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- Main Character - The Vampire Dating Sim Challenge
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- Main Character - The Vampire Dating Sim Challenge
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#1
12th Jan 2018 at 6:50 PM
Last edited by FallenFairy : 19th Nov 2018 at 10:38 PM.
Posts: 5
The Vampire Dating Sim Challenge
This is a major story telling challenge where the freedom of your character is mainly restricted according to which path you take. You can totally change up some of the rules if you'd like, but anything overly major that contradicts with the characters might be an issue. If not, then that's awesome! Play as you freely will!This kinda reminds me of a dating sim in a way, so I'll tag it that!
Main Story
Forgotten Hollow is home to the Vampires, hidden away from society to live in peace with their oddities and cravings fit for a beast. The royalty of Forgotten Hollow, Queen ?? and King ??, rule their small town and everything is going well despite the ongoing war for control and land. Humans and Vampires have fought to keep a stable balance, and even with the drastic changes from Vampires to stabilize their unstable lifestyle for the comfort of Humans, Humans are still not pleased.
Inside the royalty of the Vampires' lives, they birth their offspring, two boys/two girls. The war ends afterwards, but only because of the defeat of the Humans. The Vampires rejoice, celebrating in the streets, and all is well for decades. That is until one day changed the playing cards.
The day was dark and grey when unexpectedly, Forgotten Hollow was struck. Thousands died, and as they climbed the hill, eliminating each dead soul with an silver arrow to the heart, they made their way to the royal gates. By now, the boys/the girls were old enough to understand that Humans would do whatever they could to get to them. As a family, they pushed off the men, the brothers/the sisters killing and ridding of them one by one even at their young ages. They tirelessly fought to dawn, and when it was clear that they would not go down, they began to retreat. However, not before collecting an important item that valued the well-being of Forgotten Hollow. A special item that every Vampire in Forgotten thrived on to keep them energized and healthy, more importantly.
Now, a decade more after the last war, Forgotten Hollow struggles to build back up to the reputation they once had. Almost all the Vampires have been killed, died from starvation, or deplorable conditions. Due to this, they expect for the rest to die off with time, so the Humans have begun to not see Vampires as a threat any longer. The King and Queen, at a lost, can only depend on their children to repopulate the lands once more while they stay back, protecting the left of their treasury and lands.
The two brothers/sisters venture out to the most populated city to find Vampire woman/men scattered in the dark shadows of the foreign place. However, there is a secret. The youngest brother/sister is more powerful than any other Vampire that has ever lived. It is both a gift and curse, but the King and Queen encourage him/her to spread his gifts through his offspring. The downside to this deadly miracle are the grand powers that come with powerful weaknesses. His/her powers are so much advanced that he/she cannot help his/her natural instincts. In agreement, the brother/sister is assigned to not only meet Vampire woman/men but also bring woman/men to sleep with.
The main character is essentially a Rapunzel trapped in this bubble, a bubble that he/she can't wait to burst free from. He/She can't help that deep down they feel that there is another way to help his kind become stronger and that by impregnating/being impregnated over and over is a waste of time. Who's to say that The Hunters clan, ??, won't return back to finish the job?
In all, Forgotten Hollow is in danger of collapsing forever now that they're weak, so it's up to the brothers/sisters to populate their Kingdom back to life.
Current Story/Gameplay Story
The brothers/sisters live an ordinary life now that they are living among humans, but their intentions are not entirely good.
CAS
Create a King and Queen, and two young adult/adult children.
The King and Queen both must share the Gloomy trait because the lost of the people has greatly upset them and in their time of grief aren't able to do anything besides watch their land continue to crumble. The rest is up to you.
The oldest sibling must have the Hotheaded trait because they feel the pressure is on them to save Forgotten Hollow. Often times they will target the younger sibling (you, really) for their lack of help and hopeful imagination. That, and the oldest sibling undeniable hatred for deep down for Humans.
The youngest is allowed any trait you wish. Yep, that's right! Make them evil or make him good. Any trait, however, be mindful that these can easily affect the outcome with the character you choose in the end if you choose one at all (more on that in the end).
Funds
Your character is beyond rich. The royal family has gems and other historical items that prove their rich status. However, that is no longer the case... well, sorta.
The royal home is permitted to 50, 000 simoleons, and the current household with your one sibling will only have 8, 000 simoleons. In order to fund the re-building of Forgotten Hollow, at least 350 must be subtracted every sim week to send home.
**You can pretend by deducting the funds, but you don't have to switch household to change the amounts if you don't want to.
You can have an unlimited amount of funds while building and furnishing.
Main Guidelines
!IMPORTANT!
The main character will have random urges every six days from their wonky powers until they learn to control them. For now, this depends on what number you roll/score.
1 - Drink from a Human by force
2 - Drink and kill a Human by force
3 - Contain all negative emotions by meditating and not sneaking out for 48 hours. Technically, follow the main rules.
Guidelines
The older sibling is responsible for bringing in the big money into the household to pay the bills and expenses.
The main character is not allowed to leave the home.
The older sibling is also responsible for bringing meals for him to feed from/try babies with. The trick is that the main character will never be interested, so the most, if at all, he'll only woohoo with. It's important to keep up the facade, so all romantic interactions have to be done behind closed doors and away from the brother. The main character believes that peace and restoration can be found in a different way, so he will most likely never sleep with the vampire woman or want to feed from humans (having the guilt trait must be selected once it becomes available).
All babies/toddlers/Vampire woman/men found or made must be sent to live in Forgotten Hollow where they will be raised in the shadows and trained. To make it easier to send children, there can be at least one Vampire sim on each lot besides the royal lot with King and Queen. In order to send teenager, young adults, adults and elders, you must befriend them.
If you are invited out by a Vampire, you are allowed to visit them in Forgotten Hollow ONLY. This is their new home, so leaving the land isn't permitted.
On the side, the main character is focused on building his skills that has been requested of you from an early age. You are artistically and musically skilled and because of you uncontrollable powers, the wellness skill is an option. They feed, clean and take care of the animals, if you choose to have any.
The MC is allowed to make side money by selling anything you make or grow.
Do not talk to any adults or teenagers. Pets and children are fine, but children shouldn't be your source of entertainment all the time. They're still human and can be turned into a meal.
It's recommended you get a cat over a dog if you have pets so that your cat won't want to be outside for long if the MC is going to be inside all the time. If you can make it work, then feel free to choose either a cat, dog or nothing. It's whatever you want on this!
You cannot leave the home if you're invited out if they are not a good friend. You can't trust that anyone doesn't know what you are even in human form, so unless they're good friends, you won't leave the home for them.
You can invite people to you as long as the oldest sibling isn't home.
You find blood from plasma fruits. Drinking from humans makes your main character feel bad.
You can control the oldest sibling when they go out on dates, to peoples' houses, events, and so on, but when the main character is available, it's recommended to play as yourself again.
It'd be wise to adopt Gardening because you don't completely agree with biting Sims without their consent, and humans rarely agree to that if not by force in this story. So, instead, you choose to grow you own food to which your older sibling finds ridiculous and unnecessary.
You cannot not have any jobs because you can't trust your powers, or that you won't attack anyone, so it's your oldest sibling responsibility to make the main money.
Romantic Interest Rules
Like perks, there are three people that he will be able to meet throughout his storyline.
The Vampire Hunter, the researcher, and his long-lost childhood friend.
VAMPIRE HUNTER
The Vampire Hunters live in a secluded wood area away from civilization like their ancestors, or they can be more modern if you'd like. They are in a clan called (??) and live to slay Vampires that try to cross them. They have markings or tattoos, and have stern attitudes.
Hint: Story wise, make it more realistic by comparing traits you chose for the main character and this character. Would they get along at first upon meeting? Try making it hard!
Skill Requirements by the end of (romantic) storyline:
Mischief (8)
Woodworking (6)
Mixology (6)
Fitness (7)
***Fitness Skill (7) to make it harder by choice.
Acquaintances/Strangers (Goals)
In order to meet The Hunter, you must have Mischief (3), Woodworking (2), and Mixology (2). Optional Fitness skill (3).
The chance of unlocking the first scenario should be flipped to unlock, yes or no, so make sure to flip. If you don't flip a heads, a yes, the first time, you cannot start this scenario. You must wait until you see him again (try not to talk to him the first time unless you've unlocked it) to flip again.
Scenario 1 Locked (Goals have to be completed to unlock. If so, click 'Spoiler' two more times):
The MC is face to face with The Hunter, and you're confident. You prepared for this moment from all the hard work you pulled off bettering your skills after all. The goal had been to discover more about the people that vandalized your people, blinded by a moment of rage and revenge. You only want to talk, but he chooses to talk with his weapon. You easily overpower him and continue your search for the item Forgotten Hollow needs so desperately. After some time of searching, it's not there. Strange.
Scenario 1 Unlocked!
Flip a Coin
Choice 1 - Heads
1 - The MC escapes into the night before he is captured and word surprisingly hasn't spread of the attack. Maybe the Hunters are embarrassed? Who knows. (Choice of leveling up a skill by cheat in The Hunters storyline: Mischief or Handiness)
Choice 2 - Tails
2 - The MC is caught and tries to escape, but luck is not with them. They are robbed of everything on them, including the gem that they wear with them. The brother finds out and while he doesn't tell their parents, he chooses to keep a closer eye on him. He should be careful... if there is a next time. (Locked in the house for a week permanently and cannot sneak out nor contact ANY humans.)
This scenario is only played once, but for now, the options still have to be rolled when you get caught on his home lot for this period of being strangers. Other things can be stolen if you don't have anything on your character. If nothing is stolen, the most you'll be is bruised up.
Friends (Goals)
In order to continue The Hunter path, you must have Mischief (5), Woodworking (4), and Mixology (4). Optional Fitness skill (4).
The chance of unlocking the second scenario should be flipped to unlock, yes or no, so make sure to flip. If you don't flip a heads, a yes, the first time, you cannot start this scenario. You must wait until you see him again (try not to talk to him the first time unless you've unlocked it) to flip again.
Scenario 2 Locked (Goals have to be completed to unlock. If so, click 'Spoiler' two more times):
You return back after you get word from the update on how Forgotten Hollow is doing. Still, convinced that by sleeping with woman/men won't make things better, you don't listen. You transform your character to look innocent (human form) and wander about which is when you run into The Hunter, drinking a bottle of ale. Surprisingly considering he's normally a grouch, he looks amused, not angry.
Drunkenly, The Hunter has hinted that they are not the bad guys, but your character cannot agree with him. In a moment of misunderstanding, The Hunter mocks your feelings about the situation, saying that you do not understand. However, before you can open your mouth, he comments that he does respect his determination. That leaves you quiet, but confident in your beliefs just as much as he is.
Scenario 2 Unlocked!
Drunkenly, The Hunter has hinted that they are not the bad guys, but your character cannot agree with him. In a moment of misunderstanding, The Hunter mocks your feelings about the situation, saying that you do not understand. However, before you can open your mouth, he comments that he does respect his determination. That leaves you quiet, but confident in your beliefs just as much as he is.
Flip a coin
Choice 1 - Tails
1 - The MC is upset that he/she allowed for a hunter to gain such close distance to his inner thoughts, and preaches his/hers beliefs strongly. The hunter keeps the gaze of a hawk, but his anger has subsided. You leave before your anger triggers your off-balance powers or the other watching Hunters. What did he expect? He was a hunter after all. (Relationship Loss – has to be less than friends. You refuse to see them for a week, further lowering your friendship.)
Choice 2 - Heads
2 - The MC stays quiet, allowing The Hunter to say what he wants. His conversation seems to lead on and before you know it, you have a better understanding of the frustrations that they endured with the pressure from their own leaders. However, still you feel that it is no reason to of attacked, and you leave the room. (No effect)
Good Friends (Goals)
In order to continue with The Hunter path, you must have Mischief (7), Woodworking (5), and Mixology (6). Optional Fitness skill (5).
The chance of unlocking the third scenario should be flipped to unlock, yes or no, so make sure to flip. If you don't flip a heads, a yes, the first time, you cannot start this scenario. You must wait until you see him again (try not to talk to him the first time unless you've unlocked it) to flip again.
