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Field Researcher
Original Poster
#1 Old 26th Oct 2014 at 10:53 AM
Default Making vacationing more interesting in TS2?
I was always a fan of TS1's Vacation -expansion pack, not only because I could take my sims on vacation but because of all the neat things I could do there! There were these unique prizes you could win, special games you could play.. And of course there were the cool mascots and igloos and all that! I always found that really nice and could spend a lot of time on Vacation Island.
I also really like World Adventures -expansion pack for TS3 because it's versatile - you have so much to do, so many things to discover.

However, I don't feel the same way about TS2's expansion Bon Voyage. Sure, there are hotels and vacation homes, vacation townies etc.. But I always feel like something's missing there.
I've long since gone through all the hidden lots, gone to all the trips and used all the new objects but they just aren't doing it for me, somehow. That's why I don't take my sims vacationing very often - I get bored and make them go back home soon.

I'm asking you - how do you feel about Bon Voyage's vacationing options? If you've felt the same way as I do about it, have you managed to spice things up?
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Mad Poster
#2 Old 26th Oct 2014 at 2:50 PM
I'm not a goal directed player, so I love vacations, but have yet to have anybody collect even half the vacation thingies. What I do with them is use them to get extra time with my favorite sims, the ones that make me smile when I watch them sleep; and also to broaden relationship networks and deepen family ties.

If you send multiple households to the same vacation location, they will encounter each other on community lots. They can't invite each other to come over, but you can use the teleporter cat to bring them onto the residential or hotel lot, and they'll hang around. I love doing this!

If you have the child who lives in a separate household from her parents invite her mother along on vacation, Granny'll build a stronger relationship with her non-resident grandchildren than she will just by home visiting. One of my families had a teen son who was in a very serious relationship with a daughter of a low-level friend, to the point that it was clear they'd be getting engaged as soon as they got to college; so they invited the friend and the daughter on vacation with them right before college, and everybody was BFF at the end of the three days. Also, since the girlfriend and her father were poor, and the father depressed (one of his daughters had died in a fire), they got the vacation benefits without the expense.

One person who played Widespot moved all of Valentine Hart's child-age descendents (she'd cheesecaked some people so he had enough to fill a household) into his house temporarily and had him take them all camping in Three Lakes, where they filled up the rental cabins and basically ran wild. This may be the most awesome vacation anybody ever ran.

Vacation is time to relax, so - relax. If you normally micromanage, put them on a lot with lots of things to do and let them freerange. Let them have the kind of vacation you'd like to have. One of my favorite things is to send honeymooners with Nature hobbies primitive camping, especially on beach lots. I've also had loving couples take a date tour of the neighborhood, walking from lot to lot seeing how many different places they can woohoo in and making out in as many of the lots as they can get to before the date timer runs out. That takes more strategizing than it sounds like, if you don't allow makeout/woohoo without both of them having the want.

Build your own vacation lots. Three Lakes needs an ice rink, and a lakefront park with beach on it, and a kid's summer camp with crafting stations. Put a CC beer keg on a beach and see what happens when you send the frat there for spring break. Give Takemizu Village a high-tech casino.

Just - have fun with it.

Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
Instructor
#3 Old 26th Oct 2014 at 2:51 PM
The main way I spice vacations up is to keep them fresh by not giving every family a vacation. Sims get to go on vacation if they a) have both a wish and the money for a vacation, b) go on honeymoon, or c) go on spring break when they're in uni.

Sims that go on honeymoon spend a lot of their time doing romantic, couply-things. Sure they'll do some vacation-things (like go on a tour), but chances are high they'll spend a significant portion of their holiday in their hotel suite getting it on! The vacation-things they do are mostly the things they have a wish for.

Sims that go on spring break are young, usually with not all that much money, and ready to party. They're between their second and third year and are the type to do a lot of activities. Vacation flings, irresponsible behavior, it's all in the package. They do some vacationy-things, but not a lot since they won't have the money for it. They're the type to go to the free things, like the beach. Or on an adventure to meet bigfoot.

The rest of the sims that go on vacation need to have a want for it. One adult in the family needs the want at the moment they book the holiday, and they need the money for it as well. They'll get the holiday they want - so if the want's for a tropical vacation, to Twikkii Island it is. Their vacation is usually directed by their wants and the type of sims they are. Lazy sims will hang around on the beach, active sims will go on a tour. Families with kids will go to the pirate ship, an elderly couple will take a leisure stroll over the promenade and buy some souvernirs.

