#58
28th Feb 2006 at 6:58 AM
Posts: 199
Thanks: 94 in 6 Posts
3 Achievements
Hi!
Please bare with me, I am a stickler for exactness and I am getting lost here...I have done objects with success so I have a fair understanding of the processes, but this hair thing and the ages and genders and all the files...oy!
I get your tutorial until about step 8, then the room starts spinning etc..I have a few issues noted below:
Step 8: I assume you are talking about editing the gmdc in milkshape. I am making a package that will include all ages, each gmdc will have its own new mesh so I just follow all this for each gmdc correct?
then on Step 8 again (a second step 8) you say now that you have all four files AND your new mesh file...new mesh file? Isnt that just edited gmdcs? Or does that mean five files? I would still have the same four files correct? (actually I have more then that because I am including all ages, three in each category i.e gmdc cres etc)
Also I seemed to have an issue when I made a new package, the gmdcs imported fine but all the others imported as user defined in my new package, I did go in a change each one to the appropriate type, then fixed integrity and everything looked correct. Is this going to explode later on?
ok back to step 8...So I cant make the new package before I edit the gmdcs? Does it matter? And the names, I renamed all the files when I exported them from the original sims3d files, was I not supposed to do this since I have to change the name of my mesh back to the original name? (second step 8) If I didnt change the name of the gmdc when I fiddled with it, will it still change the name? I am sorely confused on this step.
OK moving on to step 12...I am totally lost I dont even know where to begin with the questions here. I have the expansions but I only have the 6 files, is this because I used a base game mesh? (sims2) Beginning with the paragraph Click "package" I am totally lost. Find resource node and shape that I added, from the mesh package to the bodyshop package, delete the ones that are there, (I dont have any there except the ones I just added), move the resource node to the top and then go back and delete them? I think I missed something? (I wasnt sleeping in class I swear!)
Ok and one last question. I want to use meshes that arent in the bodyshop program (for all ages), I am using bald, for all ages. Now my understanding is that the game doesnt ever let kids be bald, although you will see bald toddlers, teens, adults etc, you can't apparently have bald kids in game. I want to use those meshes anyway, they are there in the 3d files CU_Bald. Can I still use them or do I have to use the hair that is referenced? Because I am going to be getting rid of the hair down to the bald mesh anyway...
Also, my textures/meshes arent going to be hair at all, actually I am making something completely different for the head. But I want to use hair (bald) as the base not accessories although at this point I am thinking it might be easier to use accesories, because my project isnt really hair persay but I was trying to make it so it was all in one package per gender and genetic.
So its a two fold question, can I use the bald base for kids even though bodyshop spat out a package that didnt include bald for kids or toddlers? Also when making object meshes you have to go through a mapping process to get the texture right on your new mesh, I havent seen this discussed in any hair tutorials, is this not done or is it assume that one should already know that?
and the obligatory, please help me... :monkey: