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- Sims 3 Animator
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Release.zip (5.64 MB, 76 downloads) - View custom content | ||
20992 06-14-11 02:47 Release/Animation Utilities.dll 10752 06-14-11 02:47 Release/AnimationEditorGUI.dll 144 06-12-11 00:58 Release/app.config 314 06-12-11 00:27 Release/App.xaml.cs 9728 06-14-11 02:47 Release/DatabaseUtils.dll 1085440 12-03-10 16:57 Release/DotNetMagic.dll 13824 06-14-11 02:47 Release/GeomUtilities.dll 7680 06-14-11 02:47 Release/GrannyHelper.dll 106496 12-03-10 16:59 Release/LDAL.dll 3881 06-13-11 23:52 Release/MainWindow.xaml.cs 8704 06-14-11 02:47 Release/RothnWPFControls.dll 10870784 06-05-11 12:40 Release/Sims3Common.dll 307200 12-03-10 17:19 Release/Sims3Pipeline.dll 16896 06-14-11 02:47 Release/SMDUtilities.dll 135168 12-03-10 17:19 Release/ToolUtil.dll 12288 06-14-11 02:47 Release/TS3 Animator.exe 144 06-12-11 00:58 Release/TS3 Animator.exe.config 4096 06-14-11 02:47 Release/TS3View.dll -------- ------- 12614531 18 files |
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Love is Hate. War is Peace. Windows is stable. - 1984 (sort of)
Posts: 242
Thanks: 2030 in 31 Posts
I don't mean to sound like EA, but try removing any custom content and reinstall your games.
Error: Keyboard not attached. Press F1 to continue. - Windows XP Setup
Hey! It compiles! Ship it! - Microsoft
Love is Hate. War is Peace. Windows is stable. - 1984 (sort of)
Posts: 8
I just tested my program on an old Windows 2000 laptop with the base game installed, and it worked |
(I copied over the dlls from Create-A-World) |
I think that any problem is most likely on your end. |
I don't mean to sound like EA, but try removing any custom content and reinstall your games. |
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Thanks: 2030 in 31 Posts
And the graphics are awful. I have TS3 installed, but usually just play TS1 on it, as TS2 is awful, too.
TS1 takes a LONG time to load, though. I wonder why?
Error: Keyboard not attached. Press F1 to continue. - Windows XP Setup
Hey! It compiles! Ship it! - Microsoft
Love is Hate. War is Peace. Windows is stable. - 1984 (sort of)
Posts: 242
Thanks: 2030 in 31 Posts
P.S. Can anyone help me with the Sourceforge SVN???
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OK, I'm re-writing TS3 Animator to use SimPE libraries that Peter wrote; those should be more interoperable than calls to TS3 itself. P.S. Can anyone help me with the Sourceforge SVN??? |
Don't forget to also check out atavera's wrappers - you may need some of those.
"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
Posts: 242
Thanks: 2030 in 31 Posts
Error: Keyboard not attached. Press F1 to continue. - Windows XP Setup
Hey! It compiles! Ship it! - Microsoft
Love is Hate. War is Peace. Windows is stable. - 1984 (sort of)
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Seems much more easier imo.
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Please note that while there is no GetDependencies.exe that you need to run, you will need to copy granny2.dll from the CAW directory to the TS3 Animator directory before you run it.
Please also note that you can't have TS3 open or anything else that my be using its package files while this tool is running or it will crash (albeit gracefully) to the desktop.