Lenght of vacation is also important. Don't always go for the longest vacation (or the longest one you can afford). A family with kids will probably go for a week during school holidays. A working couple can go for a weekend away in the mountains. An elderly couple will go for a mid-week, so they won't miss going to church on Sunday and seeing the grandchildren.

Vacation houses are rare. You need the money to pay for them, and they need to fit the lifestyle of the sims too. Usually, they'll have made several trips to the same vacation destination, paid of their house and business if they have them, and they have to have the money to not only buy a vacation house but also go there at least once a year (or the expense is just not worth it).

But most of all, vacations are fun because I don't rush things. They don't need to do/see/experience everything in one vacation. Do you have the time to go to all the lots and do all the things in say, four days? Yes. Is it fun? No. Let them have free will. Take them to a lot. Have them chat to the locals, do their own thing, see where the sims take you on vacation. Have a storyline for you holiday too.

For instance, I've got one couple on honeymoon right now. She's like eight months pregnant, so flying was not an option. So no Twikki Island or Far East. However, Three Lakes is a mountain resort one state over (Mountain State, bordering on River State where my sims live). Since it's a honeymoon, they'll stay in a hotel, but not in a very, very expensive one since they do have twins on the way and well, kids cost money too. They're probably going to take it easy. Have a bit of love, do a little sightseeing. Maybe he will take a tour, but she probably won't. Depending on how she feels and how physical the tour is. They're just there for the weekend, he wants to save his vacation days for when the babies arrive and she didn't want to be away from home too long. She has no desire to give birth in the middle of a snowy village far from home.

Just the story makes the vacation more interesting. It gives direction to what the sims will and won't do. A spring break with a group of college students will play out very differently than a globe-trotting adventurer on a holiday alone, or a couple on a honeymoon one of which is eight months pregant, or a family with three kids in the ages 8-14.
Mad Poster
#4 Old 26th Oct 2014 at 4:17 PM
I've always loved BV. When I go on a vacation, I don't do sight-seeing gone wild, running from one thing to the other. Vacations are about relaxing and hanging out, for me. So that's how I play my Sims. It's great to just let them get away and not have to worry about jobs or other tasks, and read that book they've been wanting to read, or paint a few paintings. I adapt it to each individual Sim.

Although, I much prefer to buy a house and stay there, than hotels. This thread just gave me the idea of making a business that rents out cottages, selling deeds and buying them back at a reduced price afterwards. Thanks!
Field Researcher
Original Poster
#5 Old 26th Oct 2014 at 4:18 PM
I really like the way you are playing the game, it seems like you really treat your sims like real people with goals and wants and all. I've stopped doing that, unfortunately, as the years went by. My way of playing became extremely goal oriented and my sims rarely have any fun - they start skilling as children, I've picked them a spouse by the time they become teenagers and have them married off as soon as I can and then they either work until their heart gives away or have 6 children who hate each other. That's pretty miserable, right? And to think it used to be all about the magic - couples went on romantic dates, went bowling with their friends.. I've lost all that, somehow. I need to start letting my sims live again, instead of being a total control freak all the time.

I enjoyed reading about your sims' vacation memories, sounds like they've had a great time. Thank you for opening my eyes
Instructor
#6 Old 26th Oct 2014 at 4:51 PM
Quote: Originally posted by littlejestersims
I really like the way you are playing the game, it seems like you really treat your sims like real people with goals and wants and all. I've stopped doing that, unfortunately, as the years went by. My way of playing became extremely goal oriented and my sims rarely have any fun - they start skilling as children, I've picked them a spouse by the time they become teenagers and have them married off as soon as I can and then they either work until their heart gives away or have 6 children who hate each other. That's pretty miserable, right? And to think it used to be all about the magic - couples went on romantic dates, went bowling with their friends.. I've lost all that, somehow. I need to start letting my sims live again, instead of being a total control freak all the time.

