Hypothetically assigning bones to things to force movement?
I had a thought that I don't think would really work for gameplay, but I was wondering if I could briefly rig something to get an effect for a picture or a movie. If I took bangs as an accessory and assigned Them Bones, like arms or legs, in a close-up of just the characters face, would it look like the bangs were moving, or would that not work the way I think it might if the characters arms and legs were moving? Would it stretch the bangs down to touch the bones they were assigned to, or would they just move in time with the bone that is attached to?