Scenario 3 Locked (Goals have to be completed to unlock. If so, click 'Spoiler' two more times):
That argument could've broken most people, but finally, your friendship has grown. You visit one night, too afraid to dare bring him over to your home. He openly jokes about your brother, and you agree that he can be too much at times. The Hunter confesses that he has two things to show you. Your character trusts him, so you close your eyes, patiently waiting. When you open them, he shows you something which contains the very thing that was taken from you, both the item you need for Forgotten Hollow and your necklace. Shocked, you stammer out an appreciative and emotional thank you. The next thing he confesses is that your brother tipped The Hunters for the attack in hopes that the King, Queen and the MC would've died during that brutal war that almost wiped them all out.... what?
Scenario 3 Unlocked!
Flip a coin
Choice 1 - Heads
1 - The MC can't believe what he's being told and denies this. Your brother has treated you this way because he cares. How could you trust a human who once wanted him dead over his own kind? You just cannot believe this. It doesn't make sense... it just doesn't. You're prepared to run home to confront him, but you're stopped. It's his word against your brothers, and through the pain of betrayal, you believe him. After all, who can you trust now? The Hunter's clan, is willing to accept you, treating you as their own as long as you protect them from other Vampires. They made you a traitor. It's not like you wanted this...
Choice 2 - Tails
2 - The MC believes him and thanks him despite the betrayal that burns deep. You confront the King and Queen about what you've heard, but they don't believe a word you say. Believing that you've been corrupted by the outside world, you know that you want to forget Forgotten Hollow at this point. So, you do, and cut ties with both affiliations. You struggle with your identity, but you also struggle to move on from all that you know. In order to grow free from these bonds, you strive to become the best Vampire that there is. It shouldn't be that hard. Perhaps when you're stronger, you'd feel more confident to approach him, The Hunter – the one good thing you've kept to heart, and the bad, your good for nothing sibling again.
Romantic
In order to become romantic with The Hunter path, you must have completed all of the skill requirements.
You can play by the rules depending on what you landed, or you can decide how you'd like to continue the journey with him. At this point, you can also decide where your story leads. The romance path is designed to lead you on the road of life together.
THE RESEARCHER
The Researcher lives in a monitored area where technology is more advanced. They are in an organization called ?? and are focused on studying the past lives of Vampires (because they think all of them are dead, remember?). They are generally smart or very curious.
Hint: Story wise, make it more realistic by comparing traits you chose for the main character and this character. Would they get along at first upon meeting? Try making it hard!
Skill Requirements by the end of (romantic) storyline:
Writing (6)
Logic (7)
Photography (5)
Programming Skill (5)
***Programming Skill (5) to make it harder by choice.
Acquaintances/Strangers (Goals)
In order to meet The Researcher, skills must be Writing (2), Logic (3), Photography (1). Optional Programming Skill (1).
The chance of unlocking the first scenario should be flipped to unlock, yes or no, so make sure to flip. If you don't flip a heads, a yes, the first time, you cannot start this scenario. You must wait until you see him again (try not to talk to him the first time unless you've unlocked it) to flip again.
Scenario 1 Locked (Goals have to be completed to unlock. If so, click 'Spoiler' two more times):
You overheard your brother on the phone talking about some organization that has been in town, having moved here with into a new building close by. It's unsettling for the reason of what they study. They study all Supernatural based information and were rumored to be successful. Curious, you want to get a look at who these people are and choose to go to one of their conventions (it could be the Geek Con). There you meet someone who is friendly and informative of what's going on, but you are hesitant.
Scenario 1 Unlocked!
Flip a coin
Choice 1 - Tails
1 - The MC doesn't know who this is, so there shouldn't be a conversation. It's weird. Confused and a little intimidated, you avoid the conversation and walk away hurriedly. Before you know it, he catches up with you and you're again, surprised. On cue, before he can speak too much, one of his colleagues rush over and distracts him. Like before, you make your escape. Finally. (Unfortunately, the brother was watching the event at work and because The Researcher stopped you, you were caught. That means four days where you won't be able to sneak out or have contact with ANY humans.)
