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Canning Station Overhaul [UPDATE: Aug 2 2016]
by Butterbot
Posted 28th Jul 2016 at 10:34 AM
- Updated 28th Apr 2018 at 5:06 AM by Butterbot : Content
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207 Comments / Replies (Who?)
- 109 Feedback Posts,
97 Thanks Posts
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#176
3rd Aug 2018 at 7:11 PM
Posts: 417
This is amazing! I recently went back to Sims 3 for the great gameplay and perusing S3 mods I found your incredible mod. This prompted me to go back to the Sims 3 store to find my Old Mill set and re-download. Thanks so much for such a detailed and fun mod!
Test Subject
#177
8th Oct 2018 at 7:08 PM
Posts: 23
Quote: Originally posted by NutsAndDolts
Does anyone have the edited StoreFix_Decrap_Fixes.package for download somewhere? I have never used S3PE for anything other than combining package files, so even after looking at guides about slot placement and objd, I'm 100% lost. nixicole's screenshot looks nothing like what my OBJD line says. Mine says "Error reading resource 319E4F1D:01000000:00000000000F6139" etc. I don't even have the option to click the "grid" button. |
If you still need it.
Attached files:
StoreFix_Decrap_Fixes.rar (322.1 KB, 291 downloads) |
#178
31st Oct 2018 at 6:23 AM
Posts: 1
I am a novice to this website, your download will be my first. I plan on enjoying every moment in the kitchen. Thank you.
#179
16th Nov 2018 at 5:51 AM
Posts: 92
So, I also have Captaine Marie's Decrap_fixes_all in my overrides folder. The people over on MATY were offering that as a possible fix for store items, after KT retired. And since I don't like being told how stupid I am, I decided to ask a good friend over on Tumblr if she was familiar with the mod. She wasn't, but suggested I try the steps Butterbot outlined in post #19 for KT's mod.
Even though I've only used S3PE to merge packages, if you follow the steps Butterbot outlined, you'll have no problems. Because, yes, you do have to change the settings on the Decrap_fixes_all mod.
So, thank you, Butterbot. Not only for this lovely mod, but for being so gracious as to post the step-by-step process for altering the Decrap_fixes mods. Thank you.
Even though I've only used S3PE to merge packages, if you follow the steps Butterbot outlined, you'll have no problems. Because, yes, you do have to change the settings on the Decrap_fixes_all mod.
So, thank you, Butterbot. Not only for this lovely mod, but for being so gracious as to post the step-by-step process for altering the Decrap_fixes mods. Thank you.
Lab Assistant
#180
9th Dec 2018 at 4:23 AM
Posts: 157
Thanks: 140 in 2 Posts
So, this mod isn't working at all for me! No options on the canning station. Not sure at all why. Going to try installing the fixes (over the old ones I had) and see if it works.
However, after even trying to use the canning station, even with the options not showing up, I got an error 12. It was able to save the next time I tried though, and nothing crashed or anything.
However, after even trying to use the canning station, even with the options not showing up, I got an error 12. It was able to save the next time I tried though, and nothing crashed or anything.
#181
27th Dec 2018 at 12:46 AM
Posts: 2,016
Thanks: 2127 in 22 Posts
faerytech- I see from the TS3 general discussion that you were able to get this mod working. If you have any other questions or issues, post back with a description of what the issue is, and how you tried to fix it.
#182
27th Dec 2018 at 2:23 AM
Posts: 267
Happy Holliday And thank you for all the joy you have given us Sims 3 players XXX
Test Subject
#183
4th Jan 2019 at 5:39 AM
Posts: 4
Does this mod make it so the canning station has more than 3 item capacity? I'm just sick of having to keep adding 3 items at a time constantly when I have like 100 apples to go through
#184
5th Jan 2019 at 3:46 AM
Posts: 2,016
Thanks: 2127 in 22 Posts
Quote: Originally posted by ShotaSammy
Does this mod make it so the canning station has more than 3 item capacity? I'm just sick of having to keep adding 3 items at a time constantly when I have like 100 apples to go through |
No, three items at a time is EA standard, no real way around that, afaik.
