 402, in _update
File "T:\InGame\Gameplay\Scripts\Server\broadcasters\broadcaster_service.py", line 288, in get_broadcasters_gen
File "T:\InGame\Gameplay\Scripts\Server\socials\clustering.py", line 186, in get_clusters_gen
File "T:\InGame\Gameplay\Scripts\Server\socials\clustering.py", line 572, in _generate_clusters
File "T:\InGame\Gameplay\Scripts\Server\socials\clustering.py", line 420, in _generate_cluster
File "T:\InGame\Gameplay\Scripts\Server\socials\clustering.py", line 370, in _get_cluster_radius
File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 427, in position
File "T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 125, in transform
KeyError: 'Unable to find joint b__subroot__0 on object_hottub_SP02STONE:0x0352020ebe93000c[0]'
</desyncdata></report>
"
File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 243, in get_joint_transform_from_rig
KeyError: 'get_joint_transform_from_rig: Joint name [b__subroot__0] was not found in the specified rig [63740e30ad53c8f9.8eaf13de]. JointNameHash [0].'
During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 195, in wrapper
File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 160, in c_api_server_tick
File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 338, in update
File "T:\InGame\Gameplay\Scripts\Server\broadcasters\broadcaster_service.py", line 393, in update
File "T:\InGame\Gameplay\Scripts\Server\broadcasters\broadcaster_service.py", line 402, in _update
File "T:\InGame\Gameplay\Scripts\Server\broadcasters\broadcaster_service.py", line 288, in get_broadcasters_gen
File "T:\InGame\Gameplay\Scripts\Server\socials\clustering.py", line 186, in get_clusters_gen
File "T:\InGame\Gameplay\Scripts\Server\socials\clustering.py", line 572, in _generate_clusters
File "T:\InGame\Gameplay\Scripts\Server\socials\clustering.py", line 420, in _generate_cluster
File "T:\InGame\Gameplay\Scripts\Server\socials\clustering.py", line 370, in _get_cluster_radius
File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 427, in position
File "T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 125, in transform
KeyError: 'Unable to find joint b__subroot__0 on object_hottub_SP02STONE:0x0352020ebe93000c[0]'
</desyncdata></report>
"
EDIT: It seems that the reason this is happening is because I cloned it from a table, because cloning from a hot tub isn't working yet. Hope a fix for this comes soon!
What does this mean? This is my first object creation, so bear with me. Also is a polygon count of 6000 normal? I don't know what is high yet, but considering the normal hot tub clocks in at 900 polygons, I think it's something to worry. I've attached the files below.
Attached files:
hot tub 2.zip (504.5 KB, 5 downloads) - View custom content | ||||||||||
536150 06-26-2015 01:18 hot tub 2.package --------- ------- 536150 1 file |
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#2
25th Jun 2015 at 6:47 PM
Posts: 4,161
Thanks: 70052 in 93 Posts
Hi, you've posted in the wrong forum, this is the Sims 4 Creation Forum. The Sims 3 one is here: http://www.modthesims.info/forumdisplay.php?f=593
But in any case, I can tell you that 6000 polys is way too high for either TS3 or TS4. TS2's game engine was able to cope with higher poly objects, but items have to be much lower in TS3/4. Aim for as close to the TS3 item as possible, in this case 900 polys, so you'll need to reduce the polys of your TS2 hot tub a lot.
Often in TS2 there was extra trim and even bits and pieces inside the mesh that you don't see in-game, that can be removed, which is a start, and then you can gradually reduce the rest of the mesh using DirectX Mesh Tools in Milkshape, little by little to get the poly count down more and more without distorting the mesh. Maximum reasonable poly count for a TS3 object would be maybe 2000-3000 at most, but it would be ideal to get it lower than that.
But in any case, I can tell you that 6000 polys is way too high for either TS3 or TS4. TS2's game engine was able to cope with higher poly objects, but items have to be much lower in TS3/4. Aim for as close to the TS3 item as possible, in this case 900 polys, so you'll need to reduce the polys of your TS2 hot tub a lot.
Often in TS2 there was extra trim and even bits and pieces inside the mesh that you don't see in-game, that can be removed, which is a start, and then you can gradually reduce the rest of the mesh using DirectX Mesh Tools in Milkshape, little by little to get the poly count down more and more without distorting the mesh. Maximum reasonable poly count for a TS3 object would be maybe 2000-3000 at most, but it would be ideal to get it lower than that.
#3
25th Jun 2015 at 7:07 PM
Quote: Originally posted by Esmeralda
Hi, you've posted in the wrong forum, this is the Sims 4 Creation Forum. The Sims 3 one is here: http://www.modthesims.info/forumdisplay.php?f=593 But in any case, I can tell you that 6000 polys is way too high for either TS3 or TS4. TS2's game engine was able to cope with higher poly objects, but items have to be much lower in TS3/4. Aim for as close to the TS3 item as possible, in this case 900 polys, so you'll need to reduce the polys of your TS2 hot tub a lot. Often in TS2 there was extra trim and even bits and pieces inside the mesh that you don't see in-game, that can be removed, which is a start, and then you can gradually reduce the rest of the mesh using DirectX Mesh Tools in Milkshape, little by little to get the poly count down more and more without distorting the mesh. Maximum reasonable poly count for a TS3 object would be maybe 2000-3000 at most, but it would be ideal to get it lower than that. |
Whoops, I accidentally mistyped it, I meant it for 4
#4
25th Jun 2015 at 7:16 PM
Posts: 4,161
Thanks: 70052 in 93 Posts
Ah, okay. I don't know what the error you quoted means, but hot tubs are geostate items and if you're using Sims 4 Studio, it is not yet able to work with geostates. If you're using TSR Workshop, I'm not familiar with that tool, so hopefully someone who uses it will be able to advise (but if that is what you're using and you're having problems, then I'd guess that TSRW is not yet set up for geostates either). In either case, I'm not sure cloning it from a table would be successful.