Choice 2 - Heads
2 - The MC is interested, watching as he speaks more about what it is that they do. As long as they don't know that you're one, it should be okay. You have a good time while away from the public eye as he introduces you to a world full of technology that you're not as familiar with. You don't get the chance to ask about the item you came for, but you do leave with some knowledge on researching and database. Win? (Choice of leveling up one skill by cheat by one level in The Researchers storyline: Writing or Logic)
Friends (Goals)
In order to continue with The Researcher path, skills must be Writing (3), Logic (4), Photography (2). Optional Programming Skill (2).
The chance of unlocking the second scenario should be flipped to unlock, yes or no, so make sure to flip. If you don't flip a heads, a yes, the first time, you cannot start this scenario. You must wait until you see him again (try not to talk to him the first time unless you've unlocked it) to flip again.
Scenario 2 Locked (Goals have to be completed to unlock. If so, click 'Spoiler' two more times):
It seems that you two can't stop running into one another, but maybe that's coincidence? Either way, at the offer to see more events that take place in the research center, you cautiously agree to see more of his work at his place. It's incredible. The Researcher seems so knowledgeable and at peace with what he does, talking and laughing (snorting even) while you ask questions. It's weird how much a dork he is, but you admire that his nose is always in a book. You share a common interest which is cool. As you two are laughing and talking, a knock is heard at the door.
Scenario 2 Unlocked!
Flip a coin
Choice 1 - Heads
1 - The MC is surprised when The Researcher lets the men in, their faces now all serious. Were those men looking at you funny? It seemed like it. The Researcher seems almost defensive and asks for them to leave so suddenly. Scared and regretful, you're not afraid to confront him, asking him what he knew. He's hurt because you refuse to say what he knows, but he lets you rant all you want. Bitter, you leave before you get any answers. Do they possibly know the truth? It's scary to know the truth. (Relationship Loss – has to be less than friends. You refuse to see them for a week, further lowering your friendship)
Choice 2 - Heads
2 - The MC smiles, telling The Researcher that's it's fine if he answered. When you take a seat back down near his station, you begin to realize some notes that you find tapped under his desk. Their pictures that date back as far as a decade of you as a child, and in this photo, it's clear that you were not human. Before he can come back inside, you leave the home in a hurry through another exit. Now, you feel betrayed and angry. So, he was nothing but research subject all along. Well, at least you know the truth and avoided confrontation. (No effect)
Good Friends (Goals)
In order to finish with The Researcher path, skills must be Writing (5), Logic (6), Photography (4). Optional Programming Skill (4).
The chance of unlocking the third scenario should be flipped to unlock, yes or no, so make sure to flip. If you don't flip a heads, a yes, the first time, you cannot start this scenario. You must wait until you see him again (try not to talk to him the first time unless you've unlocked it) to flip again.
Scenario 3 Locked (Goals have to be completed to unlock. If so, click 'Spoiler' two more times):
Either way, the tables have turned considerably. Still, no matter how hard you tried to break off the friendship, he wouldn't budge. On the conditions that he come to you, you promise him death if he doesn't tell you the truth. You are bluffing and he can see it in your eyes, however you see it in his as well. A human that is remorseful hits you in the heart. You give him time to explain himself, and that he does. Over time, the organization knows what they are and the government plans on taking them to experiment, and he doesn't want to be apart of it anymore.
Scenario 3 Unlocked
Flip a coin
1 - The MC knew something was wrong, but you look back to all that he's accomplished. You remember the happiness and interest that The Researcher had, so you give him the benefit of the doubt. You betray who you are, and Forgotten Hollow – your parents even, but you provide the organization with all you know. So long as you can continue to see someone who brought you happiness, you'll willingly be their test subject. Maybe this was that blessing it took to focus on your powers? A new family who would appreciate him more than his own could.
2 - The MC is blinded with rage, but at the organization more so. You agree that it's wrong and urges The Researcher to destroy all the evidence their is of them. You accompany him, watching as it all goes to shreds. The building now destroyed, you walk away with him. He has a new outlook on life, meanwhile, you have a friend that you can depend on. Now, all that matters is building Forgotten Hollow and The Researcher has information that he's willing to share that will help greatly and that involves your special gifts. Like you guessed, sleeping with random woman was never the key. It was you and him along.
