#6
10th Jul 2009 at 11:50 PM
Posts: 235
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I've had success with the specular maps thing, but the effect can be subtle. Also, for whatever reason the pattern packager is finicky about them. Some of my patterns 'took' on the first go around, others had to be generated over a few times to keep their shinny-ness. I found that actually hitting 'new pattern' in the packager between patterns helped the specular map take, but that may just be voodoo.
Sadly I don't have in game shots of how great this tile pattern looks, but this is one of the ones that I thought was a success.
The pattern (color 1, color 2, color 3, example colors):
And the specular:
The specular has a lot in common with my highlight layer, but I've made the red tiles much shinier than the white ones, this gives the white ones a matte finish in game while the red ones look like glass. The effect is very pretty.