I enjoyed reading about your sims' vacation memories, sounds like they've had a great time. Thank you for opening my eyes


If you want to make the transition from goal oriented to a more story-driven style easier, I'd suggest trying a challenge. The asylum challenge is a good one to practise a hands-off play style, since you can only control one sim in the house. The random legacy challenge is also a good one. It has generational goals, different family make-ups each generation, different jobs or other methods of making money. Try to make a story with the options so it makes sense (for instance, if you roll a fighter where your sim needs to fight every sim-week, have him join a Fight Club, or have him flit from married woman to married woman and get into fights with their husbands, or have him start a feud with another sim in the neighborhood.). Once you have that piece of the story, the sim's character and other elements will probably fall into place.
Alchemist
#7 Old 26th Oct 2014 at 5:05 PM
Vacations are always a bit hollow, but I often take a lot of townies with me (sometimes 8-10) just to make it more fun and interesting and the main goal is then to make sure everyone is having a good time and getting to know each other.
Mad Poster
#8 Old 26th Oct 2014 at 5:22 PM
If you feel you've lost track of that side of playing, I'd say stick around and read threads related to how people play the game. I've learned a lot about my way of playing, and ways to improve it, from the people here. We all play differently, and while I couldn't do one day rotations like Peni, I very much admire her way of playing and getting the most out of things.

There was a previous thread on this topic, that I recall as being rather good. I'll see if I can't google it for you later

Another thing I like about vacations is that it gives Sims a chance to really hang out, like Peni said. In every day life, my Sims rarely sit and have a meal together, because their schedules don't always match. When on vacation, they get the chance to just hang out and do things together. My core family with three kids, have two other families that they are close with (the dads work together, and all have kids of the same age) so when they went to Three Lakes, they brought their friends kids along for the trip, so that they could all hang out.

You might want to check the "whats happening in my game"-thread. I don't read it, but I imagine you could find lots of inspiration there
Mad Poster
#9 Old 26th Oct 2014 at 5:26 PM
Oh, something Laura discovered - when you take a sim family on vacation, they don't get the option to take their pets, which is a shame. But if they go to a vacation home, as opposed to a hotel, you can teleport the pet in and it'll behave just as it does at home.

We need a hack to let dogs play in surf. Because that would rock.

Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
Mad Poster
#10 Old 26th Oct 2014 at 5:30 PM
Quote: Originally posted by Peni Griffin
Oh, something Laura discovered - when you take a sim family on vacation, they don't get the option to take their pets, which is a shame. But if they go to a vacation home, as opposed to a hotel, you can teleport the pet in and it'll behave just as it does at home.

We need a hack to let dogs play in surf. Because that would rock.

Actually, if I recall correctly my test family actually stayed at a hotel and teleported their dog in and he did just fine whilst on vacation, as far as I could tell. I couldn't get him into their hotel room/cabin without using cheats but he was fine outside - I'd placed a dog basket, food bowl and chewy bone before they went there, so he had everything he needed. They took him to community lots with them and he went and came back to the hotel lot when they did with no issues that I noticed. Having a pet along makes vacations way more fun!

And yes. Yes, we do! And a hack to allow dogs to swim.....
Field Researcher
Original Poster
#11 Old 26th Oct 2014 at 6:51 PM
Thank you for sharing your stories and ideas, I appreciate it

There's no way I'm abandoning TS2 because I still prefer it to the newer installments of the game but the way I play has become a little boring. Back when I was starting out I was more creative, probably because I was younger back then. My sims wore awful clothes and hairstyles and looked totally mismatching and quirky but these days everyone's so bland, I feel like I don't possess that ability to fool around any longer.
I've tried Legacy Challenge and many of its variations, Asylum Challenge and Apocalypse Challenge being my favourites, but I find them quite goal-oriented and I usually mess up sooner or later (just yesterday I killed the sole heir to my Victorian Legacy half-accidentally...) because I just don't find myself enjoying them.

I really like playing with the pre-mades though, playing out their storylines and seeing them grow old. But self-made sims just don't work with me unless I marry them into the pre-made families. I feel like I just can't come up with anything that interesting myself when it comes to gameplay.
I'm trying to spice things up though. I'm playing with the Singles -household at the moment and going through the whole dressing up routine before taking them to Downtown for a night out is surprisingly fun compared to just making them skill all night, which is what I usually do. Breaking the routine seems a bit hard for the moment but I'm sure I'll get used to it eventually. Next step is taking the girls to Twikkii Island, we'll see how that goes...
Instructor
#12 Old 26th Oct 2014 at 6:59 PM
While we're on the topic of vacations and making them interesting, what have you all added (or want to add) to the three vacation neighborhoods to make them more interesting/versatile?