Romantic
In order to become romantic with The Researcher path, you must have completed all of the skill requirements.
You can play by the rules depending on what you landed, or you can decide how you'd like to continue the journey with him. At this point, you can also decide where your story leads. The romance path is designed to lead you on the road of life together.
THE FRIEND
The Friend is a friend of the family's that was "killed" and has returned to help Forgotten Hollow build. Him and the main character spoke off and on, but is appreciated for helping the family in their time of need. The problem comes from his family who were suspected of tipping off the hunters which led to the death of Forgotten Hollow in the 2nd war. Secretly, but not so much, the family was known to not approve of the leaders of Forgotten Hollow way before the war.
Hint: Story wise, make it more realistic by comparing traits you chose for the main character and this character. Would they get along at first upon meeting? Try making it hard!
Skill Requirements by the end of (romantic) storyline:
Singing/Instrument of choice (5/6)
Gardening (4)
Charisma (5)
Prime level Vampire
***Gardening Skill (5) to make it harder by choice.
Acquaintances/Strangers (Goals)
In order to meet The Friend, you must have Singing/Instrument of choice (1), Charisma (2), and at least one rank in the Vampire skill. Optional Gardening Skill (1).
The chance of unlocking the first scenario should be flipped to unlock, yes or no, so make sure to flip. If you don't flip a heads, a yes, the first time, you cannot start this scenario. You must wait until you see him again (try not to talk to him the first time unless you've unlocked it) to flip again.
Scenario 1 Locked (Goals have to be completed to unlock. If so, click 'Spoiler' two more times):
Visiting home to the devastation was always a tough thing to do, but everyone needed to be strong. Your character visits home to assess the damage, but also to address the well-being of their parents. Upon doing so, among the people currently trying to make ends meet with hunger and re-building is someone that you hadn't seen in a long time. Everyone, including yourself, thought he'd died. Confused about if you are seeing correctly, you go to ask your parents. However, it doesn't take long before you see the glares of The Friend's blood relatives.
Scenario 1 Unlocked
Flip a coin
Choice 1 - Heads
1 - The MC isn't afraid of a little backlash, and against the advisory of his brother, he approaches The Friend. He sounds confused, but he's also more distant than you remember. You were never overly close, but you assumed you knew him better than that. You send your condolences, as does he, but you're aware that he won't stop looking at the necklace that you're wearing. It turns out that he wasn't even looking at you, but instead, your necklace. In an attempt to awkwardly change the topic, he shakes his head and excuses himself. Okay... (Your brother warns you to not talk to that family, or that guy, commenting along with his parents that they're not right in the head. As a result, you are monitored three days without sneaking out and must deduct a skill level off Charisma.)
Cheat: stats.set_skill_level major_charisma (lower skill level from current level now)
Cheat: stats.set_skill_level major_charisma (lower skill level from current level now)
Choice 2 - Tails
2 - The MC can feel that the guy is the one who won't stop looking at you, but you suppose you're not making it any better by looking back. Heck, maybe he's not even looking at you. You wave as a way to get his attention and it works. Embarrassed by his actions, he looks away. (Choice of leveling up a Vampire skill or normal skill by cheat in The Friend's storyline: Gardening, Charisma or a day dedicated to Vampire dueling against Vampires in Forgotten Hollow in order to further rank. You must choose one.)
Friends (Goals)
In order to continue with The Friend path, you must have Singing/Instrument of choice (2), Charisma (3) and at least two ranks in the Vampire skill. Optional Gardening Skill (3).
The chance of unlocking the second scenario should be flipped to unlock, yes or no, so make sure to flip. If you don't flip a heads, a yes, the first time, you cannot start this scenario. You must wait until you see him again (try not to talk to him the first time unless you've unlocked it) to flip again.
