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Mad Poster
Original Poster
#1 Old 29th Aug 2017 at 9:45 AM Last edited by Charity : 10th May 2023 at 1:47 PM.
Default Mini Tutorials
Just recently Rosebine gave me a mini tutorial on how to fix the bone assignment mistake on sexy feet. I bookmarked it and then discovered to my dismay when I came back to the bookmark that it had defaulted to the current page of the Stupid/Random Questions thread and I had to search back for the tutorial. Over time I've seen several useful mini tutorials posted in threads and then left to vanish to the backs of them. I thought that it might be useful to collect links to them in one place.

Rosebine's tutorial on how to fix the dodgy bone assignment on Sexy Feet.

http://www.modthesims.info/showthre...998#post5257998

Rosebine's link to Cat of Evil Genius' tutorial on removing the lines at the waist of separates.

http://www.modthesims.info/showthre...184#post5263184

Removing sim references from a lot
http://www.modthesims.info/showpost...64&postcount=33

How to get rid of solid blue water and hay grass terrain from the neighborhood view - useful in case you've got a new graphics card... one too new for TS2 to recognize

Making coastal elevation changes stick when moving/packaging BV beach lots - a (bit of complicated) way to retain changes made to the beach part of a beach lot when moving said lot around

How to build a functioning deck/foundation/room over a beach area on BV beach lots - for those bitchin' over-the-ocean patios

How to safely move all characters to a new neighborhood - I think there are simpler ways to do this than following the tutorial, though ... check Jawusa's replies in thread

Resurrecting Sims without using Resurrect-O-Nomitron - mostly for people without UN/FT/AL or those playing the Stories series games

Tutorial by Rosebine about using Theo's Alt sim surgery plugin

Fixing SimPE for use with UC
http://modthesims.info/showthread.p...921#post4463921
http://modthesims.info/t/529706

Changing the transition length of sunrise and sunset
http://modthesims.info/showthread.p...220#post3647220

Read the whole thing, or jump to post 11.
Using DTX to recolor clothing...

Extracting sims from game tips.
My tips & trick for an easy adventure.

Editing items to make them duplicate on placement. Full instructions: http://www.modthesims.info/showthre...ing#post4355916

Deleting CC from game.

How to backup and fix in-game pictures that went blank/flashingblue/became sunset (paintings, photobooth pictures, career reward pictures), by Lili975 - here.

Translating objects/mods to your own language, by Gummilutt, found here.

minitutorial by @maxon on fixing elevations of apartment sublots that end up sunken.

Editing Sims' Relationships

How to merge Squinge's Lecture mod with Inteen

Values for skills in SimPE

Wallmasks made easy

wallmasks tutorial by Numenor

mini-tutorial to edit the pie menus for custom foods

Tutorials for using GIMP.
http://www.modthesims.info/showthre...082#post5444082

Fixing problems with the Ultimate Collection

Extra steps to try before doing a 50/50

How to make your sim parents act like better parents with a cocktail of mods that stop them putting babies on the floor, etc.
http://www.modthesims.info/showthre...587#post5358587

Moo's Tutorial on GridAdjuster for making a no-slope basement.
http://www.modthesims.info/download...894#post3180894

Supplementary tutorial to the above.
http://www.modthesims.info/showthre...662#post5405662

Tutorial on making NPCs look like playables with SimSurgery.
http://www.modthesims.info/showthre...940#post5492940

How to grab information from the game so that it can be sorted in a spreadsheet.
http://www.modthesims.info/showthread.php?t=616359

Altering a sim's facial features.
http://www.modthesims.info/showthre...350#post5499350

Copying lots from one neighbourhood to another.
http://www.modthesims.info/showthre...613#post2132613

How to create a bump map.
http://www.modthesims.info/showthre...233#post5523233

Renaming a neighbourhood with Advanced Renamer.
https://modthesims.info/showthread....783#post5477783

Regenerating stuck family portraits.
https://modthesims.info/showthread....216#post5603216

Editing ACR for custom lifespan mods.
https://modthesims.info/showthread....292#post5605292

