#1
1st May 2017 at 5:45 PM
Last edited by whoward69 : 3rd May 2017 at
1:09 PM.
Renaming an object
Is it possible to rename an object dynamically? A bit like how you can change its texture.
Eg, one OBJD, but two (or more) CTSS entries, can I swap what the object is called somehow by changing its associated CTSS entry (I notice that memories have male/female versions so ...)
Edit: Or another option, is it possible to put two or more objects in the same private package and associate them with different CTSS entries (I know how to get two or more OBJD entries in the same package, I just can't work out what the magic association between the OBJD and CTSS entries is)
Might help if I gave more details - so you can't include strings into dialog/notification text (like you can with numbers), but you can use $NameLocal:X to include the name of an object, so if I can create an object with the name of the text I want to insert ...
But I really don't want the mod to have four package files (the master object and three sub-objects of the correct names) as that's just messy. I could have 1 object and 4 names for it, or 4 objects with their own names, but I'd like them all in the same package. If not, as the text is just the icing on the cake, I'll just have one named object in the single package.
Just call me William, definitely not Who-Ward