Scenario 2 Locked (Goals have to be completed to unlock. If so, click 'Spoiler' two more times):
You're surprised to see his face when you open the door, but you don't mind his company. He's a Vampire, not the one your oldest sibling would like, but you've broken rules before. It's too restricted. You invite him in and the man is full of small details that you never noticed. He's sweet but he's odd, something that you thought you'd see a lot of in the Forgotten Hollow. He explains that he's been working on a song dedicated to the people of Forgotten Hollow, and while you think that it's nice, you can see the guilt in his eyes. After all, he had disappeared right after the war, making his family look suspicious. He asks for your help in looking for a perfect melody.
Scenario 2 Unlocked!
Flip a coin
Choice 1 - Tails
1 - The MC is elated about sharing some notes about his music, playing/Singing for him the words written by him. He's distracted by your talent, complimenting it openly. At that moment, he pays you 800 simoleons on the spot much to your surprise. You try to refuse it, but he claims that you helped a task asked of him by the royal advisers, so he will not look at it as a favor. Not him as a Prince. (No effect)
Choice 2 - Heads
2 - The MC isn't prepared to do that, too embarrassed by his singing/playing skills to do that in front of him. He understands, finding it nice that you were willing to know what was going on. Fueled by guilt, you try to ask him about himself again, but he becomes evasive. Before you are able to say a word, he's packing up his things and leaving. Ugh, why, oh why, does it have to always be so awkward? (Relationship Loss – has to be less than friends. He (really you, embarrassed by the situation) refuses to see them for a week, further lowering your friendship)
Good Friends (Goals)
In order to finish with The Friend path, you must have Singing/Instrument of choice (3), Charisma (4) and at least three ranks in the Vampire skill. Optional Gardening Skill (4).
The chance of unlocking the third scenario should be flipped to unlock, yes or no, so make sure to flip. If you don't flip a heads, a yes, the first time, you cannot start this scenario. You must wait until you see him again (try not to talk to him the first time unless you've unlocked it) to flip again.
Scenario 3 Locked (Goals have to be completed to unlock. If so, click 'Spoiler' two more times):
Word has spread that tension is rising in Forgotten Hollow. It is true that a petition has started, asking for the removal of the lazy King and Queen. They aren't even taking care of children and nothing has gotten better. It sounds chaotic, however, before you are able to make the trip back home, you hear the door again. You go to answer it, but the door is already wide open. You know that your brother should be working at this time. Within seconds, you call out The Friend's name and, like you guessed, he appears. He doesn't give you a chance to begin questioning him before he confesses that his family doesn't agree to the slow progress. However, before it can get any worse, he offers you a one time deal. At this moment, you notice the bags sitting by the door.
Scenario 3 Unlocked!
Flip a coin
Choice 1 - Heads
1 - The MC can't bare to hear him out. If his family had the audacity to go against your family, they had to have something to do with the attack. They were probably responsible for it all and blamed those hunters! It's not like he ever admitted that it wasn't them to begin with. Sick to your stomach, you reject his offer to leave with him. Seeing that people are enraged still, you take the challenge of accepting the throne of Forgotten Hollow in order to mend things. However, no one said it was going to be easy...
Choice 2 - Tails
2 - The MC finally began to understand why he left before. All of this violence made zero sense. The two of them as passive Vampires sounded like a life you've always wanted to live. He would wish the best for his constantly sad parents who didn't move their butts, his bitter brother and the broken community, but The Friend's plan to escape it all sounded promising. If only you'd done it when you were kids, maybe all of this wouldn't of happened... just maybe.
Romantic
In order to become with romantic The Friend, you must have completed all of the skill requirements.
You can play by the rules depending on what you landed, or you can decide how you'd like to continue the journey with him. At this point, you can also decide where your story leads. The romance path is designed to lead you on the road of life together.
Side Note
The skill requirements gets lower because this is starting from the least liked person of the three choices. Forgotten Hollow went to war with the hunters, so reasonably, they will be harder to get to impress.
I'd recommend turning off aging for right now, so that it doesn't disrupt the story line.
You can make the romantic interest females or keep them males if you'd like!
I'm going to be playing this, and if I like it, I'll be adding more scenarios if it needs it. I'll test it and see, but if anyone wants to, they can as well.
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