Test Subject
#185
5th Jan 2019 at 6:17 PM
Posts: 14
I keep getting script errors when my sim goes to eat a scone, toast is fine though
#186
7th Jan 2019 at 5:21 AM
Last edited by attuned : 8th Jan 2019 at 1:25 AM.
Posts: 2,016
Thanks: 2127 in 22 Posts
Quote: Originally posted by Homeworker
I keep getting script errors when my sim goes to eat a scone, toast is fine though |
Hi @Homeworker
If you can give more specifics for this behavior, it may help us to determine if there is a problem.
1. What script mods are you running?
2. Under what circumstances are the errors occurring?
3. Are there any in-game issues with scones, besides the writing of a script error?
edit to add: You can also copy and paste the error report in this thread. If it is very long you can place it in a spoiler tag: (spoiler)copy and paste report(/spoiler), except use [ and ] to replace ( and ). You can also zip it and attach it to your post. Thanks.
Test Subject
#187
8th Jan 2019 at 3:41 PM
Last edited by Homeworker : 8th Jan 2019 at 4:09 PM.
Posts: 14
Quote: Originally posted by attuned
Hi @Homeworker If you can give more specifics for this behavior, it may help us to determine if there is a problem. 1. What script mods are you running? 2. Under what circumstances are the errors occurring? 3. Are there any in-game issues with scones, besides the writing of a script error? edit to add: You can also copy and paste the error report in this thread. If it is very long you can place it in a spoiler tag: (spoiler)copy and paste report(/spoiler), except use [ and ] to replace ( and ). You can also zip it and attach it to your post. Thanks. |
1) I think the mods are listed in the error below
2) I click on the jam and say either eat with scone or jam
3) the sim resets as if i've done resetsim
It's happening with certain jams on toasts as well so have pasted a toast error and a scone one
Toast:
-- Script Errors -- Object:Name: Bryce Devereaux-SavageType: Sims3.Gameplay.Actors.SimObject id: 0x4c560098f93f8510Position: (1833.1830, 12.0319, 729.0703)Room id: 24Level: 1Flags: InWorld, IsUsedLot: Sims3.Gameplay.Core.LotLot Name:Lot Address: 741 Ponytail RoadIsValid: TrueWorld: UserCreatedOnVacation: FalseSeason: SummerPosture: Sims3.Gameplay.Actors.Sim+StandingPostureHousehold: Devereaux-SavageLotHome:Active Household SimDescription:Name: Bryce Devereaux-SavageAge: YoungAdultGender: MaleSimDescriptionId: 1481403101163101872LotHomeId: 7631912807002522208HomeWorld: UserCreatedProper GenealogyValid: TrueSpecies: HumanHousehold: Devereaux-SavageOccult: NoneAlien: 0Career: Medical (2)School: Lot:Address: 741 Ponytail RoadSkill Acrobat Career: 4Skill Logic: 3Skill Athletic: 0Skill Cooking: 1Skill Photography: 0Skill Nerd Influence: 0Skill Jock Influence: 0Trait BraveTrait GeniusTrait GoodTrait Hopeless RomanticTrait Diva Interactions: 1: Eat with Toast Sims3.Store.Objects.JamJar+HaveJamAndToast+Definition Sims3.Store.Objects.JamJar+HaveJamAndToast+Definition UserDirectedCounter: 4Sim-Time: Sat. at 3:41 PMStart-Time: 01/06/2019 20:12:10PreLoadup-Time: 01/06/2019 20:14:35Loadup-Time: 01/06/2019 20:19:36Log-Time: 01/06/2019 20:35:57 System.NullReferenceException: A null value was found where an object instance was required. #0: 0x00133 ldfld.i4 in Sims3.Store.Objects.JamJar+HaveJamAndToast:RunFromInventory () () #1: 0x00052 ret in Sims3.Store.Objects.JamJar+HaveJamAndToast:Run () () #2: 0x000db stloc.u1 in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:RunInteractionWithoutCleanup () () #3: 0x00348 stloc.u1 