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Here is the basic intro post on how to use it: http://forums.thesimsresource.com/i...t-instructions/ -- the rest of it would be blender (which I assume you already know/have done), and you may or may not need Milkshape to convert/import your object (there was a user recently who confirmed that direct import and export (not via Milkshape) is working for them; for me it did not but I don't know why).
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Once the can is open - The worms are free!
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I never tried very hard to get the import to work myself, since I already have Milkshape (I do all meshing in blender, then export to obj and import that in Milkshape and back out as a wso (the proprietary format that TSRW is using)) .. so I dunno what makes it work/not work. Maybe check to make sure you have the correct blender version if you run into hiccups, I believe the obj export is for one specific version.
And the wallmask is in one of the last two tabs, you'd need to export / adjust / import like with other textures. Be aware that Maxis apparently have changed something about their wallmask thing recently -- I'd not clone from an EP door/window, use one of the base game ones. See this post http://modthesims.info/download.php?t=560248 for pointers (at the bottom).
Also, in TSRW you'll often see warning prompts (even when you do bog standard things like exporting a mesh to wso) -- I never do anything else but "yes proceed anyway" and tick the "yes proceed" box when there is one (that one's a bit hard to see since it's in the middle of some text).
Stuff for TS2 · TS3 · TS4 | Please do not PM me with technical questions – we have Create forums for that.
In the kingdom of the blind, do as the Romans do.
Posts: 121
Thanks: 286 in 2 Posts
Once the can is open - The worms are free!
Posts: 11,006
Thanks: 422688 in 1121 Posts
Stuff for TS2 · TS3 · TS4 | Please do not PM me with technical questions – we have Create forums for that.
In the kingdom of the blind, do as the Romans do.
Posts: 121
Thanks: 286 in 2 Posts
Once the can is open - The worms are free!
Posts: 11,006
Thanks: 422688 in 1121 Posts
Stuff for TS2 · TS3 · TS4 | Please do not PM me with technical questions – we have Create forums for that.
In the kingdom of the blind, do as the Romans do.
Posts: 121
Thanks: 286 in 2 Posts
Edit, one Q tho, is windows 1 the same as windows 2? they appear to be so maybe I only have to do 1?
Once the can is open - The worms are free!
Posts: 121
Thanks: 286 in 2 Posts
Once the can is open - The worms are free!
Posts: 11,006
Thanks: 422688 in 1121 Posts
one Q tho, is windows 1 the same as windows 2? they appear to be so maybe I only have to do 1? |
"windows 1" in what context now? (Are the groups named like that? Or the fies? Or something else entirely?)
Stuff for TS2 · TS3 · TS4 | Please do not PM me with technical questions – we have Create forums for that.
In the kingdom of the blind, do as the Romans do.
Posts: 121
Thanks: 286 in 2 Posts
Once the can is open - The worms are free!
Posts: 121
Thanks: 286 in 2 Posts
Once the can is open - The worms are free!
Posts: 121
Thanks: 286 in 2 Posts
Once the can is open - The worms are free!
Posts: 121
Thanks: 286 in 2 Posts
Object reference not set to an instance of an object reference, then I tried it again and it seemed to work but then when I continued, the program crashed. Sorry to be such a bother and thank you for all your help. It seems I only have problems with windows and doors and I have an idea as a work around for the window problem any ways and go from there.
Edit once more: I used the casement window to get the hole I needed and that works but now I just have to tweak the window frame down a little to match up with the existing hole, I'm almost there but the vision grows weary and I will finish it tomorrow. I couldn't get TSRW to play nicely, for some reason the exports are missing one of the objects which is why the errors but at least I was able to get studio to work. I will put together a brief explanation of how I got it to work for anyone who wishes to try and create a window the way I did it, tho I am sure there are more elegant ways. Night all and see yah later!
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And I've just seen your edit above about the LODs -- they are meant to be different for different levels of rendering detail; I guess since windows tend to be rather boxy the diffference won't be very big or obvious. But different LODs do not necessarily have the same number or order of groups (the low detail one is usually very different) so if you C+Pd between them instead of dealing with them separately, that may have messed up your groups?
Things missing from the export is something I don't know about .. you seem to have exported a .blend, did I get that right? I always export to .obj and never had issues with missing stuff.
Stuff for TS2 · TS3 · TS4 | Please do not PM me with technical questions – we have Create forums for that.
In the kingdom of the blind, do as the Romans do.
Posts: 121
Thanks: 286 in 2 Posts
Once the can is open - The worms are free!
Posts: 11,006
Thanks: 422688 in 1121 Posts
I made my changes and then I tried to import the modified objs back in |
Ah, that might have been your problem then -- if I understood that user in the thread I linked earlier correctly, they were exporting/importing wso back into TSRW, not obj. Not sure about the current version of TSRW, but the older ones all have an obj import option that is for TS3 and not 4. This is not obvious if you don't know it, I tripped on that too when I first used it.
Stuff for TS2 · TS3 · TS4 | Please do not PM me with technical questions – we have Create forums for that.
In the kingdom of the blind, do as the Romans do.
Posts: 121
Thanks: 286 in 2 Posts
Once the can is open - The worms are free!
Posts: 11,006
Thanks: 422688 in 1121 Posts
Been playing with blender some more, as for TSRW, as there is no wso plugin for blender |
There is, see this post: http://modthesims.info/showpost.php...377&postcount=7 -- that's why I linked that thread.
It actually does work for me too, I just checked -- I don't know what problem I was having when I tried first. It only swapped the Y/Z axis but I'm pretty sure one can configure that in blender somewhere.
Stuff for TS2 · TS3 · TS4 | Please do not PM me with technical questions – we have Create forums for that.
In the kingdom of the blind, do as the Romans do.
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