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Add a texture image when there is only a TXMT?
I've done it the other way around - delete the texture image of a subset, and just "bucket-fill" the whole thing by picking a color for the stdMatDiffCoef property. To get that to work, I replaced the TXMT with one from an object that never had a texture image and pasted the old filename back in. (Means: I could never quite figure out what I really need to look out for. I just copy-pasted, so to say.)
Does that work the other way around? Create a texture image for a subset that never had one and point it to that? I tried the TXMT-replacing to accomplish that, but never got it to work. Any ideas?