TS3 Animator.zip (5.22 MB, 51 downloads) - View custom content | ||||||||||||||
20992 06-14-11 19:49 TS3 Animator/Animation Utilities.dll 10752 06-14-11 19:49 TS3 Animator/AnimationEditorGUI.dll 13824 06-14-11 19:49 TS3 Animator/GeomUtilities.dll 7680 06-14-11 19:49 TS3 Animator/GrannyHelper.dll 13824 06-14-11 19:49 TS3 Animator/PackageHandler.dll 8704 06-14-11 19:49 TS3 Animator/RothnWPFControls.dll 46080 06-03-11 14:24 TS3 Animator/s3pi.Interfaces.dll 191935 06-03-11 14:24 TS3 Animator/s3pi.Interfaces.xml 10240 06-03-11 14:24 TS3 Animator/s3pi.NameMapResource.dll 27136 06-03-11 14:24 TS3 Animator/s3pi.Package.dll 21955 06-03-11 14:24 TS3 Animator/s3pi.Package.xml 4608 06-03-11 14:24 TS3 Animator/s3pi.Settings.dll 10870784 06-14-11 17:57 TS3 Animator/Sims3Common.dll 36352 06-14-11 19:49 TS3 Animator/SMDUtilities.dll 13824 06-03-11 14:24 TS3 Animator/System.Custom.dll 38864 06-03-11 14:24 TS3 Animator/System.Custom.xml 12288 06-14-11 19:49 TS3 Animator/TS3 Animator.exe -------- ------- 11349842 17 files |
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Description: This one should work. |
Error: Keyboard not attached. Press F1 to continue. - Windows XP Setup
Hey! It compiles! Ship it! - Microsoft
Love is Hate. War is Peace. Windows is stable. - 1984 (sort of)
Posts: 242
Thanks: 2030 in 31 Posts
Error: Keyboard not attached. Press F1 to continue. - Windows XP Setup
Hey! It compiles! Ship it! - Microsoft
Love is Hate. War is Peace. Windows is stable. - 1984 (sort of)
Posts: 242
Thanks: 2030 in 31 Posts
Error: Keyboard not attached. Press F1 to continue. - Windows XP Setup
Hey! It compiles! Ship it! - Microsoft
Love is Hate. War is Peace. Windows is stable. - 1984 (sort of)
Posts: 256
Thanks: 1132 in 6 Posts
However, the Edit menu isn't popping up for me. I'm guessing because you're still working on that?
Posts: 35
Debugger info :
"Unhandled exception at 0x7c809dfa in TS3 Animator.exe: 0xC0000005: Access violation reading location 0x3f800000."
XP SP3, base game (legal), framework 4, granny2.dll from CAW in TS3Anim folder, no other opened package editor.
Posts: 242
Thanks: 2030 in 31 Posts
Note that you use File->Save to save an animation to the TS3 format. The export button only exports it to an SMD.
Error: Keyboard not attached. Press F1 to continue. - Windows XP Setup
Hey! It compiles! Ship it! - Microsoft
Love is Hate. War is Peace. Windows is stable. - 1984 (sort of)
Posts: 242
Thanks: 2030 in 31 Posts
Error: Keyboard not attached. Press F1 to continue. - Windows XP Setup
Hey! It compiles! Ship it! - Microsoft
Love is Hate. War is Peace. Windows is stable. - 1984 (sort of)
Posts: 256
Thanks: 1132 in 6 Posts
Posts: 6,105
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I think that any problem is most likely on your end. |
what can I say except that there have been 16 downloads and one complaint. |
SOMEBODY SAY SOMETHING... |
Are you really puzzled about why you aren't getting more feedback?
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Anytime one of your testers gives you some feedback, you tell them they're wrong, they don't know what they're doing, and the tool works fine :/ See posts 363 and 365. That kind of demotivates potential testers, methinks. |
I'm one of the 16 downloaders and I haven't had time to test this...especially given the fact that it's unclear how exactly to use it. Quite honestly rothn...the rest of us don't want to have to read your mind. Just post some step by step instructions could you? Otherwise what you're gonna get is one or two people testing this and no one making anything for the game with it most likely.
Most people who are interested in anim aren't sitting here waiting to test your tool at this point. It has been made clear to everyone who couldn't see it before that there is a working alternative and they're busy making things to go into the game. If you want people to test this tool you need to, at the very least, provide instructions that are as understandable as those for the other tool. As far as I can tell, you are the only person who has made a tool for this game that is not accompanied by some kind of instruction in using it.