#5
25th Jun 2015 at 7:28 PM
Last edited by plasticbox : 25th Jun 2015 at 8:19 PM.
Posts: 11,006
Thanks: 423038 in 1121 Posts
Does a hot tub even have geostates? That error is talking about a missing joint .. to fix that I imagine one would have to add that joint.
I have cloned stuff with geostates in TSRW before and that worked, so I guess it's worth a try .. I didn't edit anything about the states though, so I can't comment on that.
If the actual object looks fine (high-poly-ness aside) and your only problem is that TSRW/S4S don't offer you hot tubs to clone from, you can also give it the proper rig/rslt/tuning references manually (i.e. with s4pe). The animations will likely only look good when they're similar to existing TS4 hot tubs -- I don't know them, I only know PatioStuff has them -- so if I were you I'd just reference the tuning from one of those and if necessary, copy/customise and edit it later.
Stuff for TS2 · TS3 · TS4 | Please do not PM me with technical questions – we have Create forums for that.
In the kingdom of the blind, do as the Romans do.
I have cloned stuff with geostates in TSRW before and that worked, so I guess it's worth a try .. I didn't edit anything about the states though, so I can't comment on that.
If the actual object looks fine (high-poly-ness aside) and your only problem is that TSRW/S4S don't offer you hot tubs to clone from, you can also give it the proper rig/rslt/tuning references manually (i.e. with s4pe). The animations will likely only look good when they're similar to existing TS4 hot tubs -- I don't know them, I only know PatioStuff has them -- so if I were you I'd just reference the tuning from one of those and if necessary, copy/customise and edit it later.
Stuff for TS2 · TS3 · TS4 | Please do not PM me with technical questions – we have Create forums for that.
In the kingdom of the blind, do as the Romans do.
#6
25th Jun 2015 at 8:06 PM
Posts: 4,161
Thanks: 70052 in 93 Posts
Yes, they have geostates. Loads of 'em. (See below pics.) There's even one for the dropshadow!
OP, I guess your best bet is to try TSR Workshop, and clone it as a hot tub, not a table. Good luck
OP, I guess your best bet is to try TSR Workshop, and clone it as a hot tub, not a table. Good luck
#7
25th Jun 2015 at 8:07 PM
Quote: Originally posted by plasticbox
Does a hot tub even have geostates? That error is talking about a missing joint .. to fix that I imagine one would have to add that joint. I have cloned stuff with geostates in TSRW before and that worked, so I guess it's worth a try .. I didn't edit anything about the states though, so I can't comment on that. |
Nevermind, TS4 Studio doesn't work and TSRW can't even detect the hot tubs, it looks like making new hot tubs is impossible, for now.
EDIT: Realized that there was an update for TSR Workshop, will report back on whether I can clone hot tubs.
#8
25th Jun 2015 at 8:18 PM
Posts: 11,006
Thanks: 423038 in 1121 Posts
Ah, I just edited my above post as well. Yeah try that; also you can always fiddle with tuning and stuff later -- I don't know what either of the hot tubs in question look like (neither the TS2 one you have there nor the TS4 ones) but I guess you will likely have to amend the rig and/or the mesh to make it all fit.
Also, in TSRW you should also look in the "Uncategorised" objects department -- wall shelves for example don't show for me in Surfaces either, but they are in Uncategorised > Displays and are working fine. So maybe they just show in the wrong place?
Stuff for TS2 · TS3 · TS4 | Please do not PM me with technical questions – we have Create forums for that.
In the kingdom of the blind, do as the Romans do.
Also, in TSRW you should also look in the "Uncategorised" objects department -- wall shelves for example don't show for me in Surfaces either, but they are in Uncategorised > Displays and are working fine. So maybe they just show in the wrong place?
Stuff for TS2 · TS3 · TS4 | Please do not PM me with technical questions – we have Create forums for that.
In the kingdom of the blind, do as the Romans do.
#9
25th Jun 2015 at 10:40 PM
It works!!! Now I only need to fix some of the clipping and I'll be done with my first conversion!
#10
25th Jun 2015 at 10:48 PM
Posts: 11,006
Thanks: 423038 in 1121 Posts
Cool; thanks for getting back. =)
Stuff for TS2 · TS3 · TS4 | Please do not PM me with technical questions – we have Create forums for that.
In the kingdom of the blind, do as the Romans do.
Stuff for TS2 · TS3 · TS4 | Please do not PM me with technical questions – we have Create forums for that.
In the kingdom of the blind, do as the Romans do.
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