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Numenor
Original Poster
The ModFather
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CLONE TEMPLATES - TOILET STALL
Why use a template? The Maxis toilet stall looks like a normal toilet, but is managed differently by the game. In particular, many of the toilet function need to "recognize" the stall, and rely on its GUID to do that. Therefore, when you clone a stall and register new GUIDs for it, the game won't recognize it any more as a stall, and your new stall will not work. My ready-to-clone Toilet Stall template already contains all the BHAVs that must be edited in order to force the game to correctly identify the new stall: just follow carefully the instractions below, and your new stall will be operational in a matter of clicks ![]() Special features included in this template
HOW TO USE THIS TEMPLATE
OK, you are done. Save your package and edit the mesh/texture at will, like a normal cloned object. TERMS OF USAGE OF THE TEMPLATES Anyone can freely clone my Enhanced Templates to create his own objects, and can post his objects on any site. It's only required to state that "the object is based on an Enhanced Template by Numenor", and post a link to this thread. DO NOT REPOST OR REDISTRIBUITE THE TEMPLATES THEMSELVES! |
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I've finally started my Journal. Information only, no questions. My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD) I *DON'T* accept requests, sorry.
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Last edited by Numenor : 3rd Oct 2006 at 01:26 AM.
Reason: Now the template allows to use a thick floor under the toilet
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13 users say thanks for this.
[ Click here to view a longer list ] |
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#2 |
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Birgit43
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thatīs a really great tutorial. thank you very much for your help with my garden toilet stall. but i have one problem again with the fixed file you sent back.. it isnīt recolorable. I have update all guids and the first guid Iīve update all MMats again , but it is still uncolorable. what had i make wrong? |
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Last edited by Birgit43 : 7th Jul 2006 at 07:51 PM.
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#3 |
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Birgit43
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itīs me again. now iīve done it for my own, from the beginning of your tut. I used your template ,registered new guids, found and changed all 13 testobject type files, imported my new mesh (you know it) and everything seems to be ok. I can recolor it, but now the sim donīt want to go inside. please, what do i made wrong, please help again? |
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#4 |
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jaxad0127
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It looks like the game can't figure out how to get inside. |
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Please don't PM me with questions. Post them in the appropriate thread. |
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#5 |
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Birgit43
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yes, I agree, looks like another object would block the way inside , but I had done excactly what the tutorial said ( i think so) |
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#6 |
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Numenor
Original Poster
The ModFather
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Birgit, I had to adjust you first package in a special way, because, if you notice, your touilet has a thick wooden floor, that doesn't exist in normal toilets. The floor is seen as an obstacle by the sims, and prevents the sims to reach the toilet. The instructions provided in this tutorial, therefore, aren't suitable in your special case. Rather than fixing again this new package, I prefer double checking your older one, to see why it is not recolourable. EDIT: see my next post about the floor problem EDIT 2: I was going to post the fixed version of your old toilet, but then remembered that you already made further changes on it (added a glass and probably something else), so, I'd better explain how to fix yourself the old non-recolourable toilet. Open the MMAT and look for the parameter "subset": change "toilet_green" to "toilet-main". |
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I've finally started my Journal. Information only, no questions. My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD) I *DON'T* accept requests, sorry.
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Last edited by Numenor : 7th Jul 2006 at 09:16 PM.
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#7 |
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pfish
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I had cloned my toilet stall before. I posted about this problem stall a long time ago but nobody answered. I hope I can do it this time. Thank for clone templates.
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Update: July 2009-I am back now to make invisible and tranparent recolors again in sims 2. You can pm me if you want your objects to be invisible and transparent from now. |
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Numenor
Original Poster
The ModFather
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Now the template allows the usage of a thick floor: the sims should not have any more problems entering the toilet when there is a floor. |
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I've finally started my Journal. Information only, no questions. My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD) I *DON'T* accept requests, sorry.
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#9 |
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Birgit43
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oh, i understand Numenor. thanks again. I try it again and remove the woodenfloor only for the stall and let it be at the veranda. edit: just read your post, thatīs really great. thanks a lot again!!!! |
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#10 |
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xrax
Field Researcher
Join Date: Apr 2005 |
This is great. Thanks so much for your templates; they are greatly appreciated. |
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I do not do requests; please don't ask! |
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#11 |
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pfish
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My cloned stall worked great. Thanks very much for your cloned template and instructions.
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Update: July 2009-I am back now to make invisible and tranparent recolors again in sims 2. You can pm me if you want your objects to be invisible and transparent from now. |
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#12 |
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Eleanorp6
Test Subject
Join Date: Jun 2006 |
gop to build mode and put a door on it |
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#13 |
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Matt's Workshop
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Thank you Numenor!
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#14 |
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sierradane
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I feel stupid, but open the "object workshop" ? Is that in Simpe? |
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#15 |
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bluetexasbonnie
Top Secret Researcher
Join Date: Nov 2004 |
Yes, it is part of Simpe. Mine is set up basically how it un-zips and installs, because I am not very sophisticated at this yet. For me, it is a tab along the bottom of the page. |
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You can find more of my creations at The Sorceress & Company |
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#16 |
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NoRealLife2
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Thank you for this template, Numenor! And the instructions are easy to follow, too. I'm making an outhouse from the stall. So far, so good but I'm trying to change the BHAVs to where it won't need a wall but can sit on the ground. I found your thread on Changing the Object Placement but really, I need a little confidence before changing anything. These 2 pics are from the Function Init and line 2 says wall required but line 3 says wall not allowed. I'm stuck. ![]() ![]() |
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I was going to start eating all natural foods, until I heard of all these people dying of natural causes.
My other favorite website, www.SimSafe2.com, I'm Petunia Mae Witherbottom there.
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#17 |
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mustluvcatz
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The first pic shows the flag for requiring a wall behind it as being cleared- the second shows the flag for not requiring a wall behind it as being set. So your object shouldn't need a wall behind it. |
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#18 | |
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NoRealLife2
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Quote:
Ahh, thank you! But for some reason it does require a wall. I followed the instructions (and double checked) for putting the new GUID numbers described above, so where do you think I should check now? | |
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I was going to start eating all natural foods, until I heard of all these people dying of natural causes.
My other favorite website, www.SimSafe2.com, I'm Petunia Mae Witherbottom there.
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#19 |
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HugeLunatic
Not Suitable for Minors
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That last one is kinda weird. I am not sure why you would want to set a flag to have a wall not allowed behind it. I'd try changing that second one to [prim 0x0002] Expression (My 0x002A (placement flags) Set Flag flag# Literal 0x0001 (allow on floor)) Note: You need to change in both Init and Init 2. |
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#20 |
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NoRealLife2
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Thank you |
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I was going to start eating all natural foods, until I heard of all these people dying of natural causes.
My other favorite website, www.SimSafe2.com, I'm Petunia Mae Witherbottom there.
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