I think most people can overlook the rudeness Sri has pointed out...your lack of any kind of instructional documentation isn't gonna work very well for you though.
Posts: 242
Thanks: 2030 in 31 Posts
Error: Keyboard not attached. Press F1 to continue. - Windows XP Setup
Hey! It compiles! Ship it! - Microsoft
Love is Hate. War is Peace. Windows is stable. - 1984 (sort of)
Posts: 35
but I just will have time to dissect the app potential this weekend.
And thanks for your efforts .
Posts: 242
Thanks: 2030 in 31 Posts
Error: Keyboard not attached. Press F1 to continue. - Windows XP Setup
Hey! It compiles! Ship it! - Microsoft
Love is Hate. War is Peace. Windows is stable. - 1984 (sort of)
Posts: 1
So this is what I recommend you doing:
-update your first page with the latest version of the program included in the post. It'll help allot, or point out that the latest version can be found on that-and-that page and include a link
write a tutorial on how to use the program, spend a good hour on writing it, inlcude these things:
1.how to install the program including the granny2.dll deal (I still don't know exactly where I can find it, if not from Granny crowd scene demo)
2. Where to find the meshes and other files required (do you have to unpack them from the packages? Do you have to download them?)
3. possible problems involved with loading meshes
4. A FAQ to why the program crashes at x instance
5. all things that seem obvious to you but aren't to others, that includes most all questions asked in this thread.
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Another thing I have noticed is that this thread isn't getting too much attention, plus there aren't that many released modded or added animations for the sims 3 out yet. The reason for this I believe is because the vast majority of people who have attempted to use this program fail. |
However, there are many "animations" for S3 out there already...every pose made is a one keyframe animation. The reason there are so many of those is because there is a well-tutorialized tool that allows you to get animations in-game already and the the coding which allows them to be displayed in game was done for the animators by Cmo when he created his Pose Player.
There aren't many other user-made animations for S3 yet because, while it's completely possible to make them without this particular tool, that process requires coding that most people don't have much experience with and which has not been well-described as yet. Even if this tool had a great tutorial my bet is there would still be a dearth of new anims in-game for S3 because, at this point, getting anims into game format really isn't what's holding things up.
Posts: 242
Thanks: 2030 in 31 Posts
To export a mesh that you can animate in your 3D program, create a new animation with File->New. Then, click on the text that says "Animation Clip". Some text boxes and buttons should appear. Click the button that says "Export Mesh." It will export a 3D mesh in the SMD Mesh format (.smd). If you're using Blender, you must install the Blender SMD Tools to open the exported mesh. Once you have imported the mesh in Blender, make an animation (make sure you do this in "Pose" mode, not "Edit" mode). Then, export that animation to an SMD Animation file(also .smd). Finally, click the "Import Animation" button in TS3 Animator, browse to the SMD you exported in blender, and click "Open," which should import your animation. In the box with the faint gray text that says "Animation Name," type "a_myAnim_x", and type "myAnim.blend" in the box with the faint gray text that says "Source File."
Note: The "Export Animation" button is unstable, and you probably shouldn't use it.
As far as the coding goes, I am putting the finishing touches on my graphical Jazz script editor, and after that gets released, I will have a GUI for creating very basic object scripts where the users use pre-defined "blocks" that they drag from a toolbox (e.g. a "Do Loop" block to execute a loop in their Jazz script where exit reasons are defined with a series of checkboxes).
Error: Keyboard not attached. Press F1 to continue. - Windows XP Setup
Hey! It compiles! Ship it! - Microsoft
Love is Hate. War is Peace. Windows is stable. - 1984 (sort of)
Posts: 242
Thanks: 2030 in 31 Posts
Error: Keyboard not attached. Press F1 to continue. - Windows XP Setup
Hey! It compiles! Ship it! - Microsoft
Love is Hate. War is Peace. Windows is stable. - 1984 (sort of)
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