in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:ProcessOneInteraction () () #4: 0x0011c stfld.u1 in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:DoInteraction () () #5: 0x00015 br.s in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:Simulate () () #6: 0x00027 leave.s in ScriptCore.ScriptCore.ScriptProxy:Simulate () () Loaded Assemblies:0040385258397304998014324266152009149767653735119494844343869708305341449060834387144544808052152846754582100841491489008194737021483078005078840102558016ArsilProfessionalMassageTableBludhound.ChangeAtHomeAfterWorkFullMoonJunJayMdMCampaignFundraiserOnlineJunJayMdMOnlineCenterNRaasCareer: Version 87NRaasConsigner: Version 22NRaasDebugEnabler: Version 54NRaasDecensor: Version 14NRaasErrorTrap: Version 100NRaasMasterController: Version 133NRaasMasterControllerCheats: Version 133NRaasMover: Version 28NRaasOverwatch: Version 122NRaasPortraitPanel: Version 33NRaasRegister: Version 81NRaasRelativity: Version 23NRaasSaver: Version 21NRaasStoryProgression: Version 267NRaasStoryProgressionCareer: Version 268NRaasStoryProgressionMoney: Version 267NRaasStoryProgressionPopulation: Version 267NRaasStoryProgressionRelationship: Version 267NRaasTraffic: Version 21NRaasTraveler: Version 87NRaasWoohooer: Version 129NRaasWoohooerMassageTable: Version 118NRaasWoohooerSauna: Version 121NRaasWoohooerShowerOutdoor: Version 118PutAwayBooksRealJamScriptCoreSimIFaceSims3GameplayObjectsSims3GameplaySystemsSims3MetadataSims3StoreObjectsSimsmatthew_SubwayCharge_XamarinSleepyGenius.Mod.TaxiChargeStoreObjectsBakersStationStoreObjectsCowPastureStoreObjectsCraftersConsignmentStoreObjectsDoorOfLifeAndDeathStoreObjectsGalleryShopBaseStoreObjectsGalleryShopDoorStoreObjectsMillWheelStoreObjectsPhoneTableMidCModsuiteStoreObjectsPriusPluginStoreObjectsStaircaseLandingMansionStoreObjectsStoreHarvestablesStoreObjectsTeaSetStoreObjectsToyMachineStoreObjectsTractorStoreObjectsTreeOfProsperityStoreObjectsZoeStoreProducesFridgeSystemSystem.XmlUIVelocitygrassRemoveStencilscmarXmods.PregnancyControllergranthesOMSPijPayBuffetmscorlibvelocitygrass_AddAnyLotSize
Scone:
-- Script Errors -- Object:Name: Star Devereaux-SavageType: Sims3.Gameplay.Actors.SimObject id: 0x4c560098f93f7d00Position: (1833.1830, 12.0319, 729.0703)Room id: 24Level: 1Flags: InWorld, IsUsedLot: Sims3.Gameplay.Core.LotLot Name:Lot Address: 741 Ponytail RoadIsValid: TrueWorld: UserCreatedOnVacation: FalseSeason: SummerPosture: Sims3.Gameplay.Actors.Sim+StandingPostureHousehold: Devereaux-SavageLotHome:Active Actor SimDescription:Name: Star Devereaux-SavageAge: YoungAdultGender: FemaleSimDescriptionId: 5500584644145460880LotHomeId: 7631912807002522208HomeWorld: UserCreatedProper GenealogyPregnantValid: TrueSpecies: HumanHousehold: Devereaux-SavageOccult: VampireAlien: 0Career: Science (6)School: Lot:Address: 741 Ponytail RoadSkill Spellcasting: 1Skill Athletic: 4Skill Skating: 0Skill Charisma: 0Skill Cooking: 6Skill Table Tennis: 0Skill Fishing: 4Skill Gardening: 10Skill Street Art: 2Skill Guitar: 1Skill Science: 10Skill Handiness: 10Skill Logic: 1Skill Nerd Influence: 10Skill Rebel Influence: 5Skill Hacking: 0Skill Jock Influence: 8Skill Arcade Machine: 1Skill Social Networking: 2Skill Writing: 0Skill Mooch: 0Skill Pool: 0Skill Alchemy: 10Skill Collecting: 2Skill Photography: 0Skill Broom Riding: 3Skill Scuba Diving: 0Skill Nectar Making: 3Trait Magic HandsTrait Super Green ThumbTrait RebelTrait Speedy CleanerTrait ObservantTrait FlirtyTrait VampireTraitTrait Hopeless RomanticTrait JockTrait Master of SeductionTrait AmbitiousTrait NeatTrait NerdTrait EvilTrait