How to tell if a mod includes an NPC.
https://modthesims.info/showthread....293#post5259293

Monique's Computer Edits: How to Change the Interest Rate and Only the Current Family Gets Charged Interest

http://www.modthesims.info/showthre...049#post5628049

Making a custom garage door rotatable

http://www.modthesims.info/showthre...183#post5632183

How to put Lots in the Specialty Bin

https://modthesims.info/showpost.ph...postcount=20164

How to get rid of strays showing up on edited CAS lots (in a thread of a mod that gets rid of freezing Sims on custom CAS lots as well!)

https://modthesims.info/download.ph...080#post5872080

Simsfreq's quick tutorial on how to get rid of social class townies from AL (Gearheads, Bohemians, Jocks, Techs and Socialites)

https://modthesims.info/showpost.ph...73&postcount=27

Any other helpful stuff buried in a thread just give me a link and I'll add it to the first post.
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Needs Coffee
retired moderator
#2 Old 29th Aug 2017 at 11:01 AM Last edited by joandsarah77 : 29th Aug 2017 at 11:15 AM.
That last one might have been mine. Somewhere... I may have saved it.

Okay I found it in my Word documents

Cleaning a lot of sim references


Just adding no lot, not even a blank unplayed lot is free of sim references. They may be universals or something else. I am really not sure. There is a huge difference in the amount and type of references that that show up in SimPE between a lot that has had sims in it and a blank lot. So if you open a lot in simpe, even a cleaned lot, do not be alarmed at seeing some sim references.

"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
Mad Poster
#3 Old 29th Aug 2017 at 11:12 AM
If someone could find a tutorial on Gimp (I've had no luck, naturally), I would so love the link. I'm new, new, new to trying to do ANYTHING, and I don't want to mess anything up. I never even used the little paint program that used to come with windows, so none of the icons make sense to me. And I can't figure out how to import the mesh I want to recolor to the program.

"Fear not little flock, for it hath pleased your Father to give you a kingdom". Luke 12:32 Chris Hatch's family friendly files archived on SFS: http://www.modthesims.info/showthread.php?t=603534 . Bulbizarre's website: https://archiveofourown.org/users/C...CoveredPortals/
Mad Poster
#4 Old 29th Aug 2017 at 1:48 PM
Great idea..now it just makes me want to write more stuff. lol
@smorbie1 I have Gimp, but never really learned how to use it. It confuses me. I guess I stuck with paintshop pro 9, got used to it and everything else looks discouraging. Don't bother with Paint (comes with Windows) I cannot figure this one out, and it does not have what it takes for sims 2 creating anyway.
I still use very old tutorials as reference, even though techniques have changed a lot since the sims original, but i think it is time to upgrade everything.

Je mange des girafes et je parle aussi français !...surtout :0)

Find all my old MTS Uploads, on my SFS, And all new uploads Here . :)
Mad Poster
#5 Old 29th Aug 2017 at 7:27 PM
I tried Gimp on my old laptop, but didn't like it because it was missing adjustment layers and some other features I feel are necessary for what I use it for. I was used to Jasc's old Paint Shop Pro 9 and liked it a lot. I have Corel's Paint Shop Pro X7 now (it came free with my other computer). I don't like it as much as Jasc's version, but it does what I need it to do (mostly photo retouching/repair). Windows Paint is a very basic paint program. It doesn't have advanced features like layers and will likely not be useful for what you want to do anyway.

Searching Google and YouTube came up with a lot of tutorials for Gimp. Several of them were specifically labeled as being for beginners. I haven't looked at any of these myself so I don't know how good any of them are.

Get some idea of what you need a paint program to do for you. This will determine what features you need the most and what kind of tutorials for that program will be most useful to you. I've never made anything for TS2, so I'm not sure what features would be required to use a paint program to make stuff for it. I assume layers are a requirement - I can't imagine doing anything useful without them. Adjustment layers are a "must have" feature for me, but I don't know if they're really necessary for the kind of things TS2 creators do. Gimp doesn't have them anyway and I get the impression that quite a few TS2 creators use it.
Mad Poster
#6 Old 29th Aug 2017 at 8:26 PM
When I tried Gimp and clothing recolors for the first time, I could not get some of the steps right, and then asked somebody who uses it a lot, and she told me to download a Windows run time environment for Gimp, since it was written for Mac, not for Windows.

