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Mad Poster
Original Poster
#1 Old 8th May 2016 at 7:41 AM
Messed-up UV mapping in Exported Model?
Has anyone ever encountered the problem where the UV mapping seems to break once an object is exported from TSRW?

The object appears perfectly fine in Milkshape and TSRW, but once I drop it into the game, the texture goes all wonky.
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Virtual gardener
staff: administrator
#2 Old 8th May 2016 at 12:11 PM
That usually happens if you import your mesh in TSRW and this pop-up shows up: 'do you want workshop to optimize your vertex?' You want to click YES because else you might get these wonky textures. Took me a while to discover that.
If that's not the case, try to click 'no' but this usually doesn't work.
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