SnobTrait DramaticTrait Fertility Treatment Interactions: 1: Eat with Toast Sims3.Store.Objects.JamJar+HaveJamAndToast+Definition Sims3.Store.Objects.JamJar+HaveJamAndToast+Definition UserDirectedCounter: 5Sim-Time: Fri. at 9:30 AMStart-Time: 01/05/2019 17:26:31PreLoadup-Time: 01/05/2019 17:34:30Loadup-Time: 01/05/2019 17:46:21Log-Time: 01/05/2019 20:20:47 System.NullReferenceException: A null value was found where an object instance was required. #0: 0x00133 ldfld.i4 in Sims3.Store.Objects.JamJar+HaveJamAndToast:RunFromInventory () () #1: 0x00052 ret in Sims3.Store.Objects.JamJar+HaveJamAndToast:Run () () #2: 0x000db stloc.u1 in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:RunInteractionWithoutCleanup () () #3: 0x00348 stloc.u1 in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:ProcessOneInteraction () () #4: 0x0011c stfld.u1 in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:DoInteraction () () #5: 0x00015 br.s in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:Simulate () () #6: 0x00027 leave.s in ScriptCore.ScriptCore.ScriptProxy:Simulate () () Loaded Assemblies:0040385258397304998014324266152009149767653735119494844343869708305341449060834387144544808052152846754582100841491489008194737021483078005078840102558016ArsilProfessionalMassageTableBludhound.ChangeAtHomeAfterWorkFullMoonJunJayMdMCampaignFundraiserOnlineJunJayMdMOnlineCenterNRaasCareer: Version 87NRaasConsigner: Version 22NRaasDebugEnabler: Version 54NRaasDecensor: Version 14NRaasErrorTrap: Version 100NRaasMasterController: Version 133NRaasMasterControllerCheats: Version 133NRaasMover: Version 28NRaasOverwatch: Version 122NRaasPortraitPanel: Version 33NRaasRegister: Version 81NRaasRelativity: Version 23NRaasSaver: Version 21NRaasStoryProgression: Version 267NRaasStoryProgressionCareer: Version 268NRaasStoryProgressionMoney: Version 267NRaasStoryProgressionPopulation: Version 267NRaasStoryProgressionRelationship: Version 267NRaasTraffic: Version 21NRaasTraveler: Version 87NRaasWoohooer: Version 129NRaasWoohooerMassageTable: Version 118NRaasWoohooerSauna: Version 121NRaasWoohooerShowerOutdoor: Version 118PutAwayBooksRealJamScriptCoreSimIFaceSims3GameplayObjectsSims3GameplaySystemsSims3MetadataSims3StoreObjectsSimsmatthew_SubwayCharge_XamarinSleepyGenius.Mod.TaxiChargeStoreObjectsBakersStationStoreObjectsCowPastureStoreObjectsCraftersConsignmentStoreObjectsDoorOfLifeAndDeathStoreObjectsGalleryShopBaseStoreObjectsGalleryShopDoorStoreObjectsMillWheelStoreObjectsPhoneTableMidCModsuiteStoreObjectsPriusPluginStoreObjectsStaircaseLandingMansionStoreObjectsStoreHarvestablesStoreObjectsTeaSetStoreObjectsToyMachineStoreObjectsTractorStoreObjectsTreeOfProsperityStoreObjectsZoeStoreProducesFridgeSystemSystem.XmlUIVelocitygrassRemoveStencilscmarXmods.PregnancyControllergranthesOMSPijPayBuffetmscorlibvelocitygrass_
#188
8th Jan 2019 at 4:17 PM
Posts: 4,518
@Homeworker - If I am reading that correctly, both errors appear to be reporting to be on toast, not scones, regardless of what the sims are supposed to have been doing. But in order to be helpful to the mod's creator when they are able to return and take a look, perhaps you could zip these and any other samples together and upload a zipped file so that they can be read more easily without the copy/paste that tends to destroy the logs' formatting?
#189
4th Apr 2019 at 3:53 AM
Posts: 59
Quote: Originally posted by Absolute
If you still need it. |
Thank you for this! I have been staring at the instructions for opening the file up in SimPE and been too scared to proceed, hah!