I did succeed with some basic clothing recolors after downloading that. So it may be something to look at.
Mad Poster
#7 Old 30th Aug 2017 at 3:45 AM
Oh yes. Adjustment layers are wonderful for TS2 work, and I just began to discovered them. lol

Je mange des girafes et je parle aussi français !...surtout :0)

Find all my old MTS Uploads, on my SFS, And all new uploads Here . :)
Mad Poster
#8 Old 30th Aug 2017 at 6:36 AM Last edited by gazania : 31st Aug 2017 at 5:34 PM.
Quote: Originally posted by joandsarah77
That last one might have been mine. Somewhere... I may have saved it.

Okay I found it in my Word documents

Cleaning a lot of sim references


Just adding no lot, not even a blank unplayed lot is free of sim references. They may be universals or something else. I am really not sure. There is a huge difference in the amount and type of references that that show up in SimPE between a lot that has had sims in it and a blank lot. So if you open a lot in simpe, even a cleaned lot, do not be alarmed at seeing some sim references.


Every lot, even ones previously cleaned, will have Sim Information. I usually see just one.

I always see Sim Relations and Sim Scores as well. On a bare-bones house, though, the number is much smaller. I have a prototype of a lot I saved. It wasn't the easiest of builds, and just in case I messed up in a further step, I could fall back on this version. It isn't even remotely completed and is an empty shell, and it has four Sim relationships! They are unknown/unknown, but are still relationships; most likely concerning Universal NPCs.

I believe, though am not sure, that the more worrisome references are the Family Tree, Sim Wants and Fears and Sim DNA ones, or any Sim Relationship files that are NOT Unknowns. I've packaged many, many lots, being extra-careful to never package a played one, and have never seen these in my lot packages.

Simpearls has several tutorials. Many are pretty easy to follow. Two links, though, don't work properly. (Fortunately, I got the good version of one of them before Black Pearl Sims closed.) You might have to register for these, though.

Thanks to ALL free-site creators, admins and mods.

RIP Sunni ... truly a ray of light.
The Great AntiJen
retired moderator
#9 Old 30th Aug 2017 at 12:00 PM
Sim Rels are standard in all lots, especially furnished. Some of those things seem to come from linking furniture like kitchen units and so on (don't ask me why). I did some experiments a while back and posted a thread about it somewhere. You should see SimRELs and SimSCORs and Sim Information (usually one of those). In my last upload, Cherry Tree Road, the furnished version had 152 SRELs compared with the unfurnished (12). They were identical builds with the furnished version being just a copy of the unfurnished with furniture and plants added. SimSCORs and Sim Info were the same for both (I think the Scor value depends on your EP/SP set up). Both were built in an otherwise empty hood with no sims at all present.

I no longer come over to MTS very often but if you would like to ask me a question then you can find me on tumblr or my own site tflc. TFLC has an archive of all my CC downloads.
I'm here on tumblr and my site, tflc
Needs Coffee
retired moderator
#10 Old 10th Sep 2017 at 1:11 AM
Any more mini tutorials?

"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
Mad Poster
#11 Old 10th Sep 2017 at 9:51 PM
I've written a few, but I don't remember in which threads or how long ago, so too much trouble to find them. The one I wrote recently is in a tutorial sub forum, and I don't think that is what Charity had in mind when making this thread, right?

Creations can be found on my on tumblr.
Mad Poster
#12 Old 10th Sep 2017 at 9:57 PM
Ahah! I know a wrote a few as well, and finding them is trouble too.
But maybe it is worth it.

