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Test Subject
Original Poster
#1 Old 26th May 2019 at 2:19 PM
Default CAS Recolors showing up as skin tone in game?
Hey all! I'm very new to creating CC, and I'm starting simple with some recolors. I've done them in the past using Photoshop and it's worked completely fine! This time, however, I used GIMP and it isn't quite working out. My recolors are showing up as the sims' skintone instead of the colors I added, but only in gameplay. In CAS they show up perfectly fine! I have the most recent update as of today's date (5/26/2019), and haven't had any other issues with running the game. I'm not quite sure how to go about fixing it, and I haven't found any other issues in my google searches quite like this one. If someone could help me out or point me in a direction to look, that'd be very appreciated!
Here's what it looks like in CAS:
https://ibb.co/TkynzZz
And here's what it looks in in game:
https://ibb.co/K0GsPFy
These are my current graphics settings:
https://ibb.co/GcVQRJH

Here's some specs info on my computer if that's needed:
Operating System: Windows 10 Home 64-bit (10.0, Build 17763) (17763.rs5_release.180914-1434)
System Manufacturer: Dell Inc.
System Model: Inspiron 3847
BIOS: A04 (type: UEFI)
Processor: Intel(R) Core(TM) i3-4150 CPU @ 3.50GHz (4 CPUs), ~3.5GHz
Memory: 8192MB RAM
Available OS Memory: 8108MB RAM
Page File: 6745MB used, 2643MB available
Windows Dir: C:\WINDOWS
Card name: Intel(R) HD Graphics 4400
Manufacturer: Intel Corporation
Chip type: Intel(R) HD Graphics Family
DAC type: Internal
Device Type: Full Device (POST)
Display Memory: 2160 MB
Dedicated Memory: 112 MB
Shared Memory: 2048 MB
Graphics Preemption: Primitive
Compute Preemption: Thread group
Miracast: Supported
Hybrid Graphics GPU: Integrated
Power P-states: Not Supported
Virtualization: Not Supported
Driver Date/Size: 9/28/2016 8:00:00 PM, 40213960 bytes
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Ms. Byte (Deceased)
#2 Old 27th May 2019 at 12:14 AM
Most likely you didn't save your recolor texture with MipMaps. Open the texture in your graphics program and either save as DDS with DXT5 compression and the option to generate MipMaps, or save as PNG and use that.

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