Peni already gave a couple of suggestions:

Quote: Originally posted by Peni Griffin
Build your own vacation lots. Three Lakes needs an ice rink, and a lakefront park with beach on it, and a kid's summer camp with crafting stations. Put a CC beer keg on a beach and see what happens when you send the frat there for spring break. Give Takemizu Village a high-tech casino.


As for me, I use the vacation neighborhood in the Far East as a year abroad for uni students, so some kind of school/skilling lot is essential there (I have a community skilling hack). If I play people living on, say, Twikkii Island (where they go on holiday, come back to a home lot with nothing on it except what they need to get back on vacation straight away) I usually have some kind of money-making lot - whether it be a coconut tree lot where they can gather coconuts (and sell them for money, either to 'the air' or to someone in the home hood by placing them in their inventory after teleporting and getting a check with Christianlov's wallet), or a fishing lot, or something else.

Some kind of sports facility in Three Lakes would be nice - an indoor kind of thing because of all the snow. An apres-ski cafe for spring breakers. On Twikki Island, a large waterpark with pools and slides. A dance club for the spring breakers. Some kind of hotel specifically targetting the elderly who come there to escape the winter, with a more homey feel, maybe even seperate cottages. In the Far East, maybe a library/temple kind of facility for higher learning and spiritual retreat. Maybe even turn that into a hotel so people can stay at the temple.
Field Researcher
#13 Old 26th Oct 2014 at 9:59 PM Last edited by cord11 : 26th Oct 2014 at 10:40 PM.
there's working surfboards here on MTS by maybesomethingdunno http://www.modthesims.info/download.php?t=444524 that would be good for beach lots anywhere, not necessarily tropical islands.
as for keeping vacations interesting maybe download some lots to put into the vacation destinations for Sims to explore, or build them yourself, use objects for other eps like the giant bonfire from university or the dance sphere of pain from nightlife, maybe have a roller rink nightclub playing the 80s music from OFB in the middle of takemuzi village, it won't be out of place at all
maybe try to make a snowy Christmas village in the mountains if you have happy holiday stuff where sims can go for the holiday of your choice, even one you entirely made up

Edit: as joandsarah77 pointed out NEVER REMOVE the surfing mod......unless you want to destroy your game
Needs Coffee
retired moderator
#14 Old 26th Oct 2014 at 10:12 PM Last edited by joandsarah77 : 26th Oct 2014 at 10:23 PM.
They could have done a lot more with BV, like skiing in the mountains, snorkeling and swimming at the beach, some mysterious tombs in the far east... I do agree with downloading or building some better lots as the one's EA provide are not for the most part well built. I remember the first time I sent a sim to Fruitfill Village or whatever that place is called-and it was a grocery store. It should be more of a cultural market with games and dancing as well. The places definitely need some cc to spice things up. I only ever use 3 day holidays as I find that is enough. Only exception was a sim whose LTW was to get all holiday memories (I sometimes use LTW that I have made up myself) Again it's all about variety to keep the game interesting. I love watching sims socialize and seeing what they get up to, but that alone isn't enough for me so they also have goals, different lives and different ways of being played based on their motivation levels. Neatness+Active-playful points gives me a motivation score. Anyone 0 or bellow I play very hands off. IIf they never choose to skill, that is up to them. Of course seeing sims can't choose to skill some things i balanced that up. if they have a motivated parent they may be told to go study when they were younger or they may decide to turn up at the learning centre and take a class, or maybe a chance card will give them a point. David Ottamos chooses to watch footy every day after work. if you are used to making every single sim skill and achive maybe something like motivation level rules might help you break out of that.

As for play style I am a mixture of goals, hands off and socializing. If all your families only skill and go to work that can get boring. I have rules for who can skill based on their motivation level, so some sims I simply watch. They may do very badly in life, but it's fun because it's not every sim. I also have plenty of poor sims so not everyone is well off, integrated economy so every sim is needed and isn't just there. I use OFB a lot as this allows you to define who your sims are as well as seeing a whole lot more interaction. Also make use of community lots and see what your sims get up to. Sims can take a short holiday (vacation) even on a community lot for free. I have one beach lot set up with a few small shops, tents on the beach and a restaurant casino type place. You don't even need a mod to sleep in a tent. Or you could do a lot that looked more in the bush/wilderness and have them camp out a couple of days. Father son time. because I use community lot time my sims don't show up back home until the day they left the community lot, so if they left Friday afternoon and I send them back home Sunday evening, they will show up Sunday evening. I enjoy community lots far more now the time is not repeated. If I want to stay over school days I simply place down the simlogical school sign out the front to prevent the bus from showing up.