Je mange des girafes et je parle aussi français !...surtout :0)

Find all my old MTS Uploads, on my SFS, And all new uploads Here . :)
Mad Poster
Original Poster
#13 Old 11th Sep 2017 at 8:44 AM
Yeah, this was meant for the ones that hadn't been written up as proper tutorials. Because some of them are still very useful and they vanish in threads.
Theorist
#14 Old 11th Sep 2017 at 2:04 PM
Brilliant idea for this thread, and even more brilliant way for me to get distracted and not do my studying for the fall term - searching for ancient threads!

How to get rid of solid blue water and hay grass terrain from the neighborhood view - useful in case you've got a new graphics card... the one too new for TS2 to recognize

Making coastal elevation changes stick when moving/packaging BV beach lots - a (bit of complicated) way to retain changes made to the beach part of a beach lot when moving said lot around

How to build a functioning deck/foundation/room over a beach area on BV beach lots - for those bitchin' over-the-ocean pattios

How to safely move all characters to a new neighborhood - I think there are simpler ways to do this than following the tutorial, though... check Jawusa's replies in thread

Resurrecting Sims without using Resurrect-O-Nomitron - mostly for people without UN/FT/AL or those playing the Stories series games
Mad Poster
Original Poster
#15 Old 12th Sep 2017 at 8:05 AM
Added to first post, thanks. Now get back to work. :P
Theorist
#16 Old 12th Sep 2017 at 3:50 PM
While searching for something else, I find this tutorial by Rosebine about using Theo's Alt sim surgery plugin
Link Ninja
#17 Old 12th Sep 2017 at 5:01 PM
I have a mini picture taking tutorial with keyboard shortcuts in my signature, I added it as a comment on the actual stickied post in the pictures forum.

Uh oh! My social bar is low - that's why I posted today.

Alchemist
#18 Old 14th Sep 2017 at 9:27 PM
Fixing SimPE for use with UC
http://modthesims.info/showthread.p...921#post4463921

Changing the transition length of sunrise and sunset
http://modthesims.info/showthread.p...220#post3647220
Mad Poster
Original Poster
#19 Old 15th Sep 2017 at 4:17 AM
If you don't want to do the fix yourself, someone already did it. http://modthesims.info/t/529706
Link Ninja
#20 Old 15th Sep 2017 at 4:34 AM
I just made a tutorial for enabling pose boxes for visiting sims and community lots but it may be too big to be considered 'mini'. All that formatting....

Uh oh! My social bar is low - that's why I posted today.

Mad Poster
Original Poster
#21 Old 15th Sep 2017 at 7:00 AM
Yeah, not mini. It's a real tutorial, which is even going to the Tutorials section.
Mad Poster
#22 Old 15th Sep 2017 at 3:46 PM
Might be useful to some, and short enough to post in here,
Read the whole thing, or jump to post 11.
Using DTX to recolor clothing...

Extracting sims from game tips.
My tips & trick for an easy adventure.

Je mange des girafes et je parle aussi français !...surtout :0)

Find all my old MTS Uploads, on my SFS, And all new uploads Here . :)
Mad Poster
Original Poster
#23 Old 16th Sep 2017 at 8:30 AM
Updated.
Alchemist
#24 Old 17th Sep 2017 at 12:39 AM
Rosebine taught me how to edit items to make them duplicate on placement. Full instructions: http://www.modthesims.info/showthre...ing#post4355916

"May the sunlight find you, thy days be long, thy winters kind, thy roots be strong." -Grand Oak Tree, DAO

XPTL Mod Archive | Change a Mod's Mesh into a CC Object | Increasing the Game Difficulty | Editing ACR 4 Your Age Mod
Bored? Read an unfinished legacy or sim story. | aka Kelyns | she/her
Mad Poster
#25 Old 17th Sep 2017 at 1:29 AM
Wow..I totally forgot I wrote that one. lol Thanks!
Maxon gave directions about..some minutes ago, a mini-tutorial about deleting CC's from game. Very useful!

Je mange des girafes et je parle aussi français !...surtout :0)

Find all my old MTS Uploads, on my SFS, And all new uploads Here . :)
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