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19th Mar 2015 at 12:48 AM
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You can import a skeleton by importing a random EA clothing mesh over the top of your mesh, but you'll have to do the assignments yourself.
CmarNYC's MeshToolkit can do a pretty decent job of auto-assigning them, though you'll have to get and use the WSO format/plugins, which means you'll have to use MIlkshape if you don't already.
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