Surfing mod. Be aware that mod adds an NPC file to your game, so once in the surfing mod must not be removed.

"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
Mad Poster
#15 Old 26th Oct 2014 at 10:20 PM
If you'd like to download makeovers of the Maxis/EA vacation lots, you might like to check out my Lot Makeover Database - it has links to makeovers of the Twikkii Island & Takemizu Village lots (and will have links to the Three Lakes ones when I get round to adding them!). If you don't feel like building new lots yourself you may find it useful. I for one never play with the original lots any more, especially in Twikkii Island....
Mad Poster
#16 Old 27th Oct 2014 at 6:33 AM
Quote: Originally posted by lauratje86
Actually, if I recall correctly my test family actually stayed at a hotel and teleported their dog in and he did just fine whilst on vacation, as far as I could tell. I couldn't get him into their hotel room/cabin without using cheats but he was fine outside - I'd placed a dog basket, food bowl and chewy bone before they went there, so he had everything he needed. They took him to community lots with them and he went and came back to the hotel lot when they did with no issues that I noticed. Having a pet along makes vacations way more fun!


I also successfully teleported a cat in and had her stay at the hotel with my sims. And I figured out what wasn't letting her into the hotel room too. It needs to be set to allow household only (even if you think it was already set to that).
Mad Poster
#17 Old 27th Oct 2014 at 11:51 PM
The question to ask yourself is why. Not why do I, the player, want to take my sims on vacation, but why would my sims want to go on vacation? You're playing the Singles: Chloe, as a romance sim, might be looking for a vacation romance. Erin's a popularity sim: she might be looking to make friends with sims who don't know and hate her brother. Kirsten, as a fortune sim, might be looking for rumored pirate treasure. Lola, another fortune sim, might be looking for a wealthy spouse with a beach house. Or maybe there's something in their bios or careers--Erin thinks she's a psychic, maybe she wants to contact a departed islander . . . Kirsten, in my game, is in intelligence, she might be hunting a spy network and take her roommates along as camouflage.
Samantha Ottomas really wants to go to Three Lakes right now. She's two days pregnant, with the toddler twins, three children (Sharla, Tommy, and adopted Callie) and teen David about to leave for college. Clearly she wants a break from the chaos of her household--she walks in the door after work and ALL her kids have friends over, the twins need her RIGHT NOW, and she's exhausted. She's not going anywhere--too close to her due date, but she has this recurring dream of escaping to the wilderness. If Peter has any sense when the kids are older there will be a Three Lakes vacation, probably second honeymoon style, in their future.

Pics from my game: Sunbee's Simblr Sunbee's Livejournal
"English is a marvelous edged weapon if you know how to wield it." C.J. Cherryh
The Great AntiJen
retired moderator
#18 Old 28th Oct 2014 at 12:07 AM
Quote: Originally posted by joandsarah77
They could have done a lot more with BV, like skiing in the mountains, snorkeling and swimming at the beach, some mysterious tombs in the far east.

Lovely ideas but can you imagine? I bet if they had done that it would be done off lot and they'd have told you about it in a message. Ugh - one of the many reasons I dislike TS3.

I no longer come over to MTS very often but if you would like to ask me a question then you can find me on tumblr or my own site tflc. TFLC has an archive of all my CC downloads.
I'm here on tumblr and my site, tflc
Mad Poster
#19 Old 28th Oct 2014 at 1:22 AM Last edited by Orilon : 28th Oct 2014 at 1:34 AM.
Actually you can see what your Sim is doing in the tombs. (One reason why I find World Adventures more fun than Bon Voyage is that I enjoy the adventures the Sims can do). Since Sims are dumb the player has to keep their eye on the Sim to make sure he/she doesn't step on a trap (fire, water or electricity), dives in the dive well, and other activities to get to the final room and complete what ever the adventure wants them to complete. There are different kinds of tombs based on what vacation world its in. With Island Paradise the player controls the Sim under water while scuba diving, or snorkeling on the surface of the water.

