#3
24th May 2014 at 2:06 PM
Last edited by mikey : 24th May 2014 at
2:17 PM.
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To the best of my knowledge, no such tool exists, so the simple answer to your question is No. Is it possible to check if some CC is an override without starting the game, Yes. By using
S3PE and searching fullbuilds or deltabuilds for the TGI of the CC in question (TGI = Type, Group, Instance)
Here (MTS) we require resources to be listed, as well as limiting overrides to only the actual resource(s) needed for the override, ie - CASP, OBJ, XML, ITUN, etc. Though many sites do not require this and the CC could be an entire clone rather than just the needed resource, making it difficult to determine if it's a "new" CC or an override. The best way is to read the creators description, provided that you can find the creator, or that the creator actually took the time to list that info.
Depending on how much information you have to work with, it might be easier to load the game to find out if it's an override as opposed to searching for the resources in the Fullbuilds/Deltabuilds.
Edit: sniped again by nysha, sigh