Quote:
Originally Posted by inabisim
"OMG SWINGSET! They put a SWINGSET IN THE YARD I MUST GO SWING. Work? PFFF. FOOD??? Who needs food THERE'S A SWINGSET. I will SIMPLY PEE WHILE ON THE SWINGSET."
|
Lab Assistant
#190
14th Aug 2019 at 3:30 AM
Posts: 114
Love all your mods. Thanks heaps for this one. Just two question before I fire up my game.
Will eating the ginseng broth get rid of the germy moodlet associated with Nraas' Vector mod?
Are the rations and candles sellable with Ani's Savvier Seller Mod hosted at Nraas
Will eating the ginseng broth get rid of the germy moodlet associated with Nraas' Vector mod?
Are the rations and candles sellable with Ani's Savvier Seller Mod hosted at Nraas
#191
14th Aug 2019 at 4:24 AM
Posts: 2,016
Thanks: 2127 in 22 Posts
Quote: Originally posted by ashmo
Love all your mods. Thanks heaps for this one. Just two question before I fire up my game. Will eating the ginseng broth get rid of the germy moodlet associated with Nraas' Vector mod? Are the rations and candles sellable with Ani's Savvier Seller Mod hosted at Nraas |
Hi @ashmo
The answer to the first question is yes.
I hope @igazor can answer the second question.
#192
14th Aug 2019 at 5:39 AM
Posts: 4,518
Quote: Originally posted by attuned
I hope @igazor can answer the second question. |
I'm a bit embarrassed to say that I have never had Savvy Seller (nor therefore the modded version) in play, so I'm not really sure from experience. My colleagues at NRaas would know the answer to this and I see that the question has just been posted there as well.
#193
14th Aug 2019 at 5:54 PM
Posts: 114
Thanks @attuned and @igazor
ill just try it out and let yall know.
ill just try it out and let yall know.
#194
6th Sep 2019 at 5:26 PM
Posts: 6
this is awesome I can not wait to start canning in game!
#195
21st Jun 2020 at 7:20 PM
Posts: 932
Thank you!!!
Test Subject
#196
10th Dec 2020 at 3:46 AM
Posts: 1
Butterbot,
Where did you get your kitchen set (namely the corner shelf in the pictures with the cans on it)?
Where did you get your kitchen set (namely the corner shelf in the pictures with the cans on it)?
#197
13th Dec 2020 at 4:18 AM
Posts: 2,016
Thanks: 2127 in 22 Posts
@klnandin unfortunately, Butterbot is on an extended leave from the sims. I am minding the mods while Butterbot is away. I cannot answer your question specifically, but I do know much of the decor items came from Around the Sims: https://aroundthesims3.com/
If not there, try asking the wizards in WCIF (where can I find): https://modthesims.info/f/559/
Good luck!
If not there, try asking the wizards in WCIF (where can I find): https://modthesims.info/f/559/
Good luck!
Test Subject
#198
21st Mar 2021 at 12:20 AM
Posts: 2
I cannot get this to show up in my game! The nrss shows it when I start the game. I have moved it to every folder I could think of
#199
24th Mar 2021 at 2:08 AM
Posts: 2,016
Thanks: 2127 in 22 Posts
@glenamw To make sure we are on the same page, this mod is for Sims 3. In Sims 3, you must create a mods folder- directions found here:
http://simswiki.info/wiki.php?title...Setup_and_Files
Then unzip the file and place in your newly created mods folder.
This mod adds new interactions to Grandma's Canning Station, but it does not add the canning station to your game. The canning station must be purchased from the TS3 store: https://store.thesims3.com/productD...§ion=UpSell
Good luck!
http://simswiki.info/wiki.php?title...Setup_and_Files
Then unzip the file and place in your newly created mods folder.
This mod adds new interactions to Grandma's Canning Station, but it does not add the canning station to your game. The canning station must be purchased from the TS3 store: https://store.thesims3.com/productD...§ion=UpSell
Good luck!
Test Subject
#200
24th Mar 2021 at 10:18 PM
Posts: 2
thank you so much! It is installed in my game I was expecting the canning station to look different, silly me! Thank you so much for helping me!
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