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Test Subject
Original Poster
#1 Old 3rd Aug 2015 at 7:33 PM
Default Remove LOD Mesh Quality Group
Hi there. Does anyone know if it's possible to remove an LOD quality group? For example, if my object has High, Medium, and Low quality options to import meshes for, is it possible to remove one of those so I'm left only with Medium and Low? I'm using S4S, but I can try my hand at TS4W if that's my only option.

I've found some sort of tutorial here: http://sims4studio.com/thread/2018/...&scrollTo=23343
but I'm not sure if that's what I'm looking for on account of I have no idea what a geometry state is, and I tried following those directions and my problem wasn't fixed.

All help appreciated.
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Pettifogging Legalist!
retired moderator
#2 Old 3rd Aug 2015 at 7:38 PM
No, geometry states are a different kind of animal.

Why do you want to remove the LOD level? Or rather, what are you trying to acheive by doing that? When you say you only want to have a medium and low one, I'm not sure what result you expect. Do you want your object to be invisible when viewed close up, or are you just asking because your mesh is so simple and low poly that it makes no big difference between High and Medium? (In that case I'd simply import the same mesh into both .. the game doesn't care)

Stuff for TS2 · TS3 · TS4 | Please do not PM me with technical questions – we have Create forums for that.

In the kingdom of the blind, do as the Romans do.
Test Subject
Original Poster
#3 Old 3rd Aug 2015 at 9:31 PM
So. I actually want to keep only the high or medium LOD (depending on if the mesh has High Medium and Low or just High and Low, etc.) and remove all other LODs, leaving only the highest quality LOD. I edited a few meshes and they have such low poly counts that I don't need the low LOD's anyway, and the medium/high LOD's are much easier to recolor. I don't want to have to recolor the low LOD because I'm a lazy shit.
Test Subject
Original Poster
#4 Old 3rd Aug 2015 at 9:41 PM
Apparently it's important that the objects are doors and windows, so the low LOD has less textures than the high or medium LOD. So, simply using the same mesh for all LOD's won't work in this situation.
Pettifogging Legalist!
retired moderator
#5 Old 4th Aug 2015 at 4:15 PM
Well you can just nuke the low MLODs in s4pe (both for the actual display and the shadow; that's the ones with the highest numbers -- right click and select "MODL preview" when you're unsure which is which) and edit the MODL so that only the other two will be displayed (see LODEntryList in the first ChunkEntry, should be pretty self explaining -- Z Value is the camera distance, I dunno which unit it uses there (doesn't look like meters) but just copy and past the values from low to Medium and edit the High one accordingly).

However that'll still leave you with a bunch of leftover garbage in your package, like the material definitions for the deleted LOD (possible the materials too if they have been imported already), and there are very good reasons to have those low LODs in the first place -- they are not supposed to be removed. Seems simpler to just make that box shaped low LOD than not make it and then do all of that cleanup instead. I guess if you want to make objects but claim being "too lazy" to actually make meshes, maybe you should specialise in invisible objects instead =P.

Use s4pe 0.2d for that, at least one of the later ones has an issue with MODL/MLOD; I don't know whether that's fixed in the current one.

Stuff for TS2 · TS3 · TS4 | Please do not PM me with technical questions – we have Create forums for that.

In the kingdom of the blind, do as the Romans do.
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