Edit to Add: I know I'm going to get disagrees and it doesn't bug me. The Adventures in World Adventures and Scuba Diving in Island Paradise are some of the things I find more fun in Sims 3 than Sims 2.

I've always found Bon Voyage boring, and I'm thinking about trying some of the things above.
Mad Poster
#20 Old 28th Oct 2014 at 1:45 AM
Quote: Originally posted by Orilon
Edit to Add: I know I'm going to get disagrees and it doesn't bug me. The Adventures in World Adventures and Scuba Diving in Island Paradise are some of the things I find more fun in Sims 3 than Sims 2.


Would it be possible to convert something like scuba diving from Sims 3 to Sims 2 or is the code just too different?
Needs Coffee
retired moderator
#21 Old 28th Oct 2014 at 2:20 AM
I bought Island paradise just for the diving. Again I do think EA could have had larger dive areas and maybe some kind of cave system to explore.

I doubt anyone could make a diving mod due to how much room the swimable area is on beach lots, but even snorkeling in that area would be nice. I have the TS3 to TS2 coral that can be placed in the water on beach lots, it would be nice to pretend sims were enjoying it.

Quote: Originally posted by maxon
Lovely ideas but can you imagine? I bet if they had done that it would be done off lot and they'd have told you about it in a message. Ugh - one of the many reasons I dislike TS3.


Which is what you get on a BV tour. Off lot, with a pop up chance card.

"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
Mad Poster
#22 Old 29th Oct 2014 at 9:21 AM
Quote: Originally posted by joandsarah77
They could have done a lot more with BV, like skiing in the mountains, snorkeling and swimming at the beach, some mysterious tombs in the far east... I do agree with downloading or building some better lots as the one's EA provide are not for the most part well built. I remember the first time I sent a sim to Fruitfill Village or whatever that place is called-and it was a grocery store. It should be more of a cultural market with games and dancing as well. The places definitely need some cc to spice things up. I only ever use 3 day holidays as I find that is enough. Only exception was a sim whose LTW was to get all holiday memories (I sometimes use LTW that I have made up myself) Again it's all about variety to keep the game interesting. I love watching sims socialize and seeing what they get up to, but that alone isn't enough for me so they also have goals, different lives and different ways of being played based on their motivation levels. Neatness+Active-playful points gives me a motivation score. Anyone 0 or bellow I play very hands off. IIf they never choose to skill, that is up to them. Of course seeing sims can't choose to skill some things i balanced that up. if they have a motivated parent they may be told to go study when they were younger or they may decide to turn up at the learning centre and take a class, or maybe a chance card will give them a point. David Ottamos chooses to watch footy every day after work. if you are used to making every single sim skill and achive maybe something like motivation level rules might help you break out of that.

As for play style I am a mixture of goals, hands off and socializing. If all your families only skill and go to work that can get boring. I have rules for who can skill based on their motivation level, so some sims I simply watch. They may do very badly in life, but it's fun because it's not every sim. I also have plenty of poor sims so not everyone is well off, integrated economy so every sim is needed and isn't just there. I use OFB a lot as this allows you to define who your sims are as well as seeing a whole lot more interaction. Also make use of community lots and see what your sims get up to. Sims can take a short holiday (vacation) even on a community lot for free. I have one beach lot set up with a few small shops, tents on the beach and a restaurant casino type place. You don't even need a mod to sleep in a tent. Or you could do a lot that looked more in the bush/wilderness and have them camp out a couple of days. Father son time. because I use community lot time my sims don't show up back home until the day they left the community lot, so if they left Friday afternoon and I send them back home Sunday evening, they will show up Sunday evening. I enjoy community lots far more now the time is not repeated. If I want to stay over school days I simply place down the simlogical school sign out the front to prevent the bus from showing up.

Surfing mod. Be aware that mod adds an NPC file to your game, so once in the surfing mod must not be removed.


But they can swim in the sea? I'm pretty sure they can - though I did not send anyone on vacation for sometime.
Needs Coffee
retired moderator
#23 Old 29th Oct 2014 at 10:31 AM
Yes they can, I